▲ 47 r/DCSExposed+2 crossposts

2026/09/30 - 2.9.30.28536 Change log

Added the Wags Tribute livery for F-16C and F/A-18C. Available now in Instant Actions.

DCS World

AI AIrcraft

AI Ground units

3D Models

  • FLIR textures have been added for the GAZ-66, KAMAZ, and ZIL-131 civilian trucks.

Weapons

Cargo

  • Added additional checks for airfield cargo load items interface to prevent some gameplay exploits

Data Transfer cartridge

  • Fixed: F/A-18C SA Page no longer shows mission known SAM site icons and threat rings when preload is unchecked.
  • Fixed: F/A-18C RWR displaying AH-64D BLK.II as “U”.
  • Fixed: F-16C RWR not displaying AH-64D BLK.II.
  • Fixed: Added units to DTC databases.
    • P-14 Tall King
    • SPAAA PGZ-09
    • Type 021-1 Missile Boat
  • Fixed: P-14 Tall King default Program setting on CMDS tab set to NONE.
  • Fixed: AH-64 MAP cards displayed as "?" on DTU sub-page.

Voice Chat

  • Fixed. Incorrect numbering of extra dynamic radios
  • Fixed. Incorrect On/Off status indication during first spawn on FW-190A-8
  • Fixed. Controlling logic of dynamic radios. Please check and set the proper set of hotkeys in the Options VoiceChat Controls panel.

Mission Editor

Interface

Scripting

  • Coalition change and aircraft Slot change events are corrected
  • Added new export parameters:
    • local  seat_number = LoGetPlayerSeat()  -- get active player seat number for multicrew  aircraft (starting with 0), requires ownship export allowed
    • local acceleration_factor = LoGetModelTimeAcceleration() – return current model time acceleration factor
    • local netrunning  = LoGetNetIsRunning()  -- return true if session is running in multiplayer mode
    • local istrack     = LoGetTrackIsReading() – return true in session is actually track replay 
    • local fmmaster = LoGetFMData().master – get FM data  added flag that player is actually in control of flight model for multiplayer  multicrew sessions, requires ownship export allowed

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Livery Indian Air Force: gray-blue, greenish-gray.
  • Refined the details CL tank.
  • Fixed: Caution Light Broken.
  • Fixed: The Passive Resistance Setting and DLZ/Launch Authorization Failure.
  • Added Instant Action Missions: Afghanistan.
  • Added Fulcrum Instant Action Missions: Syria.
  • Added Instant Action Missions: Persian Gulf.

DCS: F-16C Viper by Eagle Dynamics

  • Added the Matthew “Wags” Wagner Tribute “Forever Aloft” skins by IrishFatty.
  • Fixed: Navigation system shows aircraft 150 NM away several moments after mission start.
  • Fixed: Tu-95MS [CH] not being processed according to ROE tab Sovereignty setting.
  • Fixed: Helicopters removed from NCTR.

DCS: F/A-18C by Eagle Dynamics

  • Added the Matthew “Wags” Wagner Tribute “Legends Never Land” skins by IrishFatty.
  • Fixed: Afterburner doesn't engage after salute in catapult launch.
  • Fixed: Helicopters removed from NCTR.

DCS: AH-64D by Eagle Dynamics

  • Fixed: AI CPG crash.
  • Fixed: Disabling George AI in Mission Editor will now disable voice messages during flight.
  • Fixed: Updated George AI CPG unit reporting names (EN and RU localization).
  • Fixed: When spawning hot, QNH is now set automatically on the FLT SET sub-page instead of just standby altimeter.
  • Fixed: "ACCUM OIL PRES LO" displayed incorrectly, accumulator refilled too slowly.

DCS: Mi-24P Hind by Eagle Dynamics

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Crash when trying to join a server with a destroyed aircraft carrier.

DCS: NS430 by Eagle Dynamics

  • Fixed. Noticeable white edges on the display during night flight

DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Glide slope pointer sometimes not working
  • Fixed: HDG and CRS axis not working
  • Fixed: external fuel tanks not refilled during refuel
  • Fixed: inverted master arm polarity after landing

DCS JF-17 by Deka Ironwork Simulations

  • Adjusted landing gear suspension for WOW.
  • Fixed RWR contact clip on HSD
  • Removed cockpit model file and option of performance

DCS Mirage F1 by Aerges

  • Fixed CLB4 having the wrong pylon assigned (this was already fixed in the previous version).

DCS: F-14 B(U) Tomcat by Heatblur Simulations

General

  • Fixed various DTC loading issues
  • Fixed various multi-crew sync problems
  • Fixed Polaroid and TARPS problems with special symbols (e.g. chinese) in user-names
  • Various CPU performance improvements
  • Added Plane-Captain submenu to Jester UI on ground; includes Air, Power and Wheel Chocks

Systems

  • Tuned Lantirn point-track logic in high clutter situations
  • Fixed Canopy Lights not turning off when ALR-67 is turned off
  • Fixed various TACAN related bugs
  • Fixed FTI not working properly in multicrew
  • TARPS
    • Added more feedback messages (top right corner)
    • Fixed Pilot Store Release Button not operating TARPS when ECA is mounted
    • Added Special Option to disable automatic unit marking

Jester

  • Added Special Option “Jester context cursor vertical offset (degrees)”, tuned behavior for vertical context action cursor movement
  • Increased context action zones on PTID
  • Fixed problems with Jester treating targets as hostile in some situations with no clear IFF interrogation results

A-6E AI

  • Updated Lighting for LODs

Other

  • Updated missions
  • Updated Chinese and Korean translations
  • Updated Manual (english and chinese, PDF, in-game manual)

DCS: F-14 A/B Tomcat by Heatblur Simulations

General

  • Fixed various multi-crew sync problems
  • Fixed TARPS problems with special symbols (e.g. chinese) in user-names
  • Added Plane-Captain submenu to Jester UI on ground; includes Air, Power and Wheel Chocks

Systems

  • Tuned Lantirn point-track logic in high clutter situations
  • Fixed Canopy Lights not turning off when ALR-67 is turned off
  • Fixed various TACAN related bugs
  • TARPS
    • Added more feedback messages (top right corner)
    • Fixed Pilot Store Release Button not operating TARPS when ECA is mounted
    • Added Special Option to disable automatic unit marking

Jester

  • Jester now turns on his TACAN during startup
  • Added Special Option “Jester context cursor vertical offset (degrees)”, tuned behavior for vertical context action cursor movement
  • Fixed problems with Jester treating targets as hostile in some situations with no clear IFF interrogation results

A-6E AI

  • Updated Lighting for LODs

Other

  • Updated missions
  • Updated Chinese and Korean translations
  • Updated Manual (english and chinese, PDF, in-game manual)

