u/Embarrassed-Stay-92
concept: The Anti-Crosseds
Okay, it's an idea that came to me to create. Imagine the purest virtues in the world, visualize the most positive and heartwarming redress for decency, evoke your best dreams, and realize that it could only get better. Well, there you have a Homo Salvator, or also, an Anti-Crosseds, Anti-Crosseds are opposite variants to Crosseds; they are anomalies of the virus. What, there is only 1 in 10 million Crosseds. This variant makes infected people altruistic, prosocial, hyper-empathetic, benevolent, philanthropic, and they represent the three extremes of the luminous triad. When they are hungry, Anti-Crosseds give parts of themselves and/or any food they need. The survivors, who share and wait until the survivor begins to eat, are heroic and very brave, protective and kind. This variant is the complete opposite of the original virus. When a person is about to become infected with this variant, they experience the following: 1: An inverted cross appears on their face, like a scar. 2: A sensation of cold but warmth on their face. 3: They lose all apathy and their morality increases. 4: Slightly higher levels of affection and values. 5: An intense desire to save other uninfected people and care for them. 6: Self-care and kind, protective thoughts. 7: Total loss of fear. 8: Regeneration in affected areas. 9: A feeling of tranquility and a good future. 10: Preserved intelligence. Although you are more likely to win the lottery than encounter one, if you do, the Anti-Crosseds will be loyal to you and will protect and respect you.
Rank and classify my stand
Name: Charlie's Inferno Japanese Name: Charlie's Inferno Reference: Charlie's Inferno, a song released in 2011 by the group That Handsome Devil Stand Type: Creature Summoning Stand Multiple Abilities Stand Materialized Stand Stand of Unknown Range Automatic Stand Artificial Non-Humanoid Stand Colony Stand
Stats: Destructive Power: A - ? (Variable) Speed: B-A-? (Variable) Range: A Durability: C Accuracy: A Developmental Potential: A
Appearance: Charlie's Inferno manifests as black on-ear and over-ear wireless headphones with red ear cushions, devil horns, a microphone shaped like a devil's tail, and tattoos on the metal earcups. The tattoos depict evil things, referencing the cursed spirits the user captures.
Power (explained simply): Charlie's Inferno allows the user to summon creatures called Cursed Spirits (similar to curses in Jujutsu Kaisen). The user needs to fulfill a few requirements before creating and using one: they must hold their hands open; they must open parts of their body (mouth, chest, hands, etc.) so the cursed spirit can emerge; and they need to imagine a concept to create the cursed spirit. After that, the cursed spirit will appear. There are several types, but they are divided into two categories: Spirits Normal Cursed Spirits And the kamikaze ones (which are hostile to anything and everything in front of them) They don't last long, generally, depending on the concept the user employs, and the amount of negative energy they absorb thanks to that concept. They also have another power, called The Money Grab, which causes these creatures to be born using a fallen ally as a cursed spirit, commonly called a vengeful spirit, making them impeccable beasts that won't stop until they kill the enemy, and they cannot die until the user dies. Other information: cursed spirits are powerful or strong, but it all depends on which negative concept is used to create them. Concepts like "Omnipotence" are not possible because it must be a negative feeling, and no one has a negative feeling towards Omnipotence. Their maximum number of active cursed spirits is 6 simultaneously. They are not intelligent; they are like domesticated animals. The kamikazes are like wild animals. You can control what they do. The wound they inflict must always be proportional to the spirit. The wounds heal quickly, being that in Within 2 hours, the wounds are completely healed, but with scars. Cursed spirits cannot evolve, only become slightly stronger. They can become stronger by absorbing negativity from the environment; depending on the concept, they will be stronger or not. If you destroy a spirit, you can summon it again. Each time you summon a spirit, there is a 1/100 chance that it will have a variant of its existing abilities. If you try to exceed the established number of cursed spirits, you must sacrifice one. You can see, feel, control (if you wish), and touch everything they do, but it will also affect you in terms of damage. If you summon something very powerful, you can fall into a coma, but the duration depends on what you summon. Kamikaze spirits are difficult to tame, but they are incredibly powerful, strong, fast, resilient, etc. The headphones cannot be broken; they regenerate each time you destroy them. The damage from spirits is transferred from the headphones to the user. Many things can be done with spirits: use their Powers Transform them into weapons Use them as armor Use them for parkour Use them as objects, etc. You have to decide what to do, because if you summon them alone, they do nothing. Only kamikaze spirits do anything, and that is destroy everything. The strength and power of the spirit are determined by the concept you use. If a user gets