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To start, I feel the Knight is a great spot, since they’re the less deep of the two. So, we can absolutely guarantee that the Knight created Cyber City and the Sanctuary, since Kris wouldn’t have had nearly enough time to head to those specific locations and open a fountain, plus we have evidence the Knight was there through the closet lines. So, what are the shared elements between the Knight’s two Dark Worlds? Well:
There’s definitely more I might have missed, but the main thing is that the Knight’s Dark Worlds very much lean into the adventure aspect and make them feel lived-in and have proper history beyond the Light World counterpart.
Now, meanwhile, Kris’ Dark Worlds are very much easy to identify, so let’s look at their similarities between their two worlds, which will also have me analysing some stuff regarding their Dark Worlds since I thought it was neat and wanted to talk about it.
However, easily the most identifiable aspect of Kris’ Dark Worlds is one element prevalent in the most major aspects: the projection of Kris‘ trauma, memories, fears and desires onto the Darkners. Chapter 3 already makes this fairly clear with Tenna alone, whose separation anxiety and lines in the later parts of the chapter (the whole “sorry about the pipes” thing and of course “The family’s fighting again) feel like Kris’ own thoughts being telepathically transmitted into Tenna. Even aside from Tenna, there’s also the entire divorce arc with Lanino and Elnina which I don’t think I need to explain is a reflection of Kris’ own trauma about their parents’ divorce. With that in mind, the ultimate resolution (the couple getting back together and being happier than ever before) is very clearly meant to be what Kris wishes happened. Additionally, I feel the whole Sword Route and Ramb are meant to be a reflection of Kris’ own yearning for freedom, going off the path that someone else (the Soul, Tenna) put them down and getting to let out their frustrations, even if they might hate what they’re doing. Additionally, both this and the Flower Kingdom heavily play into nostalgia and the past, which I feel is Kris’ hopes for everything to just to back to how it was before: when their parents were together, when they and Noelle were still close, when their family and the Holidays were still tied at the hip, and when they were able to make their own choices.
Meanwhile, with the Flower Kingdom… I feel it’s obvious what the flowers are meant to be. Them turning into humans is just blatantly meant to be Kris’ already clear insecurities about being human, so like with the fantasy wish fulfilment with the divorce arc, they get their wish by having 7 other humans around. Additionally, as others have pointed out, the Flowers themselves almost seem to reflect those Kris is especially close to:
Noticeably, Carol doesn’t actually get a flower, so I imagine it might be that the Roaring GC has made Kris become far less attached to Carol ironically, because of the things she’s making them do. Another thing I sort of caught onto is with the symbolism of each flower being possible to see as a representation of one of Kris’ family or closest friends, which I see as Kris partially wishing for a human family but not wanting to leave their current one behind. Also, each flower pairing lines up with a pairing between the Dreemurrs and Holidays (or just the Dreemurrs): Kris and Noelle, Dess and Asriel, Asgore and Toriel. Given the implications that Kris and Noelle had feelings for each other in the past, and the doomed nature of the other two relationships, I can once again see this as fantasy wish fulfilment on Kris’ behalf. On the topic of relationships, I can easily see the whole polycule stuff in Chapter 3 being another instance of fantasy wish fulfilment. Sure, I am a shipper, but the game itself makes it fairly clear that Kris has feelings for Susie, and there’s a lot of indications they have those for Noelle as well. So, I imagine the whole polycule stuff is Kris wanting to find a compromise between those feelings and the Suselle stuff, with the healthy relationship they find with Starwalker being what Kris is hoping will happen with them (in which case Rouxls represents Berdly or something).
So, that’s about the end of my rambling about Kris’ issues, but back to the main topic: how does this prove they didn’t make Card Kingdom? Well… do you see King talking about divorce trauma? Card Kingdom lines up far better with the pattern from the Knight’s Dark Worlds: It’s the darkest Dark World besides parts of the Sanctuary, it’s the most like a traditional RPG, it takes itself the most seriously, all the Darkners have history and dynamics that aren’t immediately tied to the Light World, the Darkners (mainly King, Lancer, Jevil, Seam and Rouxls Kaard) very much fall under fantasy archetypes (evil king, redeemed servant/prince, court jester who’s more powerful than he seems, magician and shopkeeper, the King’s right hand man), the colours are primarily purple and are especially blue near the end (sure Scarlet Forest is mainly red, but Cyber City also had some recurring red in the mansion), and most damningly of all (aside from the lack of Kris projecting their issues onto it): it uses the entire abandoned classroom rather than simply one element, and feels a lot more cohesive as well.
So there you have it, counter evidence to show that Kris didn’t make the Card Kingdom. Why did I feel like showing this?
…I’m gonna be honest, I just wanted to share what I had thought about regarding Kris’ Dark Worlds and had to come up with a solid way to express that.