DCS: F-4E Phantom II by Heatblur Simulations

General

  • Fixed windforce sound playing on repeat for many users
  • Smoothed windforce sounds
  • Fixed Korean translations for Jester Wheel and Dialog

Included in recent hotfix

  • Fixed issue with AVTR not recording ("0 KB bug")
  • Fixed bug with test-rotate-lamps shining after being used once
  • Fixed issue with button-clicks sometimes not being recognized if clicked very fast
  • Fixed visor tint being applied when the helmet is still on the canopy rim
  • Fixed TACAN related CTD
  • Updated Manual (EN, CN)
  • Added Korean localization (binds, HB UI)

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Radar ranging mode now triggers lock warning on others RWR
  • Fixed radar related crashes
  • Updated manual

Campaigns

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 3: A little fine-tuning to prevent the flight lead from stalling after refueling and crashing to the ground later in the mission
  • Mission 8: Safeguard to prevent flight lead from killing the wrong tank. Fixed DCS crash when loading the afterword scene.

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • M1 - DTC Error - fixed. Missing trigger zones post Aug update - fixed.
  • M4a - Fixed incorrect Knife Rejoin and RTB Steerpoints. Added auto DTC upload.
  • M7 - UNCONTROLLED box unchecked post Aug update, messing up taxi sequence - fixed
  • M14 - Skin update for Hedge
  • All - Skin update to include Hedge getting his own decal’d jet
  • All - DTC update to include Geo Lines for area points, ROE and DEST points
  • All missions - updated to remove possible issue with Runway Line Up task

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All Missions: Tanker escort flight engagement radius adjusted to prevent engaging enemy flights too far from the tanker

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • ALL missions involving CH-47 – Swapped to new version of Chinook due to issues

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Sidewinder rail fixes
  • Skin fixes with the correct helmet and mask

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Sidewinder rail fixes
  • Skin fixes with the correct helmet and mask

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • Skin fixes with the correct helmet and mask
  • Mission 3: automatic tanker comm fixes
  • Mission 4: unpause fixed
  • Mission 7-8: hit detection safety added
  • Mission 9: cleared up elevator 1 to help with relaunches

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Bandit engagement safeguards
  • Mission 7 kneeboard and doc fixes
  • AI runway lineup feature removed

DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims.

  • Mission 4 - Fixed carrier lighting if a case 3 recovery is performed

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 12: F-14B(U) AN/ARC-182 preset for tanker fixed

DCS: F/A-18C: Raven One: Dominant Fury by Baltic Dragon

  • All missions: added DTC functionality to player's flight
  • M01: adjusted takeoff time from deck for AI flights; updated all prompts to be better visible at nights; fixed wrong voiceover; updated VO clarity for Akrotiri; added bingo call that would immediately make the player divert.
  • M04: fixed rare issue where aircraft would get stuck on deck before takeoff.
  • M05: disabled 1MC calls at mission start
  • M12: fixed issue with enemy ship being destroyed early in the mission
  • M13: fixed issue with one of enemy Su-27 fights being immortal
  • M14: fixed problem with Clementine 23 staying in place after picking up the downed pilot

DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions

  • All Missions: Fixed typos in kneeboard pages 
  • M02/M12: adjusted destruction criteria for first targets 
  • M05/M14: updated feetwet instruction to check in with Strike on PRI channel 3 
  • M10: fixed DTC upload

 

DCS: F/A-18C: Raven One by Baltic Dragon 

  • All missions: added DTC data (comms, settings, SA page, HARM) 
  • All missions: updated prompts and messages for the player to ones similar to Dominant Fury
  • M03: fixed issues with Smoke not engaging some targets, especially the insurgent UAZ; updated the AAR parts; updated both shorter versions of missions; added some VOs for Smoke
  • M10: fixed issues with some prompts staying on screen

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Mission 3: Iranian F4’s crashing on landing fixed

DCS: F/A-18C Operation Green Line by Badger633 

  • Missions 7, 8 ,9 , 11 and 12: SAM vehicles off gradient due to updates, fixed

 

DCS: MAD AH-64D Campaign by Stone Sky

  • All Missions. DTC has been added.
  • All Missions. AI aircraft flight triggers have been adjusted.

DCS: AH-64D Outpost Campaign by Stone Sky

  • All Missions. DTC has been added.
  • Mission 2. Landing triggers have been adjusted for altitude.
  • Mission 7. The landing zone has been adjusted.
  • Mission 13. The Knife landing zone has been adjusted. The mission has been restored.

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All Missions. Landing triggers and flight altitudes for all AI aircraft have been adjusted.
  • All Missions. Gazelle and Mi-8 liveries have been fixed.
  • Mission 5. A critical taxiing bug affecting the Il-76 and An-26 has been fixed. The mission has been restored.
  • Mission 15. Helicopter formation spacing and interval during the parade have been corrected.

DCS: A-10C II Outpost Part II Campaign by Stone Sky

  • All Missions. AI aircraft flight triggers have been adjusted.
  • Mission 5. Russian subtitles have been removed from the English localization.
  • Mission 10. ATIS radio audio has been restored.
reddit.com
u/HC_Official — 15 days ago
▲ 64 r/floggit+1 crossposts

How to add even more frustration and confusion to everyone 101, lesson 2

u/HC_Official — 24 days ago
▲ 64 r/DCSExposed+2 crossposts

2026/08/27 DCS change log 2.9.29.27278

New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns

DCS Core

Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.

  • Fixed Crash related to missions with disembark set from start
  • Fixed Crash connected to radio settings in some cases
  • Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
  • Fixed stutters that happen during takeoff and landing in some cases
  • Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions

AI Aircraft

  • New lowest AI skill level “Cadet” added for AI aircraft
  • Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
  • Fixed. Helicopters AI does not check if the landing zone is clear.
  • Fixed. Wingman echelon left/right commands switched after a tactical turn.
  • Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
  • Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
  • Fixed. AI issues with following leader during Toss attack with rockets
  • Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
  • Fixed. AI helicopters struggle to land in proximity to tall buildings.
  • Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
  • Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
  • Fixed. B-1B loadout discrepancies for GBU-38 amount
  • Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
  • Evolved airborne target attack trajectory: 
    • If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. 
    • If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
  • Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
    • to create more realistic aircraft movement patterns at the airfield.
    • to improve the placement of aircraft parking spaces at airfields.
    • to reduce the number of aircraft collisions and congestion at airfields.
    • to reduce the time required to create an airfield.
    • to increase the number of parking spaces for large aircraft at airfields.

Quick Action Generator

  • Added F-100D to the Quick Action Generator.

