
u/HC_Official

Joystick Diagrams 2.3.0 - BMS, ED support and integrated plugin store with linux support
Joystick Diagrams 2.3.0
What is Joystick Diagrams?
This tool auto creates viewable/printable diagrams of your joystick binds directly from your games/tools with cross integration between them with an open API for extensibility to do whatever you like.
Changelog
- Now supports Falcon BMS, thanks to community plugin creator Crash331 (Any issues reach out on Discord to dedicated channel - https://discord.gg/MpmmCm7stf)
- Now supports Elite Dangerous, thanks to community plugin creator DiscountDarcy
- Fixed bug with OpenKneeBoard path setting for DCS
- All plugins are now full unpackaged with the tool, users will be prompted to install what they need vs having all plugins all the time (Your settings should be saved)
- All plugins can be independently updated and users will be told when updates are available, this means bug fixes will not require a full update. The main tool is now referred to as Joystick Diagrams Engine
- Users can browse the plugin store from within the app
- Modifiers can be exported as part of main bind without template needing explicit _MODIFIERS keys (Off by default - Turn on in options)
- Discord device templates are now synced with the website, to give better view of what coverage we have (https://www.joystick-diagrams.com/templates/#community-templates)
- Linux Tarball package is now available as part of build (Website will be updated in future - Download direct from https://github.com/Rexeh/joystick-diagrams/releases/latest)
- Portable version for Windows is back although installer is recommended - (Website will be updated in future - Download direct from https://github.com/Rexeh/joystick-diagrams/releases/latest)
Current Game/Tool Support
As of this release we cover
- DCS World + OpenKneeboard Integration
- Joystick Gremlin (Legacy Version)
- Elite Dangerous
- FS2020
- IL2 Sturmovik
- Star Citizen
- Falcon BMS
Helping out
Plugins
Now we have a full plugin system, it really is easy to create new functionality or integrations, even if you're leveraging AI to do so - Read more at https://www.joystick-diagrams.com/developers/
Templates
Supporting new hardware is only as good as people with the hardware being able to create templates for others to use, this is always the most valuable contribution you can make!
Moza have sent me their entire product pack, but I need help converting these into templates for the community - If you're interested please reach out!
We have a dedicated page for understanding how to create them - https://www.joystick-diagrams.com/templates/custom/
HAPPY FLYING!
Weekly Thread 2026/08/10 - Questions on DCS, PC's, Flight equip, modules, mods, go in here
Post your "what Module to buy", "Will my PC run DCS", "What flight gear should I buy", "how to use mods", "What PC parts should I buy", in this thread please, posting these things outside of this thread will get your post removed. This is an attempt to keep the same questions from being spammed all over the sub multiple times per day in one thread
ED vs RAZBAM Internal Zoom call leak - 4 Videos
Part 1 - https://www.reddit.com/r/DCSExposed/comments/1njkhdq/ed_vs_razbam_internal_zoom_call_leak_part_1/
Part 2 - https://www.reddit.com/r/DCSExposed/comments/1njmkat/ed_vs_razbam_internal_zoom_call_leak_part_2/
Part 3 - https://www.reddit.com/r/DCSExposed/comments/1njmldt/ed_vs_razbam_internal_zoom_call_leak_part_3/
Part 4 - https://www.reddit.com/r/DCSExposed/comments/1njmlwp/ed_vs_razbam_internal_zoom_call_leak_part_4/
Tech help - when asking for help post your full PC Specs & %UserProfile%\Saved Games\DCS\Logs\dcs.log file (upload file to pastebin and link it to your post)
Clans recruiting - Please post the time zone you operate when making a recruitment post
How to install DCS Mods properly -> https://forum.dcs.world/topic/161706-how-to-correctly-install-your-mods/
Looking for someone to fly with? r/WingmanFinder
Need a someone to teach you how to fly? https://discord.gg/takeflightdcs or https://discord.gg/vwa
What flight stick should I get ? - https://reddit.com/r/hotas/comments/ilohod/considering_your_first_hotas_read_me/
Great guide for DCS - https://github.com/DaKerboul/awesome-dcs-world
DCS Beginners Guide -> https://www.digitalcombatsimulator.com/en/files/3326416/
Modules De-activated issues...
Current most common reason for this is anti virus software quarantining some DCS files, this seems to be happening a lot lately add DCS installation folder to your anti virus exception list.
To fix, add the effected files OR the entire DCS installation folder (riskier) to your anti virus exception list
Then run a DCS repair to resot re the effected files
It works like this
When you start DCS, your PC has to connect to ED's master server to request permission to run the software you spent your hard earned coin on.
