V5 really does understand things you just type in + th new upscale max is really good
▲ 26 r/NovelAi

V5 really does understand things you just type in + th new upscale max is really good

For example there is a monster wolf besides her,, you don't even need to tag it all that well. Gonna be a looong day

u/GodEmperor23 — 19 hours ago
▲ 204 r/Anthropic+1 crossposts

If you subscribed for Fable 5 and live in the EU go to the help bot and get a refund asap. I took me 5 min to get it, this is a breach of contract. This was promised in claude code till the 22nd of June, it got taken away on the 13th.

You can easily get your full money back. Btw Claude blocked this post in r/ClaudeAI lmao.

u/GodEmperor23 — 2 months ago

The Boys jump made by claude mythos/fable

This is a test/joke jump, made by claude mythos/fable (the newest claude model), it also did the full design and text, i just told it to make a jump pdf file of the boys as a test... personally im quite stunned at the result. no internet access. I don't think ai should replace real humans, or that this should become the norm, but i think that ai can do now a pretty good job these days.

Opinions on the jump?

Edit: if anyone wants, i could Tell Fable to make a full test-jump for a setting that doesn't have a jump (but compute is pretty tight, so i can probably only do a few with it.).

drive.google.com
u/GodEmperor23 — 2 months ago

From new Claude code binary: Claude fable will only be for a limited "promo time" included in paid Claude subscriptions, then it will switch to usage based credits, 10$ in, 50$ out per million token, forever.

u/GodEmperor23 — 2 months ago

i pray that the new Stellar Blade will be on Geforce now, They are now self-publishing, meaning no sony to block gfn.

I bought just a 5060 to play indie games, but this game looks so amazing and fun, but there's no way it'll run on a 5060 on 4k, even with dlss performance.

u/GodEmperor23 — 3 months ago
▲ 148 r/Bioshock

Many extremely interesting details about the og vision for Bioshock infinite from the new Prototype version.

All types of extremely interesting content:

-Elizabeth had a “Shadow Liz” power-resource concept. One tutorial string says Elizabeth could absorb a Shadow Liz when depleted. She couldnt always use this, it you had to stock up her power like ammo.

-Liz had a hidden trust engine that penalizes you for engaging in "bad" actions (like drinking alcohol and looting trash cans). Doing this delayed her switching from calling you formally "Mr. DeWitt" to "Booker." The game kept count of theese things and would change Liz's behavior.

-You also had the choice to either save or kill Songbird, which is shown in the achievement IDs: "KillSongbird" and "SaveSongbird".

-Instead of just pulling in cover or allies, Elizabeth originally had a combat command where she could summon a barrage of knives and forks from tears to throw at enemies. (Confirmed via the Tear_Cutlery and LizAttack_Cutlery combat scripts).

-im not joking, you could tell Liz to steal from npcs, the prototype featured a cut mechanic called "Grifting," where you could instruct Elizabeth to steal from Columbia's citizens. It was a, and the game would literally show you a UI prompt displaying her chance of success: "Ask Liz to Grift (%d%% CHANCE)". If the conditions were bad, the HUD would display "Grift Too Difficult". there are even movies that were planned: "CompiledLizMovie.bik" and "LockpickMovie.bik". They have no audio stream, so no dialogue transcript, likely visual/tutorial assets.

-The game’s DPV (Designer Player Variable) engine specifically tracked how much brutality Booker committed directly in front of her. The variable KilledNearLizCount_LizDPV monitored enemies Booker killed in close proximity to Elizabeth, which dynamically adjusted her shock and trauma reactions as she witnessed his violence up close. (this gotta be another way how she trated booker, I couldn't find more about that, but the system was planned, this wasnt just so that she reacts to it happening, the game counted it in the beginning.

-All signs point to the game originally having faction systems, neutral NPCs, and actual consequences for player actions. Multiple unused lines reference allies becoming hostile if hurt: "A former ally has been angered because you hurt him!" and "Don't damage your allies!" The files also contain stealth and aggression-related dialogue like "Your firing weapons near people has scared them, and alerted your enemies!", "Consider not shooting first. Not every situation needs to be a fight!", and "Stealing may have consequences..." which strongly suggests NPCs originally reacted dynamically to violence and player behavior instead of instantly becoming enemies. There are even references to non-aggressive enemies carrying valuable loot: "Some non-aggressive enemies carry valuable pieces of gear... To get the equipment, however, these dangerous Citizens have to be killed." This sounds extremeely similar to the original BioShock’s Big Daddy system but idk if its planned to be exactly like that.

-The attached image is from the DLC. Sad to see how much got cut.

There's probably way more, but everything else is pure guessing, these things are confirmed, and have structure, everything else i've found is pretty much random sentences, which can mean anything without more context. Again, these were all planned, it was close to release, the save songbird had an achievment. Really crazy how much was changed. But there is definitely way more content in these files.

u/GodEmperor23 — 3 months ago

Gemini 3.5 flash costs 3 times more than the previous version and 30x more than gemini 1.5 flash.

Source
Gemini flash costs almost as much as flagship models..... If gemini 3.5 pro scales like that it'll cost more than claude opus 3.

u/GodEmperor23 — 3 months ago