Mission State Save

  • Fixed. In Some cases groups options are not saved

Controls input

  • Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
  • Fixed. Input creates axis assignment for device by default even if device does not have that axis

Graphics

  • Fixed. HUD symbology artifacts on AMD GPUs
  • Fixed. Vapor particle shadow missing
  • Improved. Fog condition effect on laser weapons and designators

Dynamic spawn

User interface

  • Made text during coalition password input hidden

 

AI Ground units

  • RSBN car / GCI - added information to F10 map view
  • Fixed. Radio Jammer asset effect (WIP)
  • Added trailers 
    • Trailer ATZ-60 for tractor MAZ-7410, 
    • trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.

In ME, use the task to attach/detach a trailer.

Current Hill Assets Pack

  • Added M1296 IFV
  •  Added SLT-50 Tractor
  •  Added SLT-50 Trailer
  •  Added HX77 Truck
  •  Added BMP-3 IFV (replaces the old model)
  •  Added BMP-3 ERA IFV
  •  Added ZA-SpN Titan MRAP
  •  Added HX81 Tractor
  • Fixed Pantsir-S1 not launching at targets below horizon
  • Fixed IRIS-T SLM not launching at targets below horizon
  • Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
  • Removed Pantsir-S1 CA missile player control
  • Removed Project 22160 with Tor M2KM CA missile player control
  • Removed Tor M2 CA missile player control

 

Weapons

  • CBU-105. Corrected aiming data.
  • ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
  • ARM Kh-25MP/MPU. Loft trajectory shape is corrected. 
  • Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
  • Kh-25 missiles. Added 1 sec control delay for safety departure.
  • AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
  • AIM-7M/MH. Ensured fuze arming in ECM environment.
  • 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
  • R-33. Readjusted drag and L/D ratio.
  • LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance.
  • Added a new 3D model of the LAU-88 launcher.
  • ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
    • Added 3 degree deadzone to autopilot to further increase steering losses
    • Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
    • Forwarded all changes from AGM-45A to AGM-45B
    • Added AGM-45B loadouts for LAU-34 rail
  • SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
  • Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
  • Fixed. CTD when launching AGM-88C in some cases.

Data Transfer cartridge

Added for AH-64D:

  • MISSION 1/MISSION 2 Partitions.
    • Waypoint/Hazard (WPTHZ) points 01-50.
    • Control Measure (CTRLM) points 51-99.
    • Target/Threat (TGT/THRT) points 01-50.
    • 15 Battlefield Lines (LINES).
    • 12 Engagement Areas (AREAS).
    • 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
    • 10 ADF Presets.
    • 10 Routes.
  • RADIOS Partition.
  • PRESETS Partition.
    • 10 COM presets.
    • 10 MPS Text messages.
  • WEAPONS/SIGHTS Partition.
    • Missile channels and Pilot/CPG weapon settings.
    • Laser settings/codes.
  • MISCELLANEOUS Partition.
    • ASE settings and chaff/flare programs.
    • RLWR threat table.
    • PERF data.

Added for F-16C:

Fixed:

  • F/A-18C - SA page updated without MUMI/LOAD.
  • F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
  • F-16C DTC VIP/VRP will not shift relative position if reassigned.
  • F-16 DTC Multiple in multiplayer loads only first DTC.
  • DTC not included in replay.

DCS: AH-64D by Eagle Dynamics

Added:

  • Verbal threat warnings to George AI Pilot and AI CPG.
  • Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
  • Ability for George AI Pilot to enter a holding pattern around a specified location.
  • Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
  • Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
  • Ability for George AI Pilot to engage close-range targets with 30mm gun.
  • Special Option to prevent George AI Pilot from taking control of the gun from the player.
  • George AI Pilot TAKE OFF multi-functional command when landed.
  • Additional George AI Pilot voice files for new features.
  • DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
  • TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.

Improved:

  • George AI Pilot altitude management and climb/descent behavior.
  • George AI Pilot turn behavior.
  • Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
  • Increase resolution of George AI CPG target list elements.
  • Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)

Fixed:

  • Fixed: Human CPG head position desync in MP.
  • Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
  • Fixed: George AI Pilot should not action gun if out of ammo.
  • Fixed: Unable to slew TADS from IAT primary track.
  • Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
  • Fixed: PERF page not updating in opposite crewstation.
  • Fixed: ADF presets not displaying full frequency value.
  • Fixed: Training Mission 10 - George is not taking controls
  • Fixed: Maximum number of points in a Route increased from 25 to 99.

DCS: F-16C Viper by Eagle Dynamics

Improved: 

  • FCR/TNDL Air Track symbol behavior.
    • Search Targets no longer correlated to offboard air tracks supplied by datalink.
    • Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
    • ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
    • FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
  • FCR Track While Scan (TWS) target behavior.
    • TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
    • Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
  • Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)

Fixed: 

  • Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
  • VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
  • SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
  • Jammer Burnthrough ranges.
  • Error if starts mission with HARMs onboard.
  • TV/IR Guided A2G weapons guiding through fog.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Engine flame at engine start up.
  • Added Livery 773th Fighter Aviation Regiment.
  • Added Livery Ukrainian Air Force: light grey, blue.
  • Added carbon deposits to the gun's flame arrester.
  • Updated IRST cover.
  • Removed the artifact on the right tail.
  • The shape of the stabilizer axis fairing has been adjusted.
  • Fixed: GCI. Radar will lose lock if set to ILLUM.
  • Fixed: Training mission Radar and SARH stuck at TDC section.
  • Fixed: Gun Ammo Types.
  • Fixed: Desired Course set knob control.
  • Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
  • Fixed: VR Visor has too much glare.
  • Fixed: Time/range scale in the bombing mode with English HUD.
  • Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
  • Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
  • Fixed: Flashlight doesn't work.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
  • Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.

DCS: CH-47F by Eagle Dynamics

  • Added. Hook release switch to cyclic grip controls category.
  • Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved. Petrovich AI interface visual formatting for targets list
  • Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Engines take a very long time to stop when cut off pulled

DCS: NS430 by Eagle Dynamics

  • Added. Radio functionality (WIP)

DCS JF-17 by Deka Ironwork Simulations

  • Expand to 4 airspace
    • airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
    • Customization lua: support customized color for airspace line (see sample)
    • F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
  • Adjusted: cockpit warning light visual effect (i.e. brightness etc)
  • Added: Landing gear down indication on HUD FPM
  • Fixed: all airspace from ME are drawn as closed polygon on HSD
  • Fixed: sun visor object under FOV zoom in/out
  • Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)

DCS C-130J by Airplane Simulation Company

  • Added: Keybinds for HDD brightness increase/decrease
  • Fixed: Excessive differential pressure doesn't cause safety valve to open
  • Fixed: Crash when using offset aim forward in computer cursor mode
  • Fixed: Troop doors can be opened when pressurized
  • Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
  • Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
  • Fixed: RWR panel lights remain illuminated when AC power is lost

 

DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations

AHR/GPS:

  • Fixed: Al-Assad Airport incorrectly displayed as Latakia.
  • Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
  • Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
  • Fixed: GPS waypoint arrow displays true bearings.
  • Improved ADI needles behaviour.
  • Fixed autogenerated datacard wrongly populates the CDU data
  • Fixed AHR/GPS shows wrong bearing

RADIO:

  • COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
  • Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
  • Improved radio/PTT integration.
  • Synchronized front/rear radios and added safe handling for missing mission frequency presets.