IF either you cannot connect to master server OR master server has yet again fallen on it ass ... then you cannot play the software you rented
It was pointed out at the time by myself and many others a system designed with a single point of failure .... was a stupidly bad idea and would cause legit customers issues ........ which is what happens For some reason master server seems to be falling over regularly ...... especially on patch days.
Also check your PC date and time are correct.
How to backup/transfer config/keybindings
go to %UserProfile%\saved games\dcs\
Copy out the entire Config folder and put it somewhere safe, keybindings are in the input folder
My DCS is crashing what do I do
go to %UserProfile%\saved games\dcs\logs
Open dcs.log in a text editor (notepad++) go to the very bottom and work backwards until you see the start of the crashing portion, it may give you a clue what is going wrong there. You can also post it here (upload file to pastebin and link it to your post)
Remove ALL mods and do a repair using DOS with DCS_updater.exe repair
How to reset my DCS config
go to
%UserProfile%\saved games\dcs\config
rename options.lua to options.old.lua
start dcs
To disable tracks being created
%UserProfile%\Saved Games\DCS\Config
create autoexec.cfg (if necessary as a new txt file)
and add
disable_write_track = true
to it and save
Install modules using DOS prompt (handy if in game module manager is having issues)
https://forum.dcs.world/topic/94816-guide-info-dcs-updater-usage-version-numbers-module-ids
Where to adjust your windows page file size if u have less than 64G of RAM (set 32G min , 64G max)
https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/
DCS Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 120 GB; Discrete video card NVIDIA GeForce GTX760 / AMD R9 280X or better; requires internet activation.
DCS Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD) + extra space for paid content ; Discrete video card NVIDIA GeForce GTX1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.
DCS Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 350 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.
Standalone DCS version gives you free trials:
You have access a two week FREE trial on some modules and Maps
Some 3rd parties have their own stores so if you buy direct from them you KNOW they are going to get the money (ED has stolen money from other 3rd parties) https://store.heatblur.com/ https://www.airplanesimulations.com/ https://grinnellidesigns.com/f-100d/
You can buy stuff direct from Eagle Dynamics, you get bonus points (miles) to earn a discount later on when buying stuff
You can buy stuff on steam and transfer it to standalone
You cannot buy stuff from ED and transfer it to steam
You can control better which build of DCS you fly with using standalone
Steam and standalone can play together in MP (as long as they are using the same build version eg 2.9.7)
How to transfer from steam https://store.steampowered.com/news/app/223750/view/2873815732584411725
If you are having trouble finding files on the internet try this place -> https://archive.org/
The AH-64 Apache's Hellfire missile seeker heads. Just like an eye.
It's been a while. I decided to make a couple profiles for the superior gamepad pilots out there (F-100D Super Sabre, MiG-29A Fulcrum)
Keep in mind, "work-in-progress" doesn't mean "not working". All this means is that the binds are subject to change based on further testing and feedback. They are not finalized and could be updated in the future.
Also, unfortunately the DCS User Files page appears to be broken at the moment. I'll provide a link to the profiles once I can login again.
2026/07/28 - DCS version 2.9.28.26385 change log
DCS 2.9.28.26385
DCS: F4U-1D by Magnitude 3 LLC
- Fixed crash on cold start
DCS: F-14 A/B Tomcat by Heatblur Simulations
- Fixed missing textures for AAI panel and kneeboard
- Fixed missing Jester voicelines
- Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
- Fixed a bug causing odd HUD reflections
- Fixes to instant action missions
DCS: F-14 B(U) Tomcat by Heatblur Simulations
- Fixed missing Jester voicelines
- Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
- Fixed issues in Instant-Action and Training missions
- Fixed a bug causing odd HUD reflections
Campaigns
DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
- Mission 5: Dodge not hitting their Migs, fixed
OnReRech Balkan Map Preview Screenshots & Development Update posted on instagram
Posted by OnReTech on instagram on July 15th, 2026:
>Dear Pilots,
>Today we are happy to share a new batch of official screenshots showcasing our actual progress on the DCS: Balkans map.
>Here is a quick update on where we currently stand with the development:
>Airbases: We are in the final phase of airbase construction. There are only two left to complete, and we are simultaneously polishing and refining details on the ones that are already built.
>Urban Development: Work on regular city blocks, settlements, and overall urban infrastructure is still heavily underway and is not yet finished.
>We also want to briefly address the discussions in our previous thread. Please know that we carefully read your comments and deeply respect the passion of our community. However, we must emphasize that analyzing, critiquing, or demanding explanations for heavily Work-In-Progress (WIP) areas does not make sense at this stage. Reacting to comments about clearly unfinished assets only distracts the development team from their actual work.
>We kindly ask for your patience as we bring these areas up to our standard. We will be more than happy to hear your constructive feedback once the map is ready for it.
>Enjoy the view. Work continues.