too distracted, the spirit disappears, but only one. The time it takes to summon each spirit isn't long; it's 0.2 seconds to summon one. Spirits can be switched in the middle of combat. If you take damage while controlling several, you take all the damage to your ears or face. If the user has an extreme emotion at that moment, their spirits have an increase in power and destructiveness, but the stress must be natural. Also, the concept you use can have a negative emotion from the future or past. I can summon the Cursed Spirit of Sonic.exe because a generation was afraid of him. But it depends on what era you're in, because you can't be in Morioh. (1999) and summon a cursed spirit of Sonic.exe Because directly, it won't be strong. Basically, the more people have a collective feeling towards a certain concept, the stronger it will be and the harder it will be to tame. If the user learns something new (from scientific things to Hamon or Spin), their spirits will have techniques, which is basically, they will use their power using what the user learned as a reference. The user can manipulate The attacks that their spirits make
Rate my cursed technique (re-uploaded)
Innate Cursed Technique: Video Game Developer: This allows the user to apply video game development concepts, Roblox skill builders, and other concepts to real life, although everything they do will also have a weakness and limitation. It functions as a floating interface that allows you to modify almost anything, viewing it as words and icons.
Now, its extensions will be shown:
Technique Extension: "Wait Node": This extension acts as a time delay modulator for user or environmental attacks. Instead of executing an action immediately, the user injects a "programmed delay" (a Wait) into the local laws of physics to chain attacks that are impossible to dodge or to delay damage. It can also be used on the enemy. The downside is that you must be very precise or the user will glitch. When the user activates the "Wait," a holographic hourglass loading icon briefly appears above their head. The user remains completely immobile. At the exact moment the opponent's attack is about to land, the user's body flickers (like a rendering error or glitch) and they instantly appear next to or behind the enemy, delivering a critical hit with accumulated power.
Technique Extension: "Skill Node": This extension allows the user to scan and record an opponent's cursed technique to treat it as an executable script (.lua). Once stored in the Properties tab, the user can copy and paste (Ctrl+C / Ctrl+V) to grant that ability to themselves, an inanimate object, or an ally. They can manipulate the technique's speed, search for technique variations, create technique variations, create a new technique, adjust the duration of the technique within the user's body, and so on. The downside is that the user retains the weaknesses and limitations of the copied technique. However, the upside is that these limitations are permanent, and the copied techniques are stored in a special organ of the user's body called the "cursed organ," where their techniques are kept.
Technique Extension: "Animation Block": This extension allows the user to alter the speed of their own or others' body movements, skip action frames (short-range teleportation by cutting animations), force the opponent into a fixed pose that leaves them completely defenseless, cut frames, and more. However, the downside is that each frame consumes cursed energy.
Extension of Technique: "Sound Node": This extension allows the user to manipulate the sound environment and generate massive acoustic shockwaves. The user can invoke pre-recorded "sound effects" in reality, altering their playback speed (pitch) or volume to turn them into lethal weapons or distraction tools, though they are easily blocked with cursed energy.
Technique Extension: "Velocity Node": This extension manipulates movement vectors and inertia. The user alters the XYZ coordinates of themselves or their opponent through a direct impact, completely ignoring gravity, air resistance, or physical mass to force the affected body to move in a mathematically precise way. The downside is that it's quite slow.
Technique Extension: "Connect Node": This extension allows the user to "link" previously modified environmental objects or cursed effects to a wireless signal channel (Signal ID). By performing a triggering action on their timeline, the user sends out a pulse of cursed energy that instantly activates all programmed properties on remotely linked objects.
Technique Extension: "Hitbox Node": This extension allows the user to project invisible cubes or volumetric zones of cursed energy into real space. Any object that comes into contact with the Hitbox coordinates will receive pure mathematical damage and stun, without the user needing to physically touch it. It also allows the user to increase or decrease the impact area of targets or themselves.
Technique Extension: "Visual Node": This extension allows the user to manipulate the visual effects of the environment, including light and particles. By injecting color, opacity, and tangibility settings, the user can deceive the opponent's senses, camouflage themselves in the environment, transform light projections into solid weapons, or add effects to attacks.