Flight Model & Environment:

  • Fixed: Corrected icing rate computation for more realistic ice accumulation.
  • Improved: Canopy surface temperature simulation.
  • Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
  • Corrected engine startup logic.

Electrical System:

  • Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
    • Every electrical consumer now draws its actual current according to the associated circuit breaker.
    • Generator load sharing has been redesigned to match the real MB-339 electrical system.
    • Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
    • Improved battery charge and discharge simulation.
    • Fixed battery overheating ("hot battery") condition.
  • Added: New circuit breakers.

General:

  • Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
  • Added: New keybindings for recently introduced cockpit functions.
  • Change: New external F4 camera view.
  • Corrected mouse direction for two-position cockpit switches:
    •  Left click moves UP/forward.
    •  Right click moves DOWN/back.
    •  End positions no longer wrap or toggle in the opposite direction.
  • Fixed: Track desync
  • Added new cockpit animations.
  • Fixed rotary action while performing a clickable action.
  • Fixed: ELT self-test can be activated without electrical power.

Weapons:

  • Added: AIM-9B Sidewinder capability.
  • Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.

DCS: F-4E Phantom II by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Added 3D Kneeboard (on the pilot model)
  • Added full video recording to the AVTR (instead of making individual pictures only)
  • Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)

Weapons

  • Added AGM-45B (Shrike B) (thanks DSplayer)
  • Migration for existing missions with old SUU-23 pods (thanks DSplayer)

JESTER

  • Added temp bind “Jester Command: Suggest Radar Receiver Gain”
    • allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
    • this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
  • Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
  • Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
  • Fixed missing voice for “SaySpeed” calls
  • Fixed bug with bind “Jester Command: BST-WIDE” not working

Other

  • Added Korean translations for binds and HB UI (thank you Wolff!) 
  • Updated missions
  • Jester LUA Api: Added support for Jester Subtitles
    • Subtitle.ShowText(text, duration, showPortrait)
    • Subtitle.ShowFor(text)

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed a crash with the Kneeboard
  • Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
  • Improved handling of faulty RB-05 when de-selecting

DCS: F-14 A/B Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • Fixed glove vanes not visible from inside the cockpit
  • F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
  • Adjusted colors of TAN and BLUE Flight Suits
  • F-14A Early: Replaced VF-111 Livery - Thank you Flash!

Other

  • Updated Chinese localization
  • Updated missions

DCS: F-14 B(U) Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook
  • Fixed “HUD Mode Day/Night Toggle” bind not working
  • Added binds for “Baro Pressure Set”

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • VF-101 Demo Helmets added to AD107
  • Adjusted colors of TAN and BLUE Flight Suits
  • VF-32 Heritage Livery added - Thank you Yae!

Other

  • Updated Chinese localization
  • Updated missions
  • Removed leftover bind “Filmmaker Tools”
  • Removed binds for VHS (the feature is WIP)

Campaigns

DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations

  • All Missions: Player can choose to fly F-14B(U) or F-14B

DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims

  • All missions - Added new DTC features
  • Mission 11 - Fixed rare bug that stops drone boat ID progressing

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M8 - Fixed incorrect knife despawn/respawn

 

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added DTC

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: Added separate campaign option for F-14B(U)

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Unit placement revision due to topography changes
  • ALQ-126 blisters added to all skins

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Automatic built-in radio calls by the RIO for carrier ops and AAR
  • Panel Checks added while RTB from combat missions
  • Minor trigger fixes and tweaks for a smoother experience
  • Skin updates
  • New UI Backgrounds
  • Doc updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Unit placement revision due to topography changes
  • DTC updates with new features

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mission 4: auto cargo call added

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Kneeboard and doc fixes

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions 

  • M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout

 

DCS: F/A-18C: Raven One Campaign by Baltic Dragon 

  • M01: Fixed issue with mission not progressing after checking with Strike. 
  • M05: Added note to the briefing that player should only use guns during the dogfight.

 

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
  • M8 - Fixed incorrect knife despawn/respawn

 

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass.

 

u/HC_Official — 2 months ago
▲ 41 r/hotas+3 crossposts

Joystick Diagrams 2.3.0 - BMS, ED support and integrated plugin store with linux support

Joystick Diagrams 2.3.0

What is Joystick Diagrams?

This tool auto creates viewable/printable diagrams of your joystick binds directly from your games/tools with cross integration between them with an open API for extensibility to do whatever you like.

Changelog

  • Now supports Falcon BMS, thanks to community plugin creator Crash331 (Any issues reach out on Discord to dedicated channel - https://discord.gg/MpmmCm7stf)
  • Now supports Elite Dangerous, thanks to community plugin creator DiscountDarcy
  • Fixed bug with OpenKneeBoard path setting for DCS
  • All plugins are now full unpackaged with the tool, users will be prompted to install what they need vs having all plugins all the time (Your settings should be saved)
  • All plugins can be independently updated and users will be told when updates are available, this means bug fixes will not require a full update. The main tool is now referred to as Joystick Diagrams Engine
  • Users can browse the plugin store from within the app
  • Modifiers can be exported as part of main bind without template needing explicit _MODIFIERS keys (Off by default - Turn on in options)
  • Discord device templates are now synced with the website, to give better view of what coverage we have (https://www.joystick-diagrams.com/templates/#community-templates)
  • Linux Tarball package is now available as part of build (Website will be updated in future - Download direct from https://github.com/Rexeh/joystick-diagrams/releases/latest)
  • Portable version for Windows is back although installer is recommended - (Website will be updated in future - Download direct from https://github.com/Rexeh/joystick-diagrams/releases/latest)

Current Game/Tool Support

As of this release we cover

  • DCS World + OpenKneeboard Integration
  • Joystick Gremlin (Legacy Version)
  • Elite Dangerous
  • FS2020
  • IL2 Sturmovik
  • Star Citizen
  • Falcon BMS

Helping out

Plugins

Now we have a full plugin system, it really is easy to create new functionality or integrations, even if you're leveraging AI to do so - Read more at https://www.joystick-diagrams.com/developers/

Templates

Supporting new hardware is only as good as people with the hardware being able to create templates for others to use, this is always the most valuable contribution you can make!

