



Why would someone saw off a DKS-501? (From Fallout 1.5 Resurrection now in FNV)
I mean it looks cool, A tier for me.
Nexus page to add it to your FNV.




I mean it looks cool, A tier for me.
Nexus page to add it to your FNV.
Nexus page to add this to your FNV.
That's 2 days of my life I can't get back to.
Yeah, its giant, and hard to get textures right. Its design is a deviation from the High Standard Model 10, although it looks like the whole mechanism is moved to the front of the trigger and handle, instead of the weird back design.
Also, the Flashlight weapon mod doesn't have light emittance, so technically its a little scammy, but it does give you like 5% spread decrease. Wished there was a tutorial or framework to do this soon.
Nexus Mod to add this and other Fallout Sonoran weapons into your FNV.
Previously, it looked like a Block since I didn't know its IRL counterpart. Actually, the Sonoran variant (HM-23) comes from the HM-3.
I don't know how to add the grooves on the sides of the frame and on the grip since it messes up my mesh and Idk how to do it on Normals.
Nexus Page to add this weapon to your FNV
I am planning on taking on Fallout Nevada's ballistic weapons soon after I finish Sonoran Balistics, probably gonna be named Nevada's Lost Ballistics. I remembered that Striker gave me an SMG during the Reno fight and there was that one even more powerful SMG sold somewhere, maybe in Salt Lake? Would be great if there were pictures.
Nexus Page to get it into your FNV
I made a Weapon Modification that makes the revolver longer since some comments of my previous post referred the weapon to other revolvers of a similar shape but with a longer frame from other media, so yeah, you now can stretch the boi and give it more damage
I used Vanilla Rigs with techniques coming from Xolerys's Youtube Tutorial on attacking in 1st person, Idk now whats going on, and all of this is just because vanilla and Anniversary anims dislodge my custom weapon's revolver cylinder into my hand, in 3rd person.
Nexus Mod for it.
Yeah It was a drag, thats 2 days of my life I can't get back to, still missing some animations, but can be crudely covered with its 44 magnum counterparts. Finally freaking learned a little bit of Blender Graph Noding for this. Credit to the Fallout Sonora Dev and Art team for drawing this weapon for Fallout Sonora
Nexus Mod for this specific Weapon here for more details.
Like c'mon, the Idea, its right there! Classic Fallout Weapons Remastered needs to have more weapons from the FO2 mods man!
And my stiff hands need help man.
The Main Mod to get this effect - New Vegas Unloaded
New Vegas Unloaded - Pixelization
Desert Natural Weathers / Realism-Redux - Weathers and True Blue Sky Tint
Mutant Mods - Guide to PS1nification
Havasu Blues - Last Photo
Gamenative and Wine - Android Windows Emulator
I couldn't find or request a fix for it, so now everytime I look at it, I chuckle to myself since it would take a whole learning of modding and esp magic to fix this simple bruh. It would be understandable if no one caught this or this is impossible. (I couldn't screenshot the Winterized Power Armor since Veronica is wearing it, but its icon is still t45) (Outcast T51 helmet also does this too)
I couldn't find or request a fix for it, so now everytime I look at it, I chuckle to myself since it would take a whole learning of modding and esp magic to fix this simple bruh. I understand if the plugins coming from fallout 3 didn't change the icon. (I couldn't screenshot the Winterized Power Armor since Veronica is wearing it, but its icon is still t45)
I now have another problem.
Thanks to all of the "Keep Android Open" scare and the fear of "Giving up ID to Google", I'm now worried that the game that is still in development (which was originally gonna be an android game for my friends (who don't have PCs) to play) is gonna have to switch to maybe PC, like windows or linux, because:
Its maybe a little time consuming to switch every control, like mobile joystick, to keyboard and mouse controls, like to WASD keys.
My friends cant play my game anymore on the go.
I lose a huge potential audience (My country where the game takes place in is a phone-centric country)
"Switching Platform Times" Fear (when Switching back and forth between Windows and Linux) (Maybe can be mitigated by using less textures)
To keep an explanation short, google is planning on blocking android users to install unauthorised APK files by putting so much blocking warnings, and just to have that feature back, you need to do a lot of complicated procedures and wait a few weeks after turning the option on in the Developer options. To authorise your app, you need to submit like a key of that app by first submitting your government ID, and then do more stuff, which alot of people say that its an invasion of privacy. (I may have not made a good short explanation but go see the "Keep Android Open" movement for a better explanation)
I might make another showcase video soon if I freaking complete the whole game and play again. This was run on a Samsung A56 5G.
If you wanna try for yourself, I highly recommend following this guide from my good friend for a stable vanilla install or an experimental modded install (using his own mod loader)
https://cybershonk.github.io/PocketWastelands/
(You can also use MO2 instead and follow the VNV or TBoT guides in the Modding stage if you wanna play it safe)
I was planning on playing NovaRains Sfall Repack of Cambragol's Fallout Sonora English Version, but I noticed the NPC armor mod wasnt in the mod folder, so I tried to find any tutorial how use the mod, specifically how to add NPCs to the INI of the mod but none appeared, I'm looking at the given INI file and some critters like Sulik and other companions have some sort of PID? Maybe I can find the PIDs for the companions of Fallout Sonora? Or maybe this feature already has been integrated into this version of Fallout Sonora without my knowledge? Sorry but I'm not familiar with in depth code modding, so I'm looking for help here
Credits to the Artists who rendered or drew the original helmets and arts
Credits to the original Artists who drew or rendered the helmets and art.
The High res box arts are available at SteamGridDB (If the game is listed there)
Also I'm curious of what y'all think about these arts
Let me introduce you to "The Bear" a modified T-51, the only power armor found in a Classic Fallout Total Conversion Mod named "Fallout of Nevada". I really love this design, and I wanna see it rendered in full 3D, and maybe even wear it in New Vegas with Titans of The New West or FO4.