I think Arena is replacing Hearthstone as my primary CCG.
Yes, like and play everything that you are drawn to, this isn't a post about which is "better" or which is "trash" this is just me trying to evaluate in writing what I'm recently rediscovering with magic, which I used to play in real life back in the 90s and also just gaining more reflection on how different designs have different draws.
Hearthstone got me back into CCGs because a friend from way back in the day pitched me on it during a phone call when I told him I had an urge to start playing CCGs again.
I'm not a particularly competitive person. I'm not especially driven to play games in order to attain a particular rank against other competitive players.
I do really enjoy the collecting part of CCGs...gaining a larger and larger collection of cards, that vastly expand my options for building a homebrew deck that I really like and have fun executing. The options with how large the total card pool is on Arena are freaking fantastic and will theoretically keep me busy for many years.
I also really love that homebrew aspect. More cards means more tinkering options. A lot of people say craft decks not cards, but that's not really me...To some degree sure, like getting my first viable historic deck put together mostly on spec in that first month, going with something that fit my idea of "fun" to play and competent...but more fun is had as I continue to play historic and gradually redeem wildcards in small batches to say...okay, let's see how this card fits in, or a handful of these....what if I swap out these ones for those ones....and play some to continue to tweak. That's incredibly fun and rewarding for me and really calls back to old-school days as a teen.
So much of the fun was, can I make something like this work, cause it would be cooler if I can.
I really like board-play and absolutely love that I've had multiple games with literally hundreds of creatures on board or literally tens of thousands of damage points...even if I lose. I just think it's fun and epic to play out. One dude hit me with over 20,000 damage in one turn, from creatures, and I bragged about it to my friend.
I've also noticed that I concede differently in Arena compared to HS. Since in either game my long term goal is collection building, conceding once I know I'm going to lose in Arena makes way more sense. I don't get reward track experience for losing...as best as I can tell. From what I've seen it looks like most people are more like that in Arena, though I have run into at least a couple on here who have made clear they hate when people concede and would really rather them continue to play a losing situation or even an RNG screw.
Also, since the card pool is huge in historic and I'm not a super competitive player, it's a flat out blast seeing how different everyone's decks are. Even regarding differing card choices within the same archetype. Love that.
I haven't managed to really do anything in Commander yet, it's totally new and I haven't dived in...but I'm guessing once I have some semblance of ability to build synergy with that many unique cards, hopefully the design part will click and I'll love it.