Moza have sent me their entire product pack, but I need help converting these into templates for the community - If you're interested please reach out!

We have a dedicated page for understanding how to create them - https://www.joystick-diagrams.com/templates/custom/

HAPPY FLYING!

reddit.com
u/HC_Official — 2 months ago

Weekly Thread 2026/08/10 - Questions on DCS, PC's, Flight equip, modules, mods, go in here

Post your "what Module to buy", "Will my PC run DCS", "What flight gear should I buy", "how to use mods", "What PC parts should I buy", in this thread please, posting these things outside of this thread will get your post removed. This is an attempt to keep the same questions from being spammed all over the sub multiple times per day in one thread

ED vs RAZBAM Internal Zoom call leak - 4 Videos

Part 1 - https://www.reddit.com/r/DCSExposed/comments/1njkhdq/ed_vs_razbam_internal_zoom_call_leak_part_1/

Part 2 - https://www.reddit.com/r/DCSExposed/comments/1njmkat/ed_vs_razbam_internal_zoom_call_leak_part_2/

Part 3 - https://www.reddit.com/r/DCSExposed/comments/1njmldt/ed_vs_razbam_internal_zoom_call_leak_part_3/

Part 4 - https://www.reddit.com/r/DCSExposed/comments/1njmlwp/ed_vs_razbam_internal_zoom_call_leak_part_4/

Tech help - when asking for help post your full PC Specs & %UserProfile%\Saved Games\DCS\Logs\dcs.log file (upload file to pastebin and link it to your post)

Clans recruiting - Please post the time zone you operate when making a recruitment post

How to install DCS Mods properly -> https://forum.dcs.world/topic/161706-how-to-correctly-install-your-mods/

Looking for someone to fly with? r/WingmanFinder

Need a someone to teach you how to fly? https://discord.gg/takeflightdcs or https://discord.gg/vwa

What flight stick should I get ? - https://reddit.com/r/hotas/comments/ilohod/considering_your_first_hotas_read_me/

Great guide for DCS - https://github.com/DaKerboul/awesome-dcs-world

DCS Beginners Guide -> https://www.digitalcombatsimulator.com/en/files/3326416/

Modules De-activated issues...

Current most common reason for this is anti virus software quarantining some DCS files, this seems to be happening a lot lately add DCS installation folder to your anti virus exception list.

To fix, add the effected files OR the entire DCS installation folder (riskier) to your anti virus exception list

Then run a DCS repair to resot re the effected files

It works like this

When you start DCS, your PC has to connect to ED's master server to request permission to run the software you spent your hard earned coin on.

IF either you cannot connect to master server OR master server has yet again fallen on it ass ... then you cannot play the software you rented

It was pointed out at the time by myself and many others a system designed with a single point of failure .... was a stupidly bad idea and would cause legit customers issues ........ which is what happens For some reason master server seems to be falling over regularly ...... especially on patch days.

Also check your PC date and time are correct.

How to backup/transfer config/keybindings

go to %UserProfile%\saved games\dcs\

Copy out the entire Config folder and put it somewhere safe, keybindings are in the input folder

My DCS is crashing what do I do

go to %UserProfile%\saved games\dcs\logs

Open dcs.log in a text editor (notepad++) go to the very bottom and work backwards until you see the start of the crashing portion, it may give you a clue what is going wrong there. You can also post it here (upload file to pastebin and link it to your post)

Remove ALL mods and do a repair using DOS with DCS_updater.exe repair

How to reset my DCS config

go to

%UserProfile%\saved games\dcs\config

rename options.lua to options.old.lua

start dcs

To disable tracks being created

%UserProfile%\Saved Games\DCS\Config

create autoexec.cfg (if necessary as a new txt file)

and add

disable_write_track = true

to it and save

Install modules using DOS prompt (handy if in game module manager is having issues)

https://forum.dcs.world/topic/94816-guide-info-dcs-updater-usage-version-numbers-module-ids

Where to adjust your windows page file size if u have less than 64G of RAM (set 32G min , 64G max)

https://mcci.com/support/guides/how-to-change-the-windows-pagefile-size/

DCS Minimum system requirements (LOW graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 120 GB; Discrete video card NVIDIA GeForce GTX760 / AMD R9 280X or better; requires internet activation.

DCS Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD) + extra space for paid content ; Discrete video card NVIDIA GeForce GTX1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.

DCS Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 350 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

Standalone DCS version gives you free trials:

You have access a two week FREE trial on some modules and Maps

Some 3rd parties have their own stores so if you buy direct from them you KNOW they are going to get the money (ED has stolen money from other 3rd parties) https://store.heatblur.com/ https://www.airplanesimulations.com/ https://grinnellidesigns.com/f-100d/

You can buy stuff direct from Eagle Dynamics, you get bonus points (miles) to earn a discount later on when buying stuff

You can buy stuff on steam and transfer it to standalone

You cannot buy stuff from ED and transfer it to steam

You can control better which build of DCS you fly with using standalone

Steam and standalone can play together in MP (as long as they are using the same build version eg 2.9.7)

How to transfer from steam https://store.steampowered.com/news/app/223750/view/2873815732584411725

If you are having trouble finding files on the internet try this place -> https://archive.org/

u/HC_Official — 2 months ago
▲ 1.3k r/dcsworld+1 crossposts

The AH-64 Apache's Hellfire missile seeker heads. Just like an eye.

u/HC_Official — 2 months ago
▲ 51 r/hoggit+1 crossposts

It's been a while. I decided to make a couple profiles for the superior gamepad pilots out there (F-100D Super Sabre, MiG-29A Fulcrum)

Keep in mind, "work-in-progress" doesn't mean "not working". All this means is that the binds are subject to change based on further testing and feedback. They are not finalized and could be updated in the future.

Also, unfortunately the DCS User Files page appears to be broken at the moment. I'll provide a link to the profiles once I can login again.

u/HC_Official — 2 months ago
▲ 56 r/dcs+2 crossposts

2026/07/28 - DCS version 2.9.28.26385 change log

DCS 2.9.28.26385

DCS: F4U-1D by Magnitude 3 LLC

  • Fixed crash on cold start

DCS:  F-14 A/B Tomcat by Heatblur Simulations

  • Fixed missing textures for AAI panel and kneeboard
  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed a bug causing odd HUD reflections
  • Fixes to instant action missions

DCS: F-14 B(U) Tomcat by Heatblur Simulations

  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed issues in Instant-Action and Training missions
  • Fixed a bug causing odd HUD reflections

Campaigns

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 5: Dodge not hitting their Migs, fixed
reddit.com
u/HC_Official — 3 months ago
▲ 96 r/DCSExposed+1 crossposts

OnReRech Balkan Map Preview Screenshots & Development Update posted on instagram

Posted by OnReTech on instagram on July 15th, 2026:

>Dear Pilots,

>Today we are happy to share a new batch of official screenshots showcasing our actual progress on the DCS: Balkans map.