Technique Extension: "Projectile Node": This block allows the user to instantiate moving physical entities that possess their own ID and tracking. It's not just throwing a rock; it's creating a ballistic script with its own behavior in real space. The user generates a floating cube of cursed energy and launches it like a missile. If the enemy dodges it, the script triggers the failure condition (Proj. Miss). The projectile slows down in mid-air, reverses its velocity to a negative number, and buzzes back behind the opponent like a boomerang, striking unexpectedly
Technique Extension: "Grab Node": This node nullifies external movement vectors to force a rigid anchor between the opponent and an object, or between the opponent and the user, blocking any attempt at escape. Upon landing a short physical strike, the user executes the Grab Node. The opponent's arms are trapped by holographic code lines that physically bind them to the user. During this state, the enemy suffers a complete block of their evasion system: they cannot use energy blasts to push the user away or break free from the grip, leaving them vulnerable to point-blank punishment.
Technique Extension: "Counter Node": An ultra-advanced defensive technique. Unlike the Wait Node (which automates a quick dodge), the Counter Node directly absorbs the incoming impact to use the opponent's force and rewrite an immediate punishment. The user crosses their arms and activates the heavy armor property (No Cancel). Upon receiving the direct impact of a massive attack from the opponent, the Counter Node's code is triggered. The force of the enemy's strike is frozen in mid-air. The user's technique "breaks" the opponent's attack animation, forcing them into an instant stun, while the user executes a clean counterattack.
Technique Extension: "State Node": The ultimate node for altering logical variables. It allows the injection of "Tags" into the operating system of the user or opponent to permanently or temporarily alter their combat statistics. The user can inject a state change into themselves to simulate an automatic, absolute defense (State: Blocking = True) without physically raising their arms. Conversely, they can inject an altered state into the enemy. If the enemy has low energy, the user injects them with a system slowdown state, causing any technique they attempt to execute to take twice as long.
Technique Extension: "State Node": This node applies altered states, buffs, or debuffs directly to the body's operating system statistics. The user can inject themselves with the Hyperarmor state to become immune to knockback for a few seconds, or inject the opponent with the Energy Lag state, causing their techniques to take twice as long to manifest due to a processing delay in their flow of cursed energy.
Technique Extension: "Teleport Node": This command instantly rewrites the user's physical position to the global map coordinates. The user experiences a visual glitch (pixel flickering) and disappears from the physical plane without leaving a trace of cursed energy in their trajectory, instantly reappearing at the exact coordinates they selected in their interface. This is ideal for flanking or escaping attacks. Massive Area Attacks
Technique Extension: "Body Node": The user extends their hand as if holding a virtual mouse. By aiming at the enemy, they can "click" and drag parts of their anatomy. They can force the opponent's arm backward, causing them to stab themselves with their own cursed weapon, or mathematically twist their legs to break their ranged fighting stance.
Technique Extension: "In Range Node": The user can "shorten or stretch" real-world space by editing the range in their interface. If the enemy attempts to flee, the user uses In Range to collapse the intervening meters: the street visually shrinks, and the enemy suddenly appears just a couple of steps away from the user. It also works in reverse to deflect a deadly enemy attack by expanding centimeters into invisible meters.
Domain Expansion: Uncontrolled Editor (ドメイン展開: チェックされていないエディター): This domain manifests as a black area with white dots symbolizing stars and filled with command blocks and tiles. Upon appearing, these blocks will begin to appear on the opponent, allowing the user to do virtually anything within the domain, from making the opponent's safe domain effect manifest on their body, to summoning creatures, manipulating the opponent's body, and much more.
Hey everyone, tell me what you think of the Innate technique that I believe
Innate Cursed Technique: Video Game Developer: This allows the user to apply video game development concepts, Roblox skill builders, and other concepts to real life, although everything they do will also have a weakness and limitation. It functions as a floating interface that allows you to modify almost anything, viewing it as words and icons.
Now, its extensions will be shown:
Technique Extension: "Wait Node": This extension acts as a time delay modulator for user or environmental attacks. Instead of executing an action immediately, the user injects a "programmed delay" (a Wait) into the local laws of physics to chain attacks that are impossible to dodge or to delay damage. It can also be used on the enemy. The downside is that you must be very precise or the user will glitch. When the user activates the "Wait," a holographic hourglass loading icon briefly appears above their head. The user remains completely immobile. At the exact moment the opponent's attack is about to land, the user's body flickers (like a rendering error or glitch) and they instantly appear next to or behind the enemy, delivering a critical hit with accumulated power.
