u/Funny_Ad6043

Interval recognition exercises that don't put you to sleep
▲ 2 r/eartraining+1 crossposts

Interval recognition exercises that don't put you to sleep

Wrote this up because I kept bouncing off interval-drill apps and wanted to collect the exercises that actually work. Six in total.

The one I'd flag for this sub specifically is exercise #2, predict-then-check. Sing the interval BEFORE any reference plays, then check. It trains production from internal memory, not just recognition, and it is the most underused drill I have come across.

Also covered: the standard reference-song list, what to do about the tritone and the sevenths specifically, and a two-week starter routine.

Disclosure: the post is on my own blog. I built a singing/ear-training app called Pitch Pilot, and it does come up at exercise #6, so worth flagging upfront in case that matters to anyone here.

Curious what other people in this sub use. Any interval drill you'd add to a list like this?

pitchpilotgame.com
u/Funny_Ad6043 — 5 days ago

If you can hold a tune at karaoke, you can play these voice-controlled games - a ranked list

If you already love singing into a mic, did you know there's a small genre of video games where your voice - your actual pitch, not just volume - is the entire controller? Wrote up a ranked list of six worth knowing about.

The two that'll matter most to anyone in this sub:

- One Hand Clapping (Steam, Switch, mobile); a singing-controlled puzzle-platformer. You hum higher to raise platforms, slide between notes to ride bridges. Not karaoke-shaped, but the muscle is the same one you use every weekend.

- Pitch Pilot (Android); full disclosure, I built this one. It's the mobile take on "your voice flies the game." The article puts it at #2; One Hand Clapping gets #1 honestly because it's the more polished singing-controlled game.

The rest of the list covers the famous shout-to-jump platformers (Don't Stop Eighth Note, Scream Go Hero), plus a couple of stranger entries - voice-controlled RTS, fantasy spell-casting via mic.

https://pitchpilotgame.com/blog/if-you-love-beat-saber-try-these-voice-controlled-games/

Anyone who can hold a tune at karaoke night can play either of the top two - the skill transfers directly. Which of these would you want to try first?

u/Funny_Ad6043 — 9 days ago

My first game in production 🎉; Pitch Pilot: a voice-controlled singing game where you sing to fly the ball

Pitch Pilot just launched on Google Play after a long stretch of building.

It's a voice-controlled arcade game. You sing the pitch shown on screen and the ball flies through the level - hold a note clean and it soars, drop into gates, glide through slides, smash directional blocks. Pitch detection runs on-device in real time so the gameplay reacts to your voice as you sing, no taps.

A few things I think make it different:

  • Calibrates to your range. First-run captures your lowest and highest comfortable notes, then the game maps every level to your voice. A bass and a soprano play the same campaign each in their own register.
  • 64 hand-authored levels across 9 stages. BPM curve climbs from a relaxed 90 in Stage 1 to a breath-stripping 170 in Legend.
  • Ear Training mode - 37 graded vocal exercises across 7 chapters, covering every interval from thirds through the tritone (plus the pentatonic), with bare, harmony and blind-test versions of each.
  • Memory Run mode - pentatonic call-and-response. Sing back the sequence; each round adds a note.
  • Daily Challenge - fresh generated level every day.
  • Portrait or landscape - both fully supported, difficulty stays constant.
  • One-time purchase. No subscription. No ads. No IAP. No account. Fully offline. Built by one developer.

Install: https://play.google.com/store/apps/details?id=com.willoregan.pitchpilot

Will try to answer everything in the comments.

u/Funny_Ad6043 — 9 days ago

I spent 30 years thinking I was tone deaf. Turns out it's not a missing talent — it's a feedback loop, and adults can absolutely fix it.

My primary school teacher told me point-blank that I just "wasn't a singer." I actually believed her until last year. It is wild how a single comment like that can shut down a hobby for twenty years, but it turns out most of what we think is "talent" is just a mechanical disconnect.

If you have been told the same thing, you should know that you are probably not tone-deaf. Real congenital amusia only affects about 4 percent of the population. If you can hear when someone else hits a sour note, your ears are fine. The problem isn't your hearing; it is the coordination between your ears and your vocal cords.

Think of it like a feedback loop that just got rusty. You hear a note, you produce a sound, you listen to yourself, and then you adjust. Kids build this naturally because they make noise constantly, but adults often stop singing for decades and the loop atrophies. It also doesn't help that your voice sounds totally different inside your own head because of your skull resonating. You are basically trying to drive a car while looking through a distorted mirror.

The most useful thing I did to fix this was something called drone matching. I would find a steady note on a piano app or YouTube and sing an "ah" to match it. The trick is to listen for a "wobble" in the sound. When that wobble disappears into silence, you know you are perfectly in tune. Doing that for five minutes a day for two weeks closed the gap for me more than any music theory could.