>Here is a quick update on where we currently stand with the development:

>Airbases: We are in the final phase of airbase construction. There are only two left to complete, and we are simultaneously polishing and refining details on the ones that are already built.

>Urban Development: Work on regular city blocks, settlements, and overall urban infrastructure is still heavily underway and is not yet finished.

>We also want to briefly address the discussions in our previous thread. Please know that we carefully read your comments and deeply respect the passion of our community. However, we must emphasize that analyzing, critiquing, or demanding explanations for heavily Work-In-Progress (WIP) areas does not make sense at this stage. Reacting to comments about clearly unfinished assets only distracts the development team from their actual work.

>We kindly ask for your patience as we bring these areas up to our standard. We will be more than happy to hear your constructive feedback once the map is ready for it.

>Enjoy the view. Work continues.

>Best regards,
OnReTech Team

Here's your link to the original source:

Enjoy everyone, have a good night!

u/Bonzo82 — 3 months ago
▲ 72 r/DCSExposed+2 crossposts

2026/07/22 DCS Patch Notes - 2.9.28.26283

DCS 2.9.28.26283

Introducing DCS: F-14B(U) by Heatblur Simulations

DCS Core

AI Aircraft

  • Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.

AI Surface

  • AI Ship. 052C VLS cover animation corrected
  • Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).

User Interface

  • Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.

Weapons

  • Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
  • Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
  • CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
  • SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
  • SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
  • SAM HHQ-9. Cold launch corrected.
  • AIM-9X umbilical still visible after launch - fixed.

Data Transfer Cartridge:

  • F/A-18C:
    • Added HARM Partition – AGM-88 and TOO CLASS tabs
      • Configure default AGM-88 settings.
      • Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
    • Added GPS WYPT Partition
      • 200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
      • Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
    • Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition. https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
  • F-16C
    • Added MPD Partition – VRP/VIP tab
      • Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
  • MiG-29A
    • Fixed: Preset radio Program 2 not loaded.
  • Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
  • Fixed: Briefing window not closing when open DTC from briefing.
  • Fixed: Keyboard input is disabled after creating a DTC.

DCS: MiG-29A Fulcrum by Eagle Dynamics

DCS: F/A-18C by Eagle Dynamics

  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: Quitting STT RAID breaks the lock without MSI support.
  • Fixed: Sticky cursor issues in SCAN RAID/
  • Fixed: Vc indicator is erroneously using targets airspeed.
  • Fixed: Raw hit bricks are no longer space stabilized.
  • Fixed: SA page STEP does not display trackfile information when not SOI.
  • Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
  • Fixed: SA STEP-TUC Conflict for HMD DL.
  • Fixed: TXDSG DONOR and MEMBER designation lines missing.
  • Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
  • Fixed: Zuni/Hydra rocket single rack misfire.

DCS: F-16C Viper by Eagle Dynamics

  • Improved ATP image when using zoom.
  • Added RWR Handoff feature (without PRF audio tones).
  • Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
  • Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
  • Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
  • Fixed: FCR does not remember azimuth setting across master mode changes.
  • Fixed: ATP weight is wrong.
  • Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.

DCS: AH-64D by Eagle Dynamics

  • Fixed: TADS video not blanked when TADS is stowed or powered off.
  • Fixed: TADS desync in MP.
  • Fixed: Synchronize condition of Flares dispensers.
  • Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).

DCS: F-5E Tiger II  by Eagle Dynamics

DCS: CH-47F by Eagle Dynamics

  • Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
  • Added. Failures (WIP)
  • Improved. Fuel page
  • Improved. EGI/INU Alignment Procedures for CH-47F (WIP)

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. The windscreen wiper doesn't work.
  • Fixed. Reversed DI movement

DCS: F-14 A/B Tomcat by Heatblur Simulations

Features

  • NEW: Added Character Customizer feature, including a WIP in-game UI
  • NEW: Added NVG models
  • NEW: Added "instant camera" to take pictures
  • NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
    • also features a new checklist tool
  • NEW: Added visor tint effect (Special Option and bind)
    • different colors are available depending on which helmet is used

General

  • Fine-tuned engine characteristics
  • Fixed several issues with multicrew sync
  • “Show Pilot Body” now correctly tied to DCS Setting
  • Renamed “F-14” to “F-14A/B” in some DCS UIs
  • Added automatic hiding of stick on mouse-hover (with Special Option)
  • Kneeboard improvements
    • Added max trap fuel-calculation
    • Improved datalink page formatting
    • Added ICLS list
    • Renamed existing pages to fix issue with ordering on user-added pages
  • Added Special Options:
    • Customized Cockpit
    • Stick automatic hiding
    • Helmet Tint Visor Effect
    • JESTER
      • TID AUTO EXPAND
      • Subtitles
      • experimental “female JESTER” voice conversion
      • Treat no IFF reply as bandit instead of bogey.
    • HB UI
      • Resolution Override (width, height)
      • Offset (x, y)
      • Domain Access (Whitelist, Full, Offline)
      • Language (English, Chinese, Korean, German)
      • Theme (Auto, Light, Dark)
      • Fixed some alignment issues with the Special Options menu
      • Added chinese manual (Doc folder) and chinese in-game manual

Systems

  • Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
  • Aux flaps retract automatically with hydraulic or electrical power loss
  • Added sweep handle interlock logic
  • Fixed flap handle range
  • Added BIT2 test
  • Added OBC ground BIT test simulation
  • Added OBC in-flight BIT test simulation
  • Fixed aux flaps jumping down about 2 min after hydraulic failure
  • DECS STBY light now lights on during the LTS test
  • Added EMER UP flap handle logic
  • Improved TARPS
    • improved image resolution
    • enabled recording in external view
    • added visual effects
    • fixed issue with unicode characters in their path (e.g. Chinese users)
    • added message if trying to use TARPS while not equipped or on the ground
  • Fixed several Datalink related bugs
  • Added spoiler trimming
  • CAP FB2 now shows the alignment view
  • Added TID Expand mode
  • Fixed “stall sound” playing without power
  • Fixed bugs with Autostart
  • Fixed bug with Autopilot windup in Active Pause
  • Speed up scrolling through the Bingo setting
  • Fixed bug with Jettison sound in Active Pause
  • Added Radar-Altimeter test tone
  • Fixed some bugs in Computer Target A2G mode
  • Fixed bug with TACAN switching to AA on cold start auto-tune
  • Improved balance of wing-tanks when spawning
  • Fixed bug with CADC vertical speed calculation
  • Added Flap Handle Detent logic
  • Fixed Desync with wheel-chocks in some situations
  • Auto-tune Datalink on hot spawn

