Back in 2013, Peter Berg, who is now set to direct the Call of Duty film releasing in 2028, described people who spend hours playing video games as “pathetic.”

Back in 2013, Peter Berg, who is now set to direct the Call of Duty film releasing in 2028, described people who spend hours playing video games as “pathetic.”

When asked specifically about war video games, he responded:

"PB: Pathetic. Pathetic. Keyboard courage. Can’t stand it. The only people that I give a Call of Duty get-out-of-jail-free card to is the military. They’re out there serving and they’re bored and they want to entertain themselves.

I think it's pathetic. I think anyone that sits around playing video games for four hours... it's weak. Get out, do something."

Via EQ Magazine

u/Gaming-Academy — 18 hours ago

SEGA says physical games are here to stay! The company remains committed to releasing disc editions despite the industry's digital shift. 🎮

u/Gaming-Academy — 18 hours ago

PlayStation Expected 'Enormous PR Issue' From Killing Discs Controversy, and Had 'Strictest' Guidelines to Gag Staff From Commenting, Former Dev Says

ign.com
u/Gaming-Academy — 18 hours ago

1000% accurate. It’s weird. Like even if you prefer digital WHY are you defending the decision to get rid of physical? Some are even HAPPY that physical is going away. Bunch of bootlicking weirdos.

u/Gaming-Academy — 1 day ago

PSN Is Back Online, But Today's Outage Reignited the Digital-Only Debate

PlayStation Network is back online after this morning's widespread outage, and thankfully it didn't turn into another 24-hour disaster like the infamous downtime in early 2025.

Still, the outage has once again highlighted one of the biggest concerns many players have about PlayStation's increasingly digital-first future.

When the servers first went down, social media and the PS5 subreddit were flooded with posts from people trying to figure out whether the problem was their console, their internet, or PSN itself. Once it became clear that the outage was widespread, the conversation quickly shifted away from the technical issue and toward Sony's long-term plans for a disc-free future.

For many gamers, today's outage served as a reminder of why they remain skeptical of an all-digital ecosystem. A growing number of digital games require PSN authentication or online services to launch or access certain features. When PSN goes down, even players who just want to enjoy games they've already purchased can find themselves locked out or dealing with unexpected limitations.

One of the most common comments during the outage was simple: if physical games had remained the standard, situations like this wouldn't have such a widespread impact. While not every physical game works completely offline anymore, owning a disc generally provides an additional layer of independence from server outages compared to digital-only ownership.

To Sony's credit, the outage was resolved relatively quickly this time. But that is almost beside the point. The issue is not how long this outage lasted. The issue is that outages are inevitable. Every online service experiences them sooner or later.

As PlayStation moves toward a future with fewer physical releases and a heavier reliance on digital purchases, incidents like today's are exactly what many players worry about. They reinforce the argument that the more dependent gaming becomes on online infrastructure, the less control consumers have over the products they have already paid for.

Today's outage is over. The debate about the future of game ownership is not.

u/Gaming-Academy — 1 day ago

Sony’s decision to end production of PlayStation discs for new games from 2028 threatens to destroy the second-hand market, analysts have said.

Sony’s decision to stop producing physical PlayStation game discs for new releases starting in 2028 could significantly damage the global second-hand video game market, currently valued at $7.2 billion and projected to reach $13.8 billion by 2034. Analysts warn that game trade-ins and used game sales may eventually disappear, threatening affordability, game preservation, and consumer ownership.

Sony argues the move reflects consumer demand, citing the industry's shift toward digital purchases, which now account for nearly 80% of PlayStation game sales. Digital distribution also offers Sony much higher profit margins than physical copies.

The decision has sparked widespread backlash from gamers, retailers, and industry groups, who argue that physical games provide lasting ownership, resale value, and preservation benefits that digital licenses cannot match. Despite petitions and subscription cancellation campaigns, analysts believe Sony is unlikely to reverse course, given its massive user base and the financial incentives behind a fully digital ecosystem.


➤[Source]: ign.com

u/Gaming-Academy — 4 days ago
▲ 321 r/PlayStation_X+1 crossposts

A remake of the original Assassin's Creed is reportedly in development and is rumored to launch in 2027, celebrating the franchise's 20th anniversary

Multiple insiders, including Ubisoft leaker j0nathan and earlier reports from Insider Gaming's Tom Henderson, claim the original Assassin's Creed (2007) is in development as a remake.

The remake is rumored to rebuild Damascus, Jerusalem, Acre, and Masyaf with Ubisoft's modern Anvil engine, similar to what was done for Black Flag Resynced.

Reportedly features:

  • Modernized combat and stealth

  • Improved parkour and movement

  • Powered by Ubisoft's latest Anvil engine

u/Gaming-Academy — 3 days ago

Your physical PS5 and PS4 game collection might not last as long as you think

A new Canadian study warns that PS4 and PS5 game discs typically degrade within about 10-20 years under normal conditions, raising questions about long-term ownership as Sony ends disc production.

tweaktown.com
u/Gaming-Academy — 4 days ago