Image 1 — I swear to god making a game where the target demographic is so much better at computers than myself is the best decvision I've ever made
Image 2 — I swear to god making a game where the target demographic is so much better at computers than myself is the best decvision I've ever made
▲ 2.1k r/IndieDev

I swear to god making a game where the target demographic is so much better at computers than myself is the best decvision I've ever made

I released I.T. Never Ends, a game about doing IT support in hell.

Today a player reported an infinite loading screen, identified that WSL2/Hyper-V had reserved the game’s WebSocket port, explained why Node was returning EACCES instead of EADDRINUSE, found the missing error handling in electron-main.js, and included the exact code changes to fix it.

I couldn’t even reproduce the problem and this dude just casually fixed it and proceeded to play the game like it wasn't even an issue.

10/10 bug report. My target audience has apparently become my senior engineering team.

u/Euphoric-Series-1194 — 3 days ago

Early feedback from this community helped shape my IT support horror game. Today it finally launched.

Hi r/talesfromtechsupport,

Early in develoment, I came here while building a game called I.T. Never Ends about working the night shift in an increasingly impossible IT department. People in this community offered feedback, shared the tiny details that make a support story feel painfully real and reminded me that reality usually writes stranger tickets than I ever could.

Those conversations helped give I.T. Never Ends its texture. The game begins with familiar work: answering support requests, filtering spam, routing cables and debugging network traffic. From there, the company becomes less explainable. Coworkers behave strangely, office equipment develops opinions and HR becomes worryingly interested in the printer.

The finished game contains 100,000+ words, 100+ endings and entirely hand-drawn and painted art. It launched today after eight months of solo development.

I wanted to return and thank the community that helped while the project was still finding its feet. Your feedback and stories genuinely mattered, and some of the game’s best details exist because experienced support people told me when something felt true and when it did not. Also a lot of your storioes from the previous thread made it into the final game - all of them with custom drawn characters. so there's colleagues with reddit-shirts and reddit-problems in the game. Thanks to you guys!

reddit.com
u/Euphoric-Series-1194 — 6 days ago

This subreddit helped me turn real IT suffering into a game. Today I finally shipped it.

Early in development, I came here with a strange idea for a game about working IT support in a company that was gradually becoming impossible. People shared feedback, painful little details and exactly the kind of corporate logic that makes an IT person stare silently at a wall for five minutes.

A lot of that helped shape I.T. Never Ends. It is a corporate IT horror/comedy where you work through a support queue, filter spam, route cables, debug network traffic and deal with increasingly suspicious coworkers and office equipment. It is built around a feeling everyone here knows: infrastructure is treated as magic until it breaks, at which point IT becomes technician, priest and designated scapegoat.

The finished game has 100,000+ words, 100+ endings and entirely hand-drawn and painted art. Somehow, after eight months of development, it is out today.

I mainly wanted to come back and say thank you. This was one of the first communities to give the project honest feedback and useful material when it was still small and uncertain. You are part of the game’s history, and the printer cult is at least partially your fault.

Just wanted to say thanks, guys. I posted a super early itch demo back in like, january, and a lot of your responses were so positive I decided to see it through and try and make something of it. I hope it brings some of you a little bit of joy!

Steam: https://store.steampowered.com/app/4225400/

u/Euphoric-Series-1194 — 6 days ago

My solo-developed game about i.t. support launches in one month - and it just hit 21,000 wishlists!

https://preview.redd.it/wopd20injgdh1.png?width=1448&format=png&auto=webp&s=6084e11c663864cf88c479500123ad407ed9cc14

I.T. Never Ends is a corporate horror/comedy game about doing IT support for a Lovecraftian megacorp. You handle support tickets, make increasingly questionable decisions, and try to keep productivity, morale, budget and reality itself from collapsing.

It launches in one month, and it just passed 21,000 wishlists. I’m extremely excited, slightly terrified, and still surprised that this strange little project has found such a large audience.

My biggest regret is that I probably won’t be able to translate it. The game contains more than 100,000 written words, which makes localization far too expensive and complicated for me as a solo developer. It's sad because I do see people from around the globe playing the demo and I feel like more could enjoy it if I could somehow get translations going, but I just feel like it's too big a task for me to undertake properly..

Still -the thing is almost finished. I'm looking forward to getting it out the door!

It's here if you want to check out the free demo :)

https://store.steampowered.com/app/4225400/IT_Never_Ends/

reddit.com
u/Euphoric-Series-1194 — 1 month ago
▲ 245 r/IndieDev

I don't know what to charge for my game, so I'm letting the demo players vote on it.

It is an IT support horror/comedy game, so the demo ends with a feedback form/support ticket.

After around 25 minutes, players can vote on what they'd price the game at, leave comments, and generate a few new support tickets for me to deal with.

The votes are tracked live and posted to a public Discord channel which is a lot of fun - especially when somebody hates the game and leaves a negative review. Right now, after around 1000 votes or so, the consensus is sitting around $15.

Game's coming out in about a month or so and will be priced accordingly

Demo is here:

https://store.steampowered.com/app/4225400/IT_Never_Ends/

u/Euphoric-Series-1194 — 2 months ago

I don't know what to charge for my game, so I'm letting the demo players vote on it.

It is an IT support horror/comedy game, so the demo ends with a feedback form/support ticket.

After around 25 minutes, players can vote on the “Democratic Price,” leave comments, and generate a few new support tickets for me to deal with.

The votes are tracked live and posted to Discord. Right now, after around 1000 votes or so, the average is sitting around $15. Game's coming out in about a month or so and will be priced accordingly

Demo is here:

https://store.steampowered.com/app/4225400/IT_Never_Ends/

u/Euphoric-Series-1194 — 2 months ago

Making a game about doing I.T. Support in hell, and players have been using the demo's feedback form to ask for it support for 3 months.

im making I.T. Never Ends, a corporate horror/comedy game where you deal with cursed helpdesk tickets in an office that should probably not still exist. The demo has an in-game feedback form, and players have been using it to submit actual real-life tech problems. It just happened again right now.

Trying to make a game, ended up making helpdesk software.

Demo is here, just in case you need your printer fixed or something:
https://store.steampowered.com/app/4225400/IT_Never_Ends/

u/Euphoric-Series-1194 — 2 months ago
▲ 1.5k r/IndieDev

So basically, the game has 122 unlockable endings/achievements right now - and additionally I'd love to be able to have achievements for some of the easter eggs, mechanics and story beats of the game; I had no idea that Steam puts a cap on the number of achievements.

This kind of sucks since it means I'll probably have to toss out the concept of unlocked ending = achievement, AFTER spending an inordinate time typing them all out and making icons for each.

Edit: many of you guys have pointed out that this is to stop shovelware/achievement farming games and that once the game goes live and is verified as legit, the cap is raised or removed. Thanks for the clarification guys, you're all wonderful!

u/Euphoric-Series-1194 — 4 months ago