
u/Frank7640

“My Metal Legion and your replacements” (DC X Sonic Metal Legion #3)
Oh, he actually has a poi-*indirectly insults Pointlesshub for his criticism* oh, come on!
John Wagner, Creator Of Judge Dredd, Gets An MBE From The King
bleedingcool.comIf Dragon ball came out today, people would say that it lacks originality
10 years ago, Sega said "we're done with Sonic," and it was up to Takashi Iizuka to save the series: "Sonic was really at a low point"
Speaking to GamesRadar+, Iizuka acknowledges "there's been a lot of ups and downs in our history," and recalls "There was even a time when Sega said, 'You know what? We don’t need you to make any more Sonic games. We’re good. We’re done with Sonic.'" He adds, "10 years ago, when I first moved to America, Sonic was really at a low point, and they [Sega] said, 'Iizuka-san, if you don’t go over to America and don’t start building this up and raising Sonic back up, Sonic is going to end, and we’re just going to be done with it.'"
Thinking about taking a break from the series (or at least the discourse)
To be clear, I don’t want to sound like a downer and say I’m leaving the series because I think it’s in a bad place, if anything I think that the series is in a really good position right now. Shadow Gens and Crossworlds are good and I enjoy movies and comics.
But without any big announcements, the fanbase getting unreasonably impatient and Sega messing with AI, I think I’m gonna take a break from the discussions and checking on peoples opinions all the time. Mainly just enjoying what little is coming out on my own.
I probably wait until the charity stream to take my break but after that I probably disconnect until something big like the movie or the next game comes out (if it doesn’t have AI).
I talk shit about him so I will say that this is still one of the best critiques of modern Spiderman
SEGA Reveals Life-Size Sonic DNA Figure for 35th Anniversary Display at SEGA STORE TOKYO
sonic-city.netSonic lead says AAA studios can learn from indies in the same way the movie industry should take notes from Backrooms and Obsession
"I can't really speak for the other companies and maybe what they're thinking, but you know, from a Sega perspective, we do realize that making our big titles, it takes a lot of time, a lot of money," he says via a translator. "It's a huge investment of, you know, the staff and the resources that we have, and then once you've invested all that time and energy into something, you really need to sell a lot of units in order to survive in the industry."
According to Iizuka, indie developers can instead generate an idea and then "very quickly" execute it before "moving forward and making more stuff." He reckons that's a huge lesson larger companies like Sega could "learn from the indie development scene." Not to mention, it's "really stimulating working with those indie developers, because you get to feel that that smaller team energy and that quickness of working to get an idea into an experience."