



I used to always have a shootout in the house
All amulets for maximum tanking, spent two banks of mana during the battle.
This is probably the most overpowered implementation of invisibility in my memory, one step away from calling it just a cheat.
And then, after taking damage from a grenade a couple of times and throwing a grenade before I could get off the elevator, I thought that something needed to be changed.
In the last post there was the most spectacular scene, but this one was more unsuccessful and funny. To avoid too much spam, in a couple of days I’ll post the most successful, but not the most spectacular scene, or the initial idea with throwing a grenade, and then we’ll forget about this poor elevator.
GTA 3's weapon selection clearly exemplifies perfect minimalism, simply providing everything essential for an open-world game.
However, starting with Vice City, players were pleasantly spoiled, with more weapons added within a single class and a clearer distinction between them in terms of stats. In LCS, the arsenal carried over entirely from Vice City, and I actually always liked the choice between the Minigun and the M60. It was better than the two different rocket launchers in GTA:SA.
Shotguns are also very cool in these games.