Technique Extension: "Skill Node": This extension allows the user to scan and record an opponent's cursed technique to treat it as an executable script (.lua). Once stored in the Properties tab, the user can copy and paste (Ctrl+C / Ctrl+V) to grant that ability to themselves, an inanimate object, or an ally. They can manipulate the technique's speed, search for technique variations, create technique variations, create a new technique, adjust the duration of the technique within the user's body, and so on. The downside is that the user retains the weaknesses and limitations of the copied technique. However, the upside is that these limitations are permanent, and the copied techniques are stored in a special organ of the user's body called the "cursed organ," where their techniques are kept.
Technique Extension: "Animation Block": This extension allows the user to alter the speed of their own or others' body movements, skip action frames (short-range teleportation by cutting animations), force the opponent into a fixed pose that leaves them completely defenseless, cut frames, and more. However, the downside is that each frame consumes cursed energy.
Extension of Technique: "Sound Node": This extension allows the user to manipulate the sound environment and generate massive acoustic shockwaves. The user can invoke pre-recorded "sound effects" in reality, altering their playback speed (pitch) or volume to turn them into lethal weapons or distraction tools, though they are easily blocked with cursed energy.
Technique Extension: "Velocity Node": This extension manipulates movement vectors and inertia. The user alters the XYZ coordinates of themselves or their opponent through a direct impact, completely ignoring gravity, air resistance, or physical mass to force the affected body to move in a mathematically precise way. The downside is that it's quite slow.
Technique Extension: "Connect Node": This extension allows the user to "link" previously modified environmental objects or cursed effects to a wireless signal channel (Signal ID). By performing a triggering action on their timeline, the user sends out a pulse of cursed energy that instantly activates all programmed properties on remotely linked objects.
Technique Extension: "Hitbox Node": This extension allows the user to project invisible cubes or volumetric zones of cursed energy into real space. Any object that comes into contact with the Hitbox coordinates will receive pure mathematical damage and stun, without the user needing to physically touch it. It also allows the user to increase or decrease the impact area of targets or themselves.
Technique Extension: "Visual Node": This extension allows the user to manipulate the visual effects of the environment, including light and particles. By injecting color, opacity, and tangibility settings, the user can deceive the opponent's senses, camouflage themselves in the environment, transform light projections into solid weapons, or add effects to attacks.
Technique Extension: "Projectile Node": This block allows the user to instantiate moving physical entities that possess their own ID and tracking. It's not just throwing a rock; it's creating a ballistic script with its own behavior in real space. The user generates a floating cube of cursed energy and launches it like a missile. If the enemy dodges it, the script triggers the failure condition (Proj. Miss). The projectile slows down in mid-air, reverses its velocity to a negative number, and buzzes back behind the opponent like a boomerang, striking unexpectedly
Technique Extension: "Grab Node": This node nullifies external movement vectors to force a rigid anchor between the opponent and an object, or between the opponent and the user, blocking any attempt at escape. Upon landing a short physical strike, the user executes the Grab Node. The opponent's arms are trapped by holographic code lines that physically bind them to the user. During this state, the enemy suffers a complete block of their evasion system: they cannot use energy blasts to push the user away or break free from the grip, leaving them vulnerable to point-blank punishment.
Technique Extension: "Counter Node": An ultra-advanced defensive technique. Unlike the Wait Node (which automates a quick dodge), the Counter Node directly absorbs the incoming impact to use the opponent's force and rewrite an immediate punishment. The user crosses their arms and activates the heavy armor property (No Cancel). Upon receiving the direct impact of a massive attack from the opponent, the Counter Node's code is triggered. The force of the enemy's strike is frozen in mid-air. The user's technique "breaks" the opponent's attack animation, forcing them into an instant stun, while the user executes a clean counterattack.
Technique Extension: "State Node": The ultimate node for altering logical variables. It allows the injection of "Tags" into the operating system of the user or opponent to permanently or temporarily alter their combat statistics. The user can inject a state change into themselves to simulate an automatic, absolute defense (State: Blocking = True) without physically raising their arms. Conversely, they can inject an altered state into the enemy. If the enemy has low energy, the user injects them with a system slowdown state, causing any technique they attempt to execute to take twice as long.