>Best regards,
OnReTech Team
Here's your link to the original source:
Enjoy everyone, have a good night!
Red Star MiG-17F Development Update & Images
UNDO functionality for DCS Mission Editor - some guy modded it in!
forum.dcs.world2026/07/22 DCS Patch Notes - 2.9.28.26283
DCS 2.9.28.26283
Introducing DCS: F-14B(U) by Heatblur Simulations
DCS Core
AI Aircraft
- Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.
AI Surface
- AI Ship. 052C VLS cover animation corrected
- Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).
User Interface
- Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.
Weapons
- Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
- Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
- CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
- SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
- SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
- SAM HHQ-9. Cold launch corrected.
- AIM-9X umbilical still visible after launch - fixed.
Data Transfer Cartridge:
- F/A-18C:
- Added HARM Partition – AGM-88 and TOO CLASS tabs
- Configure default AGM-88 settings.
- Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
- Added GPS WYPT Partition
- 200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
- Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
- Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition. https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
- Added HARM Partition – AGM-88 and TOO CLASS tabs
- F-16C
- Added MPD Partition – VRP/VIP tab
- Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
- Added MPD Partition – VRP/VIP tab
- MiG-29A
- Fixed: Preset radio Program 2 not loaded.
- Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
- Fixed: Briefing window not closing when open DTC from briefing.
- Fixed: Keyboard input is disabled after creating a DTC.
DCS: MiG-29A Fulcrum by Eagle Dynamics
- Added Ground-Controlled Intercept (GCI). At the current stage, artificial intelligence (AI) is employed to guide the aircraft to aerial targets.We'll prepare the video later. However, you'll have access to a description of this feature in the manual. A training mission will also be available.Added information about GCI in mission to the kneeboard.
- Model
- Added parking kit. Added the seat firing cable for canopy.
- Added liveries 968th Fighter Aviation Regiment
- Added external canopy handle Update model Optical locating station.
- Update model centerline fuel tank.
- Update ejection - replace pilot figure, add new k-36 seat model.
- Fixed: Canopy stays attached/on after ejecting.
- Fixed: HUD non transparent filter applied all the time.
- Added default command for RSBN car.
DCS: F/A-18C by Eagle Dynamics
- Fixed: SA Page Trackfile headings change with own aircraft.
- Fixed: Quitting STT RAID breaks the lock without MSI support.
- Fixed: Sticky cursor issues in SCAN RAID/
- Fixed: Vc indicator is erroneously using targets airspeed.
- Fixed: Raw hit bricks are no longer space stabilized.
- Fixed: SA page STEP does not display trackfile information when not SOI.
- Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
- Fixed: SA STEP-TUC Conflict for HMD DL.
- Fixed: TXDSG DONOR and MEMBER designation lines missing.
- Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
- Fixed: Zuni/Hydra rocket single rack misfire.
DCS: F-16C Viper by Eagle Dynamics
- Improved ATP image when using zoom.
- Added RWR Handoff feature (without PRF audio tones).
- Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
- Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
- Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
- Fixed: FCR does not remember azimuth setting across master mode changes.
- Fixed: ATP weight is wrong.
- Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.
DCS: AH-64D by Eagle Dynamics
- Fixed: TADS video not blanked when TADS is stowed or powered off.
- Fixed: TADS desync in MP.
- Fixed: Synchronize condition of Flares dispensers.
- Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).
DCS: F-5E Tiger II by Eagle Dynamics
- Added First-person view Visor effect is absent.
- Fixed: Guns of legacy F-5E are zeroed at +30 mils instead of 0.
DCS: CH-47F by Eagle Dynamics
- Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
- Added. Failures (WIP)
- Improved. Fuel page
- Improved. EGI/INU Alignment Procedures for CH-47F (WIP)
DCS: Mosquito FB VI by Eagle Dynamics
- Fixed. The windscreen wiper doesn't work.
- Fixed. Reversed DI movement
DCS: F-14 A/B Tomcat by Heatblur Simulations
Features
- NEW: Added Character Customizer feature, including a WIP in-game UI
- NEW: Added NVG models
- NEW: Added "instant camera" to take pictures
- NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
- also features a new checklist tool
- NEW: Added visor tint effect (Special Option and bind)
- different colors are available depending on which helmet is used
General
- Fine-tuned engine characteristics
- Fixed several issues with multicrew sync
- “Show Pilot Body” now correctly tied to DCS Setting
- Renamed “F-14” to “F-14A/B” in some DCS UIs
- Added automatic hiding of stick on mouse-hover (with Special Option)
- Kneeboard improvements
- Added max trap fuel-calculation
- Improved datalink page formatting
- Added ICLS list
- Renamed existing pages to fix issue with ordering on user-added pages
- Added Special Options:
- Customized Cockpit
- Stick automatic hiding
- Helmet Tint Visor Effect
- JESTER
- TID AUTO EXPAND
- Subtitles
- experimental “female JESTER” voice conversion
- Treat no IFF reply as bandit instead of bogey.