Beyond that, I found it helps to stop trying to mimic singers who have a totally different range than your own. You have to find where your voice actually lives first. I also started recording myself and listening back the next day because fresh ears are way more objective than "in the moment" ears. Finally, stick to songs you know so well you could sing them in your sleep. If you are struggling to remember the words, you cannot focus on the pitch. It is all about solving one problem at a time.

reddit.com
u/Funny_Ad6043 — 13 days ago
▲ 61 r/singing

I spent 30 years thinking I was tone deaf. Turns out it's a feedback loop, not a missing talent.

My primary school choir teacher told me point-blank that I just "wasn't a singer." I actually believed her until last year. It is wild how a single comment like that can shut down a hobby for twenty years, but it turns out most of what we think is "talent" is just a mechanical disconnect.

If you have been told the same thing, you should know that you are probably not tone-deaf. Real congenital amusia only affects about 4 percent of the population. If you can hear when someone else hits a sour note, your ears are fine. The problem isn't your hearing; it is the coordination between your ears and your vocal cords.

Think of it like a feedback loop that just got rusty. You hear a note, you produce a sound, you listen to yourself, and then you adjust. Kids build this naturally because they make noise constantly, but adults often stop singing for decades and the loop atrophies. It also doesn't help that your voice sounds totally different inside your own head because of your skull resonating. You are basically trying to drive a car while looking through a distorted mirror.

The most useful thing I did to fix this was something called drone matching. I would find a steady note on a piano app or YouTube and sing an "ah" to match it. The trick is to listen for a "wobble" in the sound. When that wobble disappears into silence, you know you are perfectly in tune. Doing that for five minutes a day for two weeks closed the gap for me more than any music theory could.

Beyond that, I found it helps to stop trying to mimic singers who have a totally different range than your own. You have to find where your voice actually lives first. I also started recording myself and listening back the next day because fresh ears are way more objective than "in the moment" ears. Finally, stick to songs you know so well you could sing them in your sleep. If you are struggling to remember the words, you cannot focus on the pitch. It is all about solving one problem at a time.

reddit.com
u/Funny_Ad6043 — 13 days ago

The music game you play with your voice!

No buttons, no taps — just sing! PitchPilot turns your voice into the controller for a musical obstacle course, a pitch-memory challenge, and a full ear-training curriculum. The better you sing, the further you go.

🎤 HOW IT WORKS Your pitch controls a ball. Sing a high note, it rises. Sing a low note, it drops. Everything in the game — gates, arcs, shards, notes, slides — is something you hit by matching a target pitch. On first launch, PitchPilot calibrates to your vocal range so the whole game fits your voice, whether you're a bass or a soprano.

✈️ THE CAMPAIGN The main mode. Pilot your voice through increasingly challenging levels full of notes to sustain, gates to fly through, arcs to glide across, and shards to smash. Each level is broken into phrases with breathing breaks. String clean challenges together to build streak multipliers and inflate your score. Earn A–F on every challenge — hit a C or better to unlock the next level.

📅 DAILY CHALLENGE A fresh, randomly-generated level every day — identical for every player on the planet. One run, one score, share your grade, come back tomorrow for a brand-new course. Opt in to a friendly 8 AM reminder so you never miss the new drop.

🧠 MEMORY RUN A pitch-memory game. Listen to a sequence of notes, then sing them back in order. Hold each pitch steadily until it locks in green. Round 1 is one note. Round 2 adds another. How many can you remember? Your best round is saved every session.

🏋️ EAR TRAINING Graded ear-training exercises — warm-ups, major thirds, minor thirds, perfect fourths and fifths, pentatonic scales. Listen to the target, sing it back, climb the ladder as you earn a C or better. Built for progress, not grinding.

🎯 WHO IT'S FOR • Singers who want a fun way to drill pitch accuracy. • Musicians building daily ear-training habits. • Music students learning intervals and scales. • Anyone who wants to play a game with their voice.

✨ FEATURES • Real-time pitch detection — works with your phone's built-in mic. • Personal vocal range calibration. • A–F grading on every challenge for honest feedback. • Streak multipliers reward consecutive clean hits. • A new daily challenge every day, the same for every player. • Optional 8 AM daily reminder when a new challenge is ready. • Noise Rejection slider for playing in busy rooms. • Progressive unlocks — earn your way through the curriculum. • Portrait mode, one-handed friendly. • Works offline, no account needed.

🔒 PRIVACY Microphone audio is processed entirely on-device. Your voice is never recorded, uploaded, or stored.

Grab your headphones, find a quiet spot, and start singing. PitchPilot rewards the work you put in.

u/Funny_Ad6043 — 18 days ago

I'm working on creating a voice controlled mobile game where the users pitch controls a flying ball in game; you guide it through various obstacles and hazards, there's also some ear training exercises and a memory game ... but I never fully considered disabled gamers.

I reckon my game is playable (in the game screens) but my menu screens and settings etc would still require touch to navigate.

How would I go about solving this and making it fully accessible? Are there known solutions, or typical approaches I should be aware of?

reddit.com
u/Funny_Ad6043 — 22 days ago