u/Fun_Philosopher_2535

RDR2 has been getting a lot of forced hate lately, and honestly, we have ourselves to blame for it.
▲ 137 r/RDR2

RDR2 has been getting a lot of forced hate lately, and honestly, we have ourselves to blame for it.

There are fans who compare every new game to RDR2 just to make other games look inferior. We all know RDR2 is legendary, but why does every new release need to be judged against it?

Not every game is trying to be hyper realistic. Some games focus more on gameplay, pacing, mechanics, or fun instead of real life levels of detail and immersion. Those games have their own fanbases for a reason.

The problem is that RDR2 fanboys keep posting these “attention to detail” comparisons against every new release. Eventually, fans of other games get annoyed and start hating on RDR2 as a form of retaliation.

It already happened before with GTA 4. Games took nearly a decade to match GTA 4’s attention to detail, and some still cannot fully replicate it. Even GTA 5 had fewer small details compared to GTA 4, which is why those infamous GTA 4 vs GTA 5 comparison videos divided the GTA fanbase till date.

Now RDR2 fans are doing the same thing with every new release. Instead of appreciating games for what they are trying to achieve, every discussion turns into “but RDR2 did this better.” And the result is that other gaming communities get fed up and start trashing RDR2 like it is some overrated game of the decade, even though the game itself did nothing wrong.

Just appreciate RDR2 without putting every other game down. Every game has its own strengths and weaknesses, and not all of them are trying to achieve the same thing.

u/Fun_Philosopher_2535 — 20 hours ago
▲ 499 r/cs2

How do you approach this to kill all of them without getting traded?

Only 25 bullets because of the FAMAS. You need very good trigger discipline and have to make the most of every shot to get the maximum kills possible without reloading. How would you approach this ? Which one you would shoot first ?

Edit ( Reading the comments, it seems some people are not noticing there are 4 guys in total. One is in pit with Head visible for clean headshot)

u/Fun_Philosopher_2535 — 2 days ago
▲ 35 r/cs2

Aimpunch Was Fine Until Valve Added Screen Shake on Top of It. Feedback

Adding Shaking doesn't mean you're "seeing" the inaccuracy. The shaking is a completely separate layer of inconvenience designed to make aiming harder on top of the actual inaccuracy penalty.

Before, you could still aim properly at your target after getting hit, and then the small inaccuracy penalty might cause you to miss. Now, you can barely aim properly after getting hit, and the inaccuracy penalty still applies on top of that. It's basically two different layers of inconvenience affecting you at the same time.

Why 2 different layer of inconvience should be added to let people know you miss your shot( if you are lucky enough to hit in the new system) due to aimpunch?

There's no screen shake when you miss because you're running, yet everyone already understands that movement causes an accuracy penalty. You don't need visual shaking to know it because it's already common knowledge.

The issue with aimpunch was simply that most players didn't know getting hit also added a small inaccuracy penalty. The screen shake probably added to "inform" players but it also added as an extra punishment layer on top of the existing penalty.

If players can understand movement inaccuracy without screen shake, then the better solution is simply educating people that getting hit also affects accuracy. And honestly, Valve has already done that through this entire update drama. At this point, basically everyone active on social media knows that aimpunch causes inaccuracy.

For newer players, Valve could just bring back loading screen tips explaining mechanics like they used to in CSGO. Adding two separate layers of inconvenience is not the solution.

Please Valve, remove both. Or if not, at least remove one layer of difficulty.

The screen shake definitely causes me to miss more (sometimes not even being able to stay on target at all) than inaccuracy ever did. The inaccuracy with armor was minimal, and if you were centered, you could still secure the kill.

Now it feels like both are stacked together, making it harder to stay on target and fight back consistently.

And yeah, just because it existed in CSGO doesn’t mean it should automatically be in CS2. No one liked it in CSGO or wanted it back, just like one way smokes.

reddit.com
u/Fun_Philosopher_2535 — 3 days ago

Conspiracy Theorists in the 90s: “Aliens are real. The govt is hiding them.” Conspiracy Theorists in 2026: “Aliens are fake. The govt is tricking you.”

u/Fun_Philosopher_2535 — 4 days ago

The new CS2 update hints at an in game bug reporting feature being in the works

We see one like that in current CS Source. I did not play that game in its prime, so I do not know if it was ever useful or not, but a useful bug report feature in CS2 would be a pretty cool feature tbh.

u/Fun_Philosopher_2535 — 6 days ago
▲ 603 r/GTA6

This sub has never gotten a single prediction right. Why do people still believe random predictions only to end up disappointed?

Trailer 3 will always drop when you are not expecting it, just like Trailer 2 did.

Just believe the opposite whenever this sub comes up with crazy theories and timelines. It’s 100% never happening.

reddit.com
u/Fun_Philosopher_2535 — 10 days ago

The playing areas and angles feels clean. Nothing overblown with clutter or visual noise. Just amazing art style, lighting and subtle detail. The mood and atmosphere feel so authentic, like you are actually in Pripyat. Credit where it’s due, Valve has been killing it visually since de_train, the Ancient rework, and now this. Makes you wonder how Mirage and Dust2 will look in Source 2. Hopefully Mirage is next. Playing these new maps alongside the old ones feels like two different games now. The visual quality gap is huge.

u/Fun_Philosopher_2535 — 23 days ago