Reused Assets and environmental storytelling?
How much weight do you believe reused assets hold when it comes to interpreting lore through environmental storytelling? Does asset reuse push you away from an idea? Or do you see value in recognizing when two places share similar art/architecture/symbols?
I am not just referring to assets found in multiple places throughout the game, but also assets from previous games, like the Farum Azula statues which came from Bloodborne. Does this immediately put you off or do you still believe that there is knowledge to be gained from the placement of these assets in various locations throughout the game?
Personally, I think every single asset and the locations of those assets hold meaning, and that everything is where it is, for a reason. Fromsoft have more than enough assets to work with, such that any instances of asset reuse must be considered intentional, rather than necessary to fill out the world. Even if something were to be placed somewhere simply because they needed to put something in a given area to fill space, there is absolutely significance in what they choose to use, given that they have so many options to choose from. Why put that statue here, and not this statue? Surely it's because, compared to all the other statues they could have placed there, that one came the closest to representing whatever themes or ideas they wanted to communicate to the player in a given area.
I'd love to hear people's thoughts on this