I'm going to need a favor Seattle...
Can everyone put a fan outside and have it aim north? We need some airflow up in this bitch. It's hot af.
Can everyone put a fan outside and have it aim north? We need some airflow up in this bitch. It's hot af.
***An alternate dimension radiates dark energy...***
Ok fine, *two* more maps before bed.
The current corruptions available to different items all are the same. Rare, Unique, Crafted, or Magic all have the same pool. Instead the pools available for an items are based on both the item type and rarity; Rare, Unique, Crafted, and Magic gloves can get different, but similar, corruptions.
Some made up examples:
Gloves - The corruption: +30-40% Enhanced Damage. Magic gloves can be corrupted to add +50-70% ED. Rare gloves get a lower amount at +40-50% ED. Crafted gloves get a lower amount at +35-45% ED. Unique gloves keep the current +30-40% ED.
Orbs/Wands - The corruption: +10%FCR/5% Elemental Skill Damage. Magic Orbs/Wands get a +1-2all/x%fcr and/or +20%fcr/+5-10% Elemental Skill Damage added to their pool. Rare and Crafted items keep the +10%FCR/5% Elemental Skill Damage. Unique items have this removed from its pool.
Chest - The corruption: +1 to All Skills. Magic Chest gets +1-2 to All Skills. Rare and Crafted get to keep the current +1 to All Skills. Unique items have this removed from its pool.
Chest - The corruption: +1-3 Sockets. Magic Chest gets +3-5 Sockets. Rare and Crafted Chests keep the current +1-3 Sockets. Unique Chest gets reduced +1-2 Sockets.
Belts - The corruption: +2% to All Max Res. Magic Belts get +2-3% to All Max Res. Rare and Crafted items get +2% to All Max Res. Unique items have this removed from its pool.
Maps - The corruption: Area gains +1 Zone Level. Magic maps get Area gains +2 Zone Level and Area Gains Rarity & Density. Rare maps no longer have this corruption in its pool(but can get it from normal mods, like a few seasons back)
These are all just some ideas I came up with off the top of my head and are probably not balanced at all, I am just trying to get the idea out there.
Overall this would take a lot of work to implement in a balanced way but I think it would add quite a bit of diversity in items and how they're used. I would like to hear what you think of it.
I went to put it somewhere else after I found it and found a second one and had to find a new place.
It's now hidden somewhere else in Frelard about 300m from where I found it.
First time playing multi shot and it feels...fine but not insane like I was expecting.
I could probably use a little better bow, base ED is around 290 iirc. Charms could use some improvement. Other than these things, what am I missing?
Still on the high from finishing up Zion trail a few weeks back and looking for a team. Running style: not fast, just finish. I tend to be in the 11-14min/mile on trail runs.
Still on the high from finishing up Zion trail a few weeks back and looking for a team. Running style: not fast, just finish. I tend to be in the 11-14min/mile on trail runs.
Saw a post of 365 PMS that was pretty funny.
It would be fun to see a day of the week/month that only non custom plates are allowed that people have seen.
Say you start the game with 50% less map reveal than current default.
The stat changes from "+X to light radius" and becomes "+X% to map reveal" where it hard caps at 1.5-2x the standard LOD/today's range but also includes a brighter area around you.
Maybe some items give +X light radius and map reveal and others just give one or the other for some variety and balance.
I look forward to hearing how this will completely break the game and make it unplayable!
Found this while sneaking in a map before starting my day this morning.