- HB UI
- Resolution Override (width, height)
- Offset (x, y)
- Domain Access (Whitelist, Full, Offline)
- Language (English, Chinese, Korean, German)
- Theme (Auto, Light, Dark)
- Fixed some alignment issues with the Special Options menu
- Added chinese manual (Doc folder) and chinese in-game manual
Systems
- Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
- Aux flaps retract automatically with hydraulic or electrical power loss
- Added sweep handle interlock logic
- Fixed flap handle range
- Added BIT2 test
- Added OBC ground BIT test simulation
- Added OBC in-flight BIT test simulation
- Fixed aux flaps jumping down about 2 min after hydraulic failure
- DECS STBY light now lights on during the LTS test
- Added EMER UP flap handle logic
- Improved TARPS
- improved image resolution
- enabled recording in external view
- added visual effects
- fixed issue with unicode characters in their path (e.g. Chinese users)
- added message if trying to use TARPS while not equipped or on the ground
- Fixed several Datalink related bugs
- Added spoiler trimming
- CAP FB2 now shows the alignment view
- Added TID Expand mode
- Fixed “stall sound” playing without power
- Fixed bugs with Autostart
- Fixed bug with Autopilot windup in Active Pause
- Speed up scrolling through the Bingo setting
- Fixed bug with Jettison sound in Active Pause
- Added Radar-Altimeter test tone
- Fixed some bugs in Computer Target A2G mode
- Fixed bug with TACAN switching to AA on cold start auto-tune
- Improved balance of wing-tanks when spawning
- Fixed bug with CADC vertical speed calculation
- Added Flap Handle Detent logic
- Fixed Desync with wheel-chocks in some situations
- Auto-tune Datalink on hot spawn
Radar
- Improved existing radar logic in several places
- Tuned radar extrapolation timeout logic
- Adjust ground spot generation for pulse mode
- Fixed a some long standing radar bugs including:
- Exploits with Pulse Gain mode
- PDSTT acquisition from track mode not using correct polars and failing
- AA Radar while in Manual Bombing Mode
- A2G gun radar ranging
- Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
- PSTT auto reacquisition
IFF
- Full implementation of IFF Transponder and Interrogator
- Added corresponding binds and clickables
- Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
- Compatible with AI aircraft based on coalition
- Supports Mission-Editor based overrides (see manual for details)
- Added Special Option “No IFF” for JESTER to treat no-response as bandit
RWR
- Add screen override mode timeout logic
- Fixed classification of helicopters
- Fixed classification of some search radars
- Fix bug where wrong RWR is assumed for some Tomcat variants
- Fixed Multicrew issues with RIOs ALR-45/50 RWR
- RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
- Improved ALR-45/50 logic
- Improve DECM audio
Lantirn
- Improved the movement and slewing rates
- Tuned tracking behavior and characteristics
- Fixed bug with incorrect distance calculation
- Fixed issue with TGT coordinates and elevation
Weapons
- Fixed weight of AIM-7E, about 30kg lighter
- Added AIM-7 INERT (counterweight for TARPS)
- Added MK-83 HD bomb
- Added dynamic LAU-7 and LAU-138 options for sidewinders
- Fixed center AIM-7E/P removing Phoenix rails
- Fixed some A/G payload misalignments
- Tuned Phoenix sound effects
- Tuned Phoenix dead-reckoning behavior
- Tweaked weight for BRU-32 racks
HB UI
- NEW: Added in-game manual:
- with “explain-me” feature, hold M while clicking anything in the cockpit
- Docs folder also contains a PDF version and Chucks Guide
- NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
- NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
- NEW: Added Virtual Browser (RCTRL+V)
- NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
- Added localization for Chinese, Korean, German
JESTER
- NEW: Added “Context Command” for intuitive interaction with JESTER
- please see the manual for details
- NEW: Added experimental “female JESTER” voice conversion option
- NEW: Added QJESTER function
- please see the manual for details
- Revived “JESTER Face” in the JESTER UI
- the “noise gain” is controlled by ICS volume
- Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
- Added JESTER Set-Command for LANTIRN zoom level
- Added option to enable subtitles for JESTER
- Improved JESTET integration with ALR-45/50 RWR (contact announcing)
- Fixed bug with A2G voice callouts
- Fixed bug in gimbal checks
- Fixed JESTER being able to spot through the cockpit
- Fixed bug with JESTER not calling out traps
- Improved JESTERs WVR switch logic
- Improved JESTER recognizing targets being dead
- Re-organized voice files across Tomcat variants to improve performance
- Improved JESTERs capabilities to track ground targets with LANTIRN
- Fixed issue with JESTER saying “ready to taxi” too early
- Added missing “he launched” voice lines
- Added missing “thats a Mirage” callouts
- List A-6 Tanker in radio list
- Improved RWR contact announcing
Iceman
- Added set commands for Iceman
- Fix issues with voice
- Fixed runaway trim
- Fixed trim issue during active-pause
- Fixed FFB issues
Inputs