Technique Extension: "State Node": This node applies altered states, buffs, or debuffs directly to the body's operating system statistics. The user can inject themselves with the Hyperarmor state to become immune to knockback for a few seconds, or inject the opponent with the Energy Lag state, causing their techniques to take twice as long to manifest due to a processing delay in their flow of cursed energy.
Technique Extension: "Teleport Node": This command instantly rewrites the user's physical position to the global map coordinates. The user experiences a visual glitch (pixel flickering) and disappears from the physical plane without leaving a trace of cursed energy in their trajectory, instantly reappearing at the exact coordinates they selected in their interface. This is ideal for flanking or escaping attacks. Massive Area Attacks
Technique Extension: "Body Node": The user extends their hand as if holding a virtual mouse. By aiming at the enemy, they can "click" and drag parts of their anatomy. They can force the opponent's arm backward, causing them to stab themselves with their own cursed weapon, or mathematically twist their legs to break their ranged fighting stance.
Technique Extension: "In Range Node": The user can "shorten or stretch" real-world space by editing the range in their interface. If the enemy attempts to flee, the user uses In Range to collapse the intervening meters: the street visually shrinks, and the enemy suddenly appears just a couple of steps away from the user. It also works in reverse to deflect a deadly enemy attack by expanding centimeters into invisible meters.
Domain Expansion: Uncontrolled Editor (ドメイン展開: チェックされていないエディター): This domain manifests as a black area with white dots symbolizing stars and filled with command blocks and tiles. Upon appearing, these blocks will begin to appear on the opponent, allowing the user to do virtually anything within the domain, from making the opponent's safe domain effect manifest on their body, to summoning creatures, manipulating the opponent's body, and much more.
How would you make Merlin's Amulet of Light more interesting and powerful, and what would its new appearance be?
Hello! Well, I'm a longtime Trollhunters fan, and I asked this question to see your creativity. I hope for respectful answers.
I hate Jujutsu Shenanigans
I swear I'm starting to hate Jujutsu Shenanigans. I was a player since Megumi was in early access and there were only 3 characters. The game was fun and new, and I kept up with all the news. But then there started to be too many characters, and consequently, new types of players: toxic, passive, teamers, people with tons of kills. I have 1000-something kills, which isn't bad. But I used to log in to switch off, play peacefully, and leave with a smile. Now, every time I log in, I get killed, and killed, and killed. I'm tired of everything lately. I thought Shenanigans would fix it, but no, I always leave angry, frustrated, and sad. Honestly, I don't know why I play it, since I usually play alone. I hope it goes back to how it used to be.
How would you make the copying technique interesting for an OC (half Simurian and half Death Painter)?
How powerful would a Simurian and Death Painting Womb hybrid be?
Okay, I had this question. Let's imagine the following scenario: A woman had relations with a Simurian, and she managed to modify the embryo to become a Death Painting Womb-Simurian hybrid. What potential would it have? How powerful would it be? And what differentiates it from a normal sorcerer?
How dangerous would a Yandere with the Crossed Virus be?
I don't like Crossed in general, but this question came up, also
Would she be able to suppress certain instincts? How much would it affect her?
You guys know about this, I don't, so I'd like to see your answers
Which death was the saddest? Who was your favorite character? And what was your favorite Stand technique?
Would you stay in this class if you knew that all your classmates were yanderes and were: Yuno Gasai
Albedo and Shalltear Bloodfallen
Modeus (Helltaker)
Himeko Toga
Esdeath
Monika and Yuri (DDLC)
Anna Nishikinomiya
Akane Hiyama
Ayano Aishi and Ryoba Aishi
Saki Takamura
Kurumi Tokisaki
Shampoo (Ranma 1/2)
Mita (Miside)
Saiko and Alisu (Saiko no sutoka)
Junko
Makima
Ichinose
Kylar (Degrees Of Lewdly)
Vivian (ZZZ)
Satella
Spinel
Ashley Graves
Harley Quinn
Still In Love (Umamusume)
Misa Amane
Sky Blue
Eddie (Yandere AI Girlfriend Simulator)
Yukako Yamagishi
Shion Sonozaki
Kotonoha Katsura
Megumi Shimizu?