Seedance 2.5 on CapCut crazy credit usage and repeated generation failures?
Been testing Seedance 2.5 and the failure rate is getting pretty brutal.
More complex scenes/dialogue seem to fail repeatedly, sometimes burning hundreds of credits with nothing usable produced. Splitting into simpler scenes seems to help, but at that point the cost per finished minute gets crazy fast.
Anyone else seeing this?
Is there a practical complexity ceiling you've found that reliably renders? Any tricks for reducing failed generations without simplifying the actual creative direction?
I've just started so I might be missing something obvious. My scenes are somewhat complex. 7 actors, ensemble cast and complicated script.