- Added 831 (+60 axis) new user requested keybinds
- Added proper animations for DLC thumbwheel
- Added Trim Hat animations
- Added Gradual wheel braking bind (stronger the longer it is held down)
- Added “Selfie-Mode” binds
- Added Axis binds for JESTER Wheel selection (horizontal and vertical)
- Made VDI Screen Settings clickable
- Made Barometric Reference Pressure clickable
- Added Flap lever pull
- Fixed Cockpit Temperature Thumbwheel
- Fixed Master Arm toggle bind
- Fixed Flap keybinds
- Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
- Fixed some issues with joystick preset bindings
- Fixed broken hud day / night binds
- Fixed Launch Bar Abort switch not clickable
- Fixed Mid Compression Bypass Test switch not clickable
- Fixed VDI AWL toggle binds
- Fixed LANTIRN Video Output Toggle
- Fixed TCS Video Toggle
- Fixed Mirror adjustment not working
- Fixed Taxi Salute command through radio menu
- Fixed Red flood light inconsistency on respawn
- Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
- Made Rudder Trim clickable
- Decreased Throttle step size
- Increased gain for adjusting mirrors
- Updated Chinese localization
- Added Korean localization
Art
- NEW: Pilot models and textures
- completely new and immersive animations
- detailed animations for face (eyes, eyelashes, eyebrows, blinking)
- added hand gestures and animations
- added sunglasses
- added new oxygen mask (MBU23)
- added new helmet (HGU55)
- added female body
- NEW: Added supersonic cone effect
- NEW: Added “flexing” to all control surfaces and pylons
- NEW: Added 3D kneeboard model
- NEW: Afterburner effects
- NEW: Nozzle animations
- NEW: Engine exhaust textures and models
- Reworked airstart label and nozzle position gauge on F14B
- Changed RIO right console to include AAI panel
- Improved few panel textures
- Improved BDHI and Airspeed indicator 3d model and textures
- Fixed Glove Vanes not visible from inside the cockpit
- Fixed issues with inverted normals on ALQ Blisters
- Fixed 7-segment displays backgrounds looking odd in some situations
- Fixed rudder animation clipping vertical stabilizer
- Fixed bug with “floating string” on the RIO seat
- Fixed “red stripes” illuminating on VDI
- Fixed ALR-45/50 RIO SA-6 lamp
Liveries
- Added support for custom cockpit liveries (see Special Options)
- Updated Export A Liveries - Thank you Yae Sakura!
- Reorganized and optimized liveries for managing the multiple variants. More to come.
- Added:
- Top Gun Liveries
- VF-1 Wolfpack
- VF-114 Aaardvarks
- VF-14 Tophatters
- VF-213 Blacklions
- VF-301
- VF-32 Swordsmen
- VF-84 Jolly Rogers
Missions
- Updated missions
- Fixed issues in some quick start missions
- Reflected missions: Fix for all missions with the flap failure bug
- Updated Campaign AC100 and AC101
- Added Mission Editor Option “Refueling Probe Cover Removed”
- Improved precision handling COMM1_FREQ and COMM2_FREQ parameters
DCS: F-4E Phantom II by Heatblur Simulations
General
- Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
- Added Grease Pencil for left canopy side
- Greatly improved multicrew netload (MC performance on slow internet connections)
- Improved CPU performance in multicrew sync algorithms
- Fixed some crashes with Multicrew
- Fixed a crash on spawn
- Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
- Fixed Character Customization visual flicker in Multicrew
- Sync "Show Pilot Body" with DCS Setting
- Allow separate "Show Pilot Body" for each crewmember
- Added separate Tape Player volume to WSO (via KY-28 P-Light)
- Added "Comms Response" bind (thanks Gambit21)
- Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind
Systems
- Full IFF simulation
- See for details
- The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
- Transponder changes:
- Set M1/2/3/4 codes, your selection now matters
- M4 Reply Light (when interrogated on M4 and replying)
- M4 Unreplied Tone (when interrogated on M4 but not replying)
- M4 Light Test now tied to M4 Function Switch
- IDENT now correctly taking ~15s
- Emergency Mode (M3 7700) is now also set on Ejection
- IFF Warning Light fixed logic
- M4 codes are automatically zeroed on power-loss (IFF Warning Light)
- M4 codes are automatically inserted by Ground Crew on Repair and Rearm
- Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
- (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
- Interrogator changes:
- interrogate on M1/2/3, not just M4A/B
- Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
- Improved A2A sight calculations
- Fixed Gunpods firing on Bomb Release Button
- Fixed bug with gunsight behavior in CAGE mode for AA guns
Weapons
- Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
- Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
- See manual for details
- SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
- (thanks Weed, Smyth, Honza)
- SUU-23 and GPU-5 gun-pod tweaked weight
- SUU-23 gun-pod added shell ejection (thanks DSplayer)
- Fixed GPU-5 gun-pod smoke effect
- Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
- Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
- Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)