Radar

  • Improved existing radar logic in several places
  • Tuned radar extrapolation timeout logic
  • Adjust ground spot generation for pulse mode
  • Fixed a some long standing radar bugs including:
    • Exploits with Pulse Gain mode
    • PDSTT acquisition from track mode not using correct polars and failing
    • AA Radar while in Manual Bombing Mode
    • A2G gun radar ranging
    • Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
    • PSTT auto reacquisition

 

IFF

  • Full implementation of IFF Transponder and Interrogator
  • Added corresponding binds and clickables
  • Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
  • Compatible with AI aircraft based on coalition
  • Supports Mission-Editor based overrides (see manual for details)
  • Added Special Option “No IFF” for JESTER to treat no-response as bandit

 

RWR

  • Add screen override mode timeout logic
  • Fixed classification of helicopters
  • Fixed classification of some search radars
  • Fix bug where wrong RWR is assumed for some Tomcat variants
  • Fixed Multicrew issues with RIOs ALR-45/50 RWR
  • RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
  • Improved ALR-45/50 logic
  • Improve DECM audio

Lantirn

  • Improved the movement and slewing rates
  • Tuned tracking behavior and characteristics
  • Fixed bug with incorrect distance calculation
  • Fixed issue with TGT coordinates and elevation

Weapons

  • Fixed weight of AIM-7E, about 30kg lighter
  • Added AIM-7 INERT (counterweight for TARPS)
  • Added MK-83 HD bomb
  • Added dynamic LAU-7 and LAU-138 options for sidewinders
  • Fixed center AIM-7E/P removing Phoenix rails
  • Fixed some A/G payload misalignments
  • Tuned Phoenix sound effects
  • Tuned Phoenix dead-reckoning behavior
  • Tweaked weight for BRU-32 racks

HB UI

  • NEW: Added in-game manual:
    • with “explain-me” feature, hold M while clicking anything in the cockpit
    • Docs folder also contains a PDF version and Chucks Guide
  • NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
  • NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
  • NEW: Added Virtual Browser (RCTRL+V)
  • NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
  • Added localization for Chinese, Korean, German

JESTER

  • NEW: Added “Context Command” for intuitive interaction with JESTER
    • please see the manual for details
  • NEW: Added experimental “female JESTER” voice conversion option
  • NEW: Added QJESTER function
    • please see the manual for details
  • Revived “JESTER Face” in the JESTER UI
    • the “noise gain” is controlled by ICS volume
  • Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
  • Added JESTER Set-Command for LANTIRN zoom level
  • Added option to enable subtitles for JESTER
  • Improved JESTET integration with ALR-45/50 RWR (contact announcing)
  • Fixed bug with A2G voice callouts
  • Fixed bug in gimbal checks
  • Fixed JESTER being able to spot through the cockpit
  • Fixed bug with JESTER not calling out traps
  • Improved JESTERs WVR switch logic
  • Improved JESTER recognizing targets being dead
  • Re-organized voice files across Tomcat variants to improve performance
  • Improved JESTERs capabilities to track ground targets with LANTIRN
  • Fixed issue with JESTER saying “ready to taxi” too early
  • Added missing “he launched” voice lines
  • Added missing “thats a Mirage” callouts
  • List A-6 Tanker in radio list
  • Improved RWR contact announcing

Iceman

  • Added set commands for Iceman
  • Fix issues with voice
  • Fixed runaway trim
  • Fixed trim issue during active-pause
  • Fixed FFB issues

Inputs

  • Added 831 (+60 axis) new user requested keybinds
  • Added proper animations for DLC thumbwheel
  • Added Trim Hat animations
  • Added Gradual wheel braking bind (stronger the longer it is held down)
  • Added “Selfie-Mode” binds
  • Added Axis binds for JESTER Wheel selection (horizontal and vertical)
  • Made VDI Screen Settings clickable
  • Made Barometric Reference Pressure clickable
  • Added Flap lever pull
  • Fixed Cockpit Temperature Thumbwheel
  • Fixed Master Arm toggle bind
  • Fixed Flap keybinds
  • Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
  • Fixed some issues with joystick preset bindings
  • Fixed broken hud day / night binds
  • Fixed Launch Bar Abort switch not clickable
  • Fixed Mid Compression Bypass Test switch not clickable
  • Fixed VDI AWL toggle binds
  • Fixed LANTIRN Video Output Toggle
  • Fixed TCS Video Toggle
  • Fixed Mirror adjustment not working
  • Fixed Taxi Salute command through radio menu
  • Fixed Red flood light inconsistency on respawn
  • Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
  • Made Rudder Trim clickable
  • Decreased Throttle step size
  • Increased gain for adjusting mirrors
  • Updated Chinese localization
  • Added Korean localization

Art

  • NEW: Pilot models and textures
    • completely new and immersive animations
    • detailed animations for face (eyes, eyelashes, eyebrows, blinking)
    • added hand gestures and animations
    • added sunglasses
    • added new oxygen mask (MBU23)
    • added new helmet (HGU55)
    • added female body
  • NEW: Added supersonic cone effect
  • NEW: Added “flexing” to all control surfaces and pylons
  • NEW: Added 3D kneeboard model
  • NEW: Afterburner effects
  • NEW: Nozzle animations
  • NEW: Engine exhaust textures and models
  • Reworked airstart label and nozzle position gauge on F14B
  • Changed RIO right console to include AAI panel
  • Improved few panel textures
  • Improved BDHI and Airspeed indicator 3d model and textures
  • Fixed Glove Vanes not visible from inside the cockpit
  • Fixed issues with inverted normals on ALQ Blisters
  • Fixed 7-segment displays backgrounds looking odd in some situations
  • Fixed rudder animation clipping vertical stabilizer
  • Fixed bug with “floating string” on the RIO seat
  • Fixed “red stripes” illuminating on VDI
  • Fixed ALR-45/50 RIO SA-6 lamp

Liveries

  • Added support for custom cockpit liveries (see Special Options)
  • Updated Export A Liveries - Thank you Yae Sakura!
  • Reorganized and optimized liveries for managing the multiple variants. More to come.
  • Added:
    • Top Gun Liveries
    • VF-1 Wolfpack
    • VF-114 Aaardvarks
    • VF-14 Tophatters
    • VF-213 Blacklions
    • VF-301
    • VF-32 Swordsmen
    • VF-84 Jolly Rogers

Missions

  • Updated missions
  • Fixed issues in some quick start missions
  • Reflected missions: Fix for all missions with the flap failure bug
  • Updated Campaign AC100 and AC101
  • Added Mission Editor Option “Refueling Probe Cover Removed”
  • Improved precision handling COMM1_FREQ and COMM2_FREQ parameters

