u/Far-Ease6743

I'm making an arg based on a map i'm making (full idea in body text please give me feedback and image is related)

I'm making an arg based on a map i'm making (full idea in body text please give me feedback and image is related)

It's a world like any other

I just finished building the plan, now i need the precise deco

Essentially you agreed to fullfill a contract for an anonymous company that wants you to grab some chemicals left in a facility, the facility is run down and won't have full electrical power

So you'll be given a pickaxe (most blocks can't be mined)

The company only wants you to get the chemicals, give them back and leave and do not talk about anything seen in the facility

You are also given a crowbar to open doors and an infinite battery flashlight

The concept is that there are 3 sectors of the facility you need to loot

Sector of chemical research

Sector of anomalous test subject

Underground mineshaft

Each of them has an entity that works in a special way, they can't leave their sector, most of them aren't lethal, if you look in detail in the facility tho you can find objects and clues aswell as drawings, or sticky notes, or handbooks written by former employee's of the facility, your goal is to retrace the story and explain to yourself why you saw it all

Also fun fact about the entity :

They are sentient and don't have a stupid ai, they actively search for you and listen to sounds you can make

And they know how to open doors

There are 28 chemicals, if you were to do a normal playtrough it would take a good hour

A full in depth playtrough where you analyse details/lore clues would take 2 hours

I need idea's for the context of the facility tho, like who owns it

u/Far-Ease6743 — 4 days ago

hampter for robux until roblox kills plsdonate (user: Tidromphere) also i'm gonna stop soon since the doomsday is comming

u/Far-Ease6743 — 7 days ago

Really unfair achievment idea: against all odds

Description: against all odds, you made it out, you did it, you survived, are you proud of you ? Because i am proud of you.

How to obtain it

On any team besides scp, win while being the last man of your team standing, being a reinforcement or being respawned doesn't count (no mtf or chaos insurgency shenanigans) also you need to have been in combat atleast twice

-also healing with medkits or any tools isn't allowed

-using scp isn't allowed

u/Far-Ease6743 — 8 days ago
▲ 2 r/l4d2

Dumb modifier idea: deathening silence (voluntary typo)

Idk dumb modifier idea i came up with

Not made to be balanced

Once active, sound cues become unfathomably rare

Witch will only Whimper a tiny bit

Chargers won't make their sounds

Jockey's won't laugh anymore until way closer

Smokers...well they are smokers

Tanks will no longer make their grunting noise

Hunter will only make muffled noise when jumping

Boomers will only make noise when their attack hits you

Spitters are now dead silent

Hordes still make noises

Yeah that's it idk what i'm doing

u/Far-Ease6743 — 8 days ago

hampter for robux until roblox kills plsdonate (user: Tidromphere)

roblox is just gon destroy any game that doesn't have hard gambling for kids atp

u/Far-Ease6743 — 9 days ago

Day whatever of posting hampter for robux until roblox kills pls donate (user: Tidromphere)

There is no robux goal to reach

My goal isn't to pressure anyone

Do what you want

It's like a funny countdown for the death of a community tho

u/Far-Ease6743 — 11 days ago

The anomalous event that can occure in a round inside of my "ressource-management tower defense" game

Anomalous events in my game can be both good and bad, they are randomly chosen to add replayability, but i also need more idea's for them, i aim on keeping them balanced, the general idea is that on their own they are meaningless but the more they add up the more you gotta adapt to those events, here is a list of events that can happen in a round, tell me if you have idea's or if you like the one i have (note:eaxh event lasts for the whole round you cannot get rid of them)

Foggy day: ranged unit have less visibility making their range 30% shorter

Order of extermination: ennemies will prioritize killing your unit rather than going straight for the breach door and then deciding to pick on unit (if the ennemies break the breach door you loose)

Romanian favor: romanian troopers will passively spawn for free to help you defend

Russian favor: russian tanks and armed vehicule can be bought for your unit.

American favor: american airstrike will occure randomly dealing vast amount of damage

Dry air field: the fire attack damage last for 3 sec more

Virulant gene: ennmies now deal 40% more damage with melee

Economical surge: all weapons are now 15% cheaper (doesn't include vehicle)

Order of salvation: "major mutants" (aka bosses) can now spawn between special waves as special ennemy

Order of disruption: the time between you telling a unit to move and the unit actually living is now longer

Order of devastation: ennemies will now randomly explode upon death, the damage will scale depending on their health

Scientific crisis: some mutants have been discovered too late and they will spawn 2 wave earlier

Exhaustion: units are 60% slower to move

Explosive shortage: airstrikes, explosive unit and explosive vehicle are now 250% more expensive

reddit.com
u/Far-Ease6743 — 13 days ago

I'm making a "ressource-managment tower defense" game based on scp-354, here is the ressource management part i thought of

There are 4 different kinds of ressource in that game, Funds (money to hire personel) Scrap (to upgrade material) anomalous residue (to upgrade the science tree wich is used to decrease the dangerosity of the monster of the lake) and finnaly tokens (to add different type of unit)

Funds are obtained via clearing waves and beating special mutants

Scraps are obtained from looting the corpse of mutant with your class D

Anomalous residue is obtained by beating "major mutants" (aka bosses)

Tokens are obtained every 5 waves you cleared (different kinds of unit saves across game, it's permanent)

Here are the cycle i imagine for all the ressources

Fund cycles: you get low tier personel to clear waves and kill special mutant when they spawn, so you can get more funds to get more personel or higher ranking personel (loop goes on)

Scrap cycle:at the end of each wave you send your class D in the field to collect scrap from corpses so you can upgrade your peronel to defend more and better so you have more corpse to loot and so on

Anomalous residue cycle: if a major mutant appears that mean the lake is on a high danger level, the higher you go, the more dangerous ennmies become, until boss start spawning, from them you can get said anomalous residue so you can prevent future boss from spawning and catching you off-guard

Tokens are self explanatory

reddit.com
u/Far-Ease6743 — 13 days ago
▲ 19 r/SCP

I'm making a "ressource management-tower defense" based on scp-354, i need idea's for mechanics

u/Far-Ease6743 — 13 days ago