JESTER
- Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
- JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
- Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
- Lua-API added "Has Refuel Probe" to JESTER observations
Other
- Improved SUU-23 model and textures
- Updated Chinese bind and HB UI translations
- Added Korean bind and HB UI translations
- Updated manual
- Updated missions
DCS: AJS37 Viggen by Heatblur Simulations
General
- Fixed kneeboard related crashes on subsequent spawns
- Updated manual
Systems
- Full IFF simulation
- See manual section 3 > “Transponder & IFF” for details
- The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
- Added transponder system for Mode 3 codes (SSR)
- Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
- Added corresponding keybinds and clickables
- Improved affected models, textures and animations (e.g. the rollers and lights)
- Added Yaw trim indicator
- Show “Radio fault light” on FR22 faults
- Added F-14BU to RWR DB
Weapons
- Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
- Added hung RB-05 if trigger is un-safed and safed again without launching the missile
- Fixed excessively sensitive RB-05 guidance commands
DCS Mirage F1 by Aerges
- Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
- Added Iraq skin to the EE version.
- Fixed initialization of BF type RWR lights brightness knob.
DCS: C-101 Aviojet by AvioDev
- Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.
DCS: F-100D Super Sabre by Grinnelli Designs
General
- Fix AB fuel consumption to more closely match performance figures (lower consumption).
- Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
- Fix altimeter mode being at reset position by default
- Temporary fix floating black square on export
- Adjust IR Coefficient
Weapons
- Add Zuni Rockets - these were carried by the French Airforce.
- Add LAU-3 Rockets on inner pylons.
- Fix Strike Camera Not Saving with Ground Crew Option
External Model
- Improved LODs and base model performance
- Fixed cockpit glass texture on external
- Fixed beacon light texture
- Fixed external floodlights to point the correct direction
- Updated pylon textures (reducing size)
- Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
- Adjusted compression on numerous textures
- Corrected 01-05 normals
- Added missing Tail Skid Collision
Keybinds
- Added rocket depression axis.
- Added range sweep missing iterate bind.
- Added toggles for station select.
- Flipped air start bind values.
- Added correct DC Boost pump bind.
- Added weapon panel selector binds.
- Added HYD Selector Knob binds
DCS: JF-17 by Deka Ironwork Simulations
- Fixed: SD-10 guidance issue under some scenarios
- Overhaul: LD-10 and SEAD operations
- Display
- Support HUD/HSD new envelope
- Add TDC cursor on MFCD HSD page
- Kneeboard page lists selected EW target types
- SMS programs
- Total 4 modes: ACT, PAS, RAND, and SP
- ACT mode: suppress pre-defined radar types in pre-planned areas
- Allow to pre-select 4 EW targets
- Require to set EW target type in ME or by ground crew config panel
- Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
- Target 1~4 are bound to PP1~4, respectively
- Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
- LOFT is available due to distance information being installed.
- PAS mode
- Desired target type (RWR contact) is selected by TDC on HSD
- Require signal search and acquisition before launch
- No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
- If RWR contact is measured, L5 shows ACCU, otherwise C/A.
- Note: measuring selected RWR contact by maneuvering will come later
- RAND mode
- Search and random acquisition of probably most lethal signal ahead
- SP mode
- Remain same as before
- No need to manually search for an acquisition.
- EW CMP
- ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
- OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
- Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
- SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
- Customization
- revised infrastructure of radio/rwr/airspace (need to change filename and location)
- sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
- support EW database customization for SEAD
- Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
- Updated: add and fix some HOTAS bindings
- Updated: add F-14BU into RWR database
- Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation
- Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
- Fixed Flight Director behavior during outbound radial interception.
- Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
- Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
- Fixed VOR/TACAN command generation:
- Within 10 degrees: FD generates a 45-degree intercept command.
- Beyond 10 degrees: FD does not generate misleading steering commands.
- Fixed ILS localizer command gating:
- NAV commands are generated only within 2.5 degrees of the localizer.
- Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
- Fixed glide slope capture logic:
- GS activates only within 0.5 degrees of the glide slope.
- Confirmed one GS dot equals 0.5 degrees.