DCS: F-4E Phantom II by Heatblur Simulations

General

  • Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
  • Added Grease Pencil for left canopy side
  • Greatly improved multicrew netload (MC performance on slow internet connections)
  • Improved CPU performance in multicrew sync algorithms
  • Fixed some crashes with Multicrew
  • Fixed a crash on spawn
  • Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
  • Fixed Character Customization visual flicker in Multicrew
  • Sync "Show Pilot Body" with DCS Setting
  • Allow separate "Show Pilot Body" for each crewmember
  • Added separate Tape Player volume to WSO (via KY-28 P-Light)
  • Added "Comms Response" bind (thanks Gambit21)
    • Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind

Systems

  • Full IFF simulation
    • See for details
    • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
    • Transponder changes:
      • Set M1/2/3/4 codes, your selection now matters
      • M4 Reply Light (when interrogated on M4 and replying)
      • M4 Unreplied Tone (when interrogated on M4 but not replying)
      • M4 Light Test now tied to M4 Function Switch
      • IDENT now correctly taking ~15s
      • Emergency Mode (M3 7700) is now also set on Ejection
      • IFF Warning Light fixed logic
      • M4 codes are automatically zeroed on power-loss (IFF Warning Light)
      • M4 codes are automatically inserted by Ground Crew on Repair and Rearm
      • Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
      • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
  • Interrogator changes:
    • interrogate on M1/2/3, not just M4A/B
    • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
  • Improved A2A sight calculations
  • Fixed Gunpods firing on Bomb Release Button
  • Fixed bug with gunsight behavior in CAGE mode for AA guns

Weapons

  • Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
  • Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
    • See manual for details
    • SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
    • (thanks Weed, Smyth, Honza)
  • SUU-23 and GPU-5 gun-pod tweaked weight
  • SUU-23 gun-pod added shell ejection (thanks DSplayer)
  • Fixed GPU-5 gun-pod smoke effect
  • Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
  • Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
  • Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)

JESTER

  • Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
  • JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
  • Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
  • Lua-API added "Has Refuel Probe" to JESTER observations

Other

  • Improved SUU-23 model and textures
  • Updated Chinese bind and HB UI translations
  • Added Korean bind and HB UI translations
  • Updated manual
  • Updated missions

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed kneeboard related crashes on subsequent spawns 
  • Updated manual

Systems

  • Full IFF simulation
    • See manual section 3 > “Transponder & IFF” for details
    • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
    • Added transponder system for Mode 3 codes (SSR)
    • Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
    • Added corresponding keybinds and clickables
    • Improved affected models, textures and animations (e.g. the rollers and lights)
  • Added Yaw trim indicator
  • Show “Radio fault light” on FR22 faults
  • Added F-14BU to RWR DB

Weapons

  • Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
  • Added hung RB-05 if trigger is un-safed and safed again without launching the missile
  • Fixed excessively sensitive RB-05 guidance commands

DCS Mirage F1 by Aerges

  • Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
  • Added Iraq skin to the EE version.
  • Fixed initialization of BF type RWR lights brightness knob.

DCS: C-101 Aviojet by AvioDev

  • Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.

DCS: F-100D Super Sabre by Grinnelli Designs

General

  • Fix AB fuel consumption to more closely match performance figures (lower consumption).
  • Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
  • Fix altimeter mode being at reset position by default
  • Temporary fix floating black square on export
  • Adjust IR Coefficient

Weapons

  • Add Zuni Rockets - these were carried by the French Airforce.
  • Add LAU-3 Rockets on inner pylons.
  • Fix Strike Camera Not Saving with Ground Crew Option

External Model

  • Improved LODs and base model performance
  • Fixed cockpit glass texture on external
  • Fixed beacon light texture
  • Fixed external floodlights to point the correct direction
  • Updated pylon textures (reducing size)
  • Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
  • Adjusted compression on numerous textures
  • Corrected 01-05 normals
  • Added missing Tail Skid Collision

Keybinds

  • Added rocket depression axis.
  • Added range sweep missing iterate bind.
  • Added toggles for station select.
  • Flipped air start bind values.
  • Added correct DC Boost pump bind.
  • Added weapon panel selector binds.
  • Added HYD Selector Knob binds

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: SD-10 guidance issue under some scenarios
  • Overhaul: LD-10 and SEAD operations
  • Display
    • Support HUD/HSD new envelope
    • Add TDC cursor on MFCD HSD page
    • Kneeboard page lists selected EW target types
  • SMS programs
    • Total 4 modes: ACT, PAS, RAND, and SP
    • ACT mode: suppress pre-defined radar types in pre-planned areas
      • Allow to pre-select 4 EW targets
      • Require to set EW target type in ME or by ground crew config panel
      • Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
      • Target 1~4 are bound to PP1~4, respectively
      • Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
      • LOFT is available due to distance information being installed.
  • PAS mode
    • Desired target type (RWR contact) is selected by TDC on HSD
    • Require signal search and acquisition before launch
    • No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
    • If RWR contact is measured, L5 shows ACCU, otherwise C/A.
    • Note: measuring selected RWR contact by maneuvering will come later
  • RAND mode
    • Search and random acquisition of probably most lethal signal ahead
  • SP mode
    • Remain same as before
    • No need to manually search for an acquisition.
  • EW CMP
    • ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
    • OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
  • Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
  • SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
  • Customization
    • revised infrastructure of radio/rwr/airspace (need to change filename and location)
    • sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
    • support EW database customization for SEAD
  • Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
  • Updated: add and fix some HOTAS bindings
  • Updated: add F-14BU into RWR database
  • Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation

  • Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
  • Fixed Flight Director behavior during outbound radial interception.
  • Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
  • Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
  • Fixed VOR/TACAN command generation:
    • Within 10 degrees: FD generates a 45-degree intercept command.
    • Beyond 10 degrees: FD does not generate misleading steering commands.
  • Fixed ILS localizer command gating:
    • NAV commands are generated only within 2.5 degrees of the localizer.
    • Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
  • Fixed glide slope capture logic:
    • GS activates only within 0.5 degrees of the glide slope.
    • Confirmed one GS dot equals 0.5 degrees.
    • GS capture is limited to within one dot.
  • Improved GS ARM behavior:
    • When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
    • ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
  • Prevented premature pitch commands before valid glide slope capture.
  • Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits. 
  • Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
  • Fixed incorrect pressure-to-altitude calibration.
  • Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
  • Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
  • Altimeter initialization now follows mission pressure at spawn.
  • Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
  • Improved instrument behavior across cold start, ground start, and air start scenarios.
  • Added functional IR seeker behavior for heat-source acquisition.
  • Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
  • Added seeker audio state modulation:
    • Low tone: seeker active, no heat source detected.
    • Medