Anyone else noticing a sharp drop in sales recently?

I have a trend that's been running for almost 2 years now, of at least one sale per day, basically unbroken for 24 months in a row. It's been very, very reliable.

But from the 1st of October I've gotten 3 sales total. I understand that demand comes and goes and so on. But I'm a veteran in online sales and e-commerce, and this is weird, not just a matter of "Buddy, people might just not want to buy your fancy PDFs anymore", this feels like something else.

Anyone else noticed something similar?

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u/Eklundz — 7 days ago

The Meadery Mishap Celebrates Gold Best Seller With a Sale

When I scribbled together this adventure I never thought it would reach Gold Best Seller on DriveThruRPG, something not even 3% of products ever achieve. So thank you all for that.

This post is part celebration, and part heads up. We're raising the price of the module next weekend, so I thought it would be fun with a sale before that. The Meadery Mishap is now $2.00 for a few days. If you haven't checked it out yet, this is a great time to get it for cheap.

About the adventure

The Meadery Mishap is a low-level adventure that takes place in a mini-setting easily dropped into any campaign. It's built for first level characters and include rewards and loot that can take the adventurers to third level, if they find all the secrets!

The adventure contains

  • A small region, The Ealdcoast
  • The village of Brinewick
  • A handful of unique NPCs
  • Two dungeons, Seaweed Grotto and Honeywell Cave
  • Random encounter tables for both the wilderness and the dungeons
  • A mischievous water spirit
  • Magic items and treasure
  • Three new monsters
  • Custom art by Carlos Castilho

I really appreciate all the praise this module has gotten over the years, truly amazing to see. The follow up adventure, Dawnseeker Abbey is scheduled for release this fall.

The Meadery Mishap is available on DriveThruRPG

u/Eklundz — 2 months ago

Various ways to make armor ACTIVE

In most TTRPGs armor/shields/helmets simply raise AC (making you more difficult to hit) or reduce damage.

It’s passive and doesn’t add much to the game after you’ve acquired it.

I’m intrigued by the idea of making armor active, just like how you need to make decisions on what special ability to use or what spell to cast, I want to decide when to use my armor or not.

Here are some ideas I’ve encountered/invented so far:

* 1: Armor as a damage reduction die you roll. Like in Mörk Borg. When hit, roll to see how much damage it absorbed. “Level of activeness”: Very low, just a die roll.
* 2: Armor as armor die you choose to spend. When hit, spend one of the armor’s armor die (light have fewer than heavy etc.) which then negates damage equal to the roll.
* 3: Armor as points you spend to negate damage. Light armor gives less points to spend than heavy, use as few or many points as you want (of the available ones) when hit to negate damage by that much. Sort of like optional extra HP. At zero armor points the armor breaks.
* 4: Armor as damage nullification, with number of uses. Light armor allows you to negate one attack per encounter, heavy allows you to negate three attacks. Just choose to use it, and it’s spent, it refreshes after combat. Fully negates the attack, not just damage reduction.
* 5: Armor as a die you roll that might break with use. When hit, roll a D6, if the rolled number is higher than the damage incoming, the armor holds and negates it. If it’s lower, the armor negates that much damage but breaks. Light armor have fewer such dice to spend, heavy has more. Let’s say heavy has three such dice, meaning you can fail to roll higher than the incoming damage three separate times before it’s fully spent and breaks. You only roll one D6 per incoming attack, not all of them. Don’t worry about a D6 being to small to ever being able to fully block an attack at higher levels. That’s not relevant now.

What other methods are there to make armor more active? I want it to present a choice to the player.

The key issue I’ve encountered so far is that it’s hard to see a scenario where it’s not always best to just spend the armor if you have it. Why would you ever want to just eat the damage to save the armor?

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u/Eklundz — 3 months ago

Undaunted 0.4 is live, and brings a massive treasure hoard!

Undaunted 0.4 is live, and brings a massive treasure hoard!

Yesterday I released version 0.4 of Undaunted, the dedicated solo ruleset for Adventurous.

Adventurous was released in 2023 and is a rules-light TTRPG in the OSR vein. It is built from the ground up to be easy to learn, easy to play and easy to run and features unique class design, monster design and a core mechanic described as: "It just makes sense".

Undaunted is currently in alpha version 0.4. It released back in February as 0.1 and I am continuously releasing new updates that refine the rules and bring new features.

What's new?

In 0.4 I've added a huge treasure chapter, which features 90 unique magic items, no +1 swords or other boring items here, all of them are named and feature unique abilities and effects.

The update also includes 8 new creatures in the bestiary. All encounters have also been re-written and now features "True solo vs Group play" entries, to cater to both styles of play.

The latest version increased the price from $4 to $5, which is all according to plan. Undaunted will increase by $1 for each new version, until it reaches the intended price of $8. So it will never be cheaper than now, and you will of course get all future updates for free.

About the system

Undaunted is built on Moves, familiar from Ironsworn and Solitary Defilement among other systems. But one thing separates Undaunted from the rest, the consequences are always clear. When playing Undaunted you'll never have to "introduce a threat" or "reveal a danger", all moves have clear outcomes, and the procedures behind them help push the game forward, whether you want it to or not.

To align with the core ethos of Adventurous, Undaunted only features 15 moves that cover everything, without losing any clarity or direction.

If you want a solo system that makes it easy to get started, and offers clear guidance and consequences in every situation, then we enjoy the same kind of solo play.
I designed Undaunted because I couldn't find the perfect game for myself. I want to go on adventures, and I want the game to put me in situations where I have to decide what to do, and hope I survive. I personally don't play to live out a story, I play to find out what happens.

What's on the horizon?

Version 1.0 will feature a physical print on demand book as the last step of the development journey. But before that there is still much more to come before we arrive there. Future updates will include:

  • Faction mechanics: A custom designed faction system that features faction development and conflict, regardless if you get involved or not. The world is supposed to feel lived in.
  • Expanded bestiary: The bestiary is slowly expanding for each new version, currently featuring 10 new creatures with unique abilities and attacks.
  • Monster Hunting: Simple but exciting rules for tracking, luring and hunting large monsters. No fantasy world feels complete without large beasts to hunt.
  • Improved Points of Interest: The current points of interest system consists of a D66 table of varied POIs to discover in the wild. The improved POI system will instead be based on POI categories, each with unique sub-tables and situations, allowing for thousands of unique combinations, with more depth than the current ones, while still only taking up a few pages of the book.

A massive thanks to the 100+ people who have supported the development and bought Undaunted, I'm ever grateful.

Undaunted is available on DriveThruRPG for $5.

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u/Eklundz — 3 months ago

Can’t seem to find a place to buy 1e

Found pages on Chaosium via google, but all of them lead to 404 pages.

Is it even possible to get or is it completely abandoned?

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u/Eklundz — 3 months ago
▲ 611 r/osr

Always loved the concept of socketing gems

Drawing on par with my kids, but it’s a relaxing pastime.

Always been enthralled by the idea of socketing gems into weapons and armor, ever since I played Diablo 2 the first time back in the days.

Thought I’d share my latest meditative drawing/scribbling session.

u/Eklundz — 3 months ago

Looking for RPGs where you go on “runs”, preferably party based

For context, some example of such games that I have played, and enjoy greatly, are:

- Darkest Dungeon 1. The urge to do “Just one more dungeon” is hard to resist.
- Darkest Dungeon 2, Kingdoms. “Just one more region”.
- Battle Brothers. Not runs per se, but I very much get the same feeling from this game, “just one more quest”, “just one more battle”, “I’ll just check the next town for disocunts” and so on.

PS5 and SWITCH games only.

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u/Eklundz — 4 months ago
▲ 6 r/rpg

Any moves based systems but without GM moves?

We all know moves from games like Ironsworn and Dungeon World.

In Dungeon World there are specific moves for the GM. And Ironsworn is mostly a solo game, so it works a bit differently.

But are there any group focused moves based TTRPGs that do not feature GM moves but instead assumes the GM runs the game as “you usually do”? Like you would run D&D, OSE or Shadowdark.

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u/Eklundz — 4 months ago
▲ 3 r/chrome

Chrome automatically scrolling down a bit when I release my fingers from the trackpad (Macbook Pro)

Since a few months back, whenever I'm scrolling in Chrome on my laptop (Macbook Pro) it sometimes scrolls down just a little bit extra when I lift my fingers from the trackpad.

I haven't changed anything else, not switched position, desk, computer, chair etc. so it's not that I'm accidentally dragging my fingers as I lift them, it's obviously a Chrome "feature".

Anyone else experienced this?

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u/Eklundz — 5 months ago

Started a new campaign of Undaunted today (my own system). This time Aldar the Drow Paladin, aspiring dragonslayer, set out to explore the Grey Coast.

On day two, I decided that it was a good idea to save 20 coins by not sleeping in the tavern, and instead camp in the swamp outside town.

Aldar and his newly acquired hireling made camp, and I rolled the Rest & Recover move, which of course was a failure. The encounter roll that followed showed 3 giant spiders, way too dangerous for a first level character and a weak hireling.

Thankfully the Reaction, Activity, and Distance to Party rolls were all favorable, they were suspicious but not hostile, searching for something but quite far away from us.

We decided to hide behind some bushes and pray.

The hiding roll went really well and they didn’t spot us. Otherwise it would most likely have been a very short campaign…

Moral of the story: Being a cheapskate has its downsides…

I usually do a simple doodle to summarizing the events of each day. This day was commemorated by this “hiding in the bushes” drawing.

Really looking forward to continuing this campaign!

u/Eklundz — 6 months ago