- GS capture is limited to within one dot.
- Improved GS ARM behavior:
- When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
- ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
- Prevented premature pitch commands before valid glide slope capture.
- Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits.
- Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
- Fixed incorrect pressure-to-altitude calibration.
- Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
- Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
- Altimeter initialization now follows mission pressure at spawn.
- Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
- Improved instrument behavior across cold start, ground start, and air start scenarios.
- Added functional IR seeker behavior for heat-source acquisition.
- Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
- Added seeker audio state modulation:
- Low tone: seeker active, no heat source detected.
- Medium tone: heat source detected.
- High tone: target locked with seeker uncaged.
- Nose Wheel Steering command behavior updated:
- On ground: toggles NWS as before.
- In flight: used for Sidewinder cage/uncage.
- Fixed random DCS crash while flying the MB-339A/PAN
- Fixed crash due to special characters within the Windows Username
- Fixed crash when aircraft spawn in Multiplayer
- Fixed MB-339 hangs at mission start
- Fixed too sensitive roll trim
- Fixed after ejecting one of the pilots, the second one cannot eject
- Fixed after ejection the aircraft turns into a drone
- Fixed VOIP does not show any radio
- Improved gunsight brightness.
- User Manual: added Air-to-Air missile capability description.
DCS: F4U-1D by Magnitude 3 LLC
- Decreased instruments vibrations (both pitot system and engine related)
- Decreased view shake
- Reimplemented tail wheel swing
- If unloaded - it will center
- If no apparent force is acting - it will tend to keep last position
- If locked outside center position, it will lock only when it gets near center position
- Corrected side friction factor for the main tires
- Increased opening for cowl slats and oil radiator slats on hot start / air start
- Fixed collision shell names.
- Adjusted arrestor hook angle.
- Removed Arg 114 from a few bort numbers
DCS: MiG-21bis by Magnitude 3 LLC
- Fixed "radar range bars go beyond the edge of the screen"
- Fixed "radar sees ‘late activated’ units before activation"
- Removed SAU logging in "SAU autopilot overwrites DCS log"
- Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press
Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP
DCS: Christen Eagle II by Magnitude 3 LLC
- Fixed propeller pitch oscillation with stopped engine
DCS: Afghanistan Map by Eagle Dynamics
New:
- Added Forward Operating Base (FOB) Masum Ghar
- Added Forward Operating Base (FOB) Pasab
- Added Forward Operating Base (FOB) Howz-e-Madad
- Added unique Fort Gardez
- Added Zaranj airfield
- Added unique object Biland Schloss in Kabul
- Added flag at Wazir Akbar Khan in Kabul
Improved:
- Khost Airfield - added helicopter parking slots to fit CH-47
- Khost Airfield - added parking slots to fit C-130
- Khost Airfield - improved airfield scene
- Khost Airfield - improved ground textures
- Tarinkot Airfield - added more parking slots
- Tarinkot Airfield - added parking slots to fit C-130
- Bamyan Airfield - improved runway slopes.
- Bamyan Airfield - Improved ground surface near airfield
- Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
- Ghazni Heliport - improved taxiways for better AI movement
- Camp Bastion - improved taxiways for better AI movement
- Herat - improved taxiways for better AI movement
- Herat - improved airfield ramp textures
- Herat - improved airfield scene
- Sharana - improved surface textures to remove grass from aircrafts move
- Bagram - improved taxiways for better AI movement
- Bagram - improved scene near Mike ramp
- Kandahar - improved taxiways for better AI movement
- Kandahar - improved airfield scene
- Shindand - overhaul of the airfield scene and area around
- Shindand - improved ramp textures
- Shindand - added parking slots to fit C-130
- Jalalabad - added parking slots to fit C-130
- Tarinkot - improved airfield scene
- Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
- Improved terrain where Operation Medusa was carried out
- Added helipad in Daoud Khan Military Hospital in Kabul
- COP Deysie - improved terrain surface
- FOB Thunder - improved terrain surface
- Adjusted terrain objects life parameter for better damage distribution from explosions
- Reduced fire time and intensity on multiple objects.
- Removed fire from multiple objects when destroyed.
