▲ 5 r/gurps

Does anyone have any templates/flowcharts they use to simplify skill selection?

Does anyone have any templates/flowcharts they use to simplify building a balanced character? Like chose at least 1 social skill, then n of x traversal skills (hiking, climbing, acrobatics, etc). I was looking for something that would make filling the skill section out on the character sheet quicker and easier, without having to skim through the whole book of skills, and to make sure that characters have a decently versatile, and balanced spread of skills?

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u/GiantSlayer4242 — 3 days ago
▲ 6 r/gurps

Malevolent Spirits, And How To Purity Them

**TL;DR** For the mechanical side of it I’m using the templates in Dungeon Fantasy 9 for reference. As for the roleplay aspect of it, I figure the spirit just goes on a rampage until the players do something that I feel would be antiquate to calm/purify it, or they reduce it to 0 hp first.

As for the long version, I’m running a campaign set in a magical university and I’m having an end-of-summer bonfire celebration as a welcoming/naming ceremony for the new students (a couple days after the start of the school year). There’s a big wooden pier built in a clearing a ways off into the woods away from the main campus complex. At sunset the pier is lit and a short ceremony is held to name/initiate new freshmen, and invoke the school’s spirits (mascots) to bless them. Otherwise the rest of the night’s festivities are just a gathering to socialize and mingle with your new classmates.

Well this year, someone has gone wrong and angered a local nature spirit, or freed a trapped entity from under the school grounds. In any case, there’s a malevolent spirit rampaging through the forest now and posing a danger to anyone in its path— and of course it’s the players’ responsibility to put a stop to it. I’m not sure of its exact form but I’m thinking probably fiery, red and black, and possibly adding wind or other elements to it? The school’s mascot is an alpaca-phoenix (name pending) and I’m considering using a corrupted form of it as the monster, possibly too disfigured by the corruption to be recognizable, or possibly being fused with some of the other animal mascot spirits? As for how to defeat it, I’m not sure exactly but I figured just incapacitating it the old fashioned way with damage will suffice, otherwise any sufficiently creative solution the players come up with I would accept. I have also considered having one or more of the other school spirits show up to aid the players, or help them even be **able** to take it down, ala power-of-friendship-power-rangers-style-laser. Any suggestions on how one might go about purifying/pacifying an angry spirit in GURPS?

I’ve also considered the possibility that the “uncontrollable spirit” was actually part of the ceremony, and it’s actually tradition that each year they ‘release’ it as a test for the new students, and that would explain why the teacher didn’t/couldn’t do anything to stop it. (The spirit’s not actually corrupted, they just transformed its appearance to seem out of control and disguise its true nature)

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u/GiantSlayer4242 — 4 days ago
▲ 10 r/gurps

Time as a Resource?

Does anyone have any rules or systems they like to use to track time as a resource? In particular I’m running a magical university campaign right now and I want an easy way for players to be able to make meaningful trade offs of how they spend their time. I imagine an easy way to do this would be to just allot players a certain number of points a week representing blocks of time that aren’t preoccupied with prior obligations and they can elect to spend these studying, socializing, adventuring, or whatnot. And if they want to free up more blocks they could try to skip a class or miss some sleep.

So dos anyone have experience with managing time or quantifying it as a resource?

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u/GiantSlayer4242 — 5 days ago
▲ 1 r/dndnext+1 crossposts

Dungeon generation rules/tools?

I’ve been looking for guides on making dungeons but all the videos I’ve been finding are about designing the narrative and story of a dungeon, but I just want to make the actual map. Does anyone have any good tool or roll tables they’d suggest for generating dungeon maps?

I’m trying to run a campaign inspired by Wolfenstein, an “evil military” complex as a mega-dungeon, built like a labyrinth or Gygaxian-office-complex.

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u/GiantSlayer4242 — 7 days ago
▲ 15 r/gurps+2 crossposts

How To Run A Classroom Encounter?

I’m running a magical university campaign and the next session picks up on the PCs starting their first class, and I’m sort of lost on what to do. Any advice on how to run a class as a scene/encounter? Should I have some footnotes ready for dialogue and potential role play interactions? How should I go about making a class seem fun and engaging to play through, or should I just give them another kid in the back of class to talk to then skip the cutscene? What about social/mental challenges? Should I just have them roll against math or history once to see if they get a passing grade for the day? They’re currently in an academic cores (at least the magical classes will be a bit easier cause I can just have them try to cast spells or practice magic)

Ps. I’m a first time GURPS dm and my only prior dm experience was a pathfinder one-shot a couple weeks ago, so I’m still trying to learn the ropes of actual running a game

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u/GiantSlayer4242 — 8 days ago

Magic Flying Unicorns

I have a new player that wants to play the “Flying Unicorn” archetype from Unstable Unicorns as a Magic deck. I haven’t played Magic in a while and haven’t really built decks for 60 formats before, so I beseech thee for advice on what cards to start with for building out the deck. I’m building it for 60-card casual kitchen table magic, so there’s no real limit to card pool just nothing super powerful or broken.

The Flying Unicorn archetype is based around creatures with ETBs that return to your hand when they die, usually combined with a sac outlet that lets you draw cards or destroy a creature on your upkeep to free up your action to replay your flying creature. Most of the unicorns recur a certain card type on etb, but some draw a card or force an opponent to discard instead. I was thinking in terms of mtg this would probably be built as a dimir mid-range or control deck that wants to keep recycling etb creatures through the GY and twiddle their rude-goldberg-ian fidget spinner to out value/shutdown their opponent.

(Ps. Any suggestions of archetypes that could be fun and fair to play against this?)

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u/GiantSlayer4242 — 12 days ago