- Increased amount of civil traffic across whole terrain
Fixed:
- Fixed chunk of roads are on the map but missing in terrain
- Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
- Fixed rivers near Tarinkot airfield
- Fixed TACAN placement on Kandahar
- Fixed issues on some fields and towns textures
- Fixed errors in the names of towns and cities on the map
- Fixed lots of areas with objects and trees on mountains and sharp slopes
- Fixed multiple issues where powerlines were placed on roads
- Fixed incorrect placement of objects near Jalalabad airfield
DCS: Iraq Map by Eagle Dynamics
- Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
- Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams with unique 3D models
- Added road signs, stone and iron curbs
- Added small stones to the dirt roads
- Added more vehicle routes
- Added trains
- Added unique scenes around Erbil International Airport
- Added lights to Bashur Airport and Al-Salam Airbase
- Added signs to Al-Salam Airbase
- Fixed several vector data errors
- Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
- Improved nighttime textures and lights
- Improved clipmap noises
- Improved clipmaps (especially in areas with dams) + more high-resolution ones
- Improved clipmaps around many airfields
- Grooves and forests tile removed
DCS: Kola map by Orbx
New:
- Added Tromso Airfield
Fixed:
- Severmorsk-3 - fixed large aircraft movement issues
- Severomorsk-3 - reduced parking slot H22 from 34m to 23m
- Severomorsk-3 - widened taxiway for 61m
- Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
- Vidsel - fixed planes crashing into trees
- Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
- Hemavan - fixed errors
- Rovanemi - updated traffic routes
- Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
- Evvenes - adjusted AI route logic
- Evvenes - reduced parking slot 21 from 52m to 41m
- Kirkenes - adjusted airfield tower lights
- Kirkenes - moved one fuel depot to a different location on the airfield
- Kirkenes - reduced stand Y25 from 50m to 40m
- Kirkenes - adjusted F01 and E01 slots
- Lakselv - adjusted CIV* slots for AI routing
- Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
- Tromso - moved warehouses to different location within the airfield
- Kallax - moved fighter parking slots a tad to allow for AI routing
- Kallax - resized parking slot 101 from 40m to 24m
- Luostari Pechenga - reduced parking slot H22 from 34m to 23m
- Kilpyavr - reduced parking slot H01 from 34m to 23m
- Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
- Kilpyavr - reduced parking slots H01 from 23m to 17m
- Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
- Ivalo - changed 32m slots to 23m slots to avoid collisions
- Fixed missing road sections which caused massive detour for AI
- Fixed some areas of the winter textures around trees
DCS: Syria Map by Ugra Media
Fixed:
- Removed identification marks from aircrafts in Konya
Campaigns
DCS: Mi-24P Outpost Campaign by Stone Sky
- Mission 15. The Il-96 now performs correct landing and taxiing.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
- M2 - Fixed incorrect TACAN channel in KB
- M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs
- M7 - Fixed possible trigger issue with end of first fight
- M8 - Fixed issue with mission not flowing on reattack
DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations
- A-10C2 liveries updated with green flightsuit
- Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone
- Mission 8 - Added failsafe trigger
DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
- Mission 0. Kneeboards and mission brief document tweaked
- Missions 2-8. Kneeboards and mission brief documents tweaked
- Master Briefing and Viper Inflight Guide. File sizes reduced
A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions
- Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.
- Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.
- Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.
- Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.
- Mission A-10C II - AAT10 - Practice AG Missile Employment. Added NVGs to the loadout.
- Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.
DCS: A-10C II Outpost Campaign by Stone Sky
- Mission 3. The lead did not drop two different bombs on the first target - fixed.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- Mission 02 - Pig-2 wingman not attacking. Work In Progress.
- Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.
- Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.
A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
- Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.
- Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.
DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations
- Mission 2 - Re-attack trigger tweaked for clarity & consistency
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
- All missions - Added DTC
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
- All missions updated with Data Transfer Cartridge (DTC) - load after start-up via
MUMI/MORE pages
- All missions updated weapon fuze settings
- M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25
DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon
- M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck.
- M08: updated mission to make sure that Red lands in Haifa.
DCS: F/A-18C Raven One by Baltic Dragon
- M07: fixed issue with mission not progressing after Psycho drops her bombs
F-14B(U) - Heatblur F-14 Tomcat Manual released
f14.manuals.heatblur.seWe did it! Tacview 2 now natively displays the actual DCS World F10 map.
DCS: MB-339 - Binocular Feature - Early Development Preview
Following some recent and very positive interactions on
Reddit’s Hoggit, a few users suggested that a binocular-style feature could be a nice addition to the DCS: MB-339, especially for Cold War scenarios and FAC-related roles.
We liked the idea, so we decided to run some early experiments — and the initial results have been quite promising.
Attached is a screenshot from our current tests. Of course, this is still at a very early stage: the lens effect is preliminary, and what is shown in the screenshot does not represent the final feature.
This is not a major feature, and it does not require an excessive amount of development resources, but we believe it can still add further value and versatility to the module, especially in those mission profiles where visual spotting plays an important role.
In parallel, bug fixing continues as usual. We have already closed the patch that will be distributed with the next DCS update, and we are confident that future releases will also bring additional key bindings and quality-of-life improvements.
More details will come as development progresses.
Theoretical DCS B-52 multi crew module early access first day experience
I have become one with the AWACS!!!!
Sadly the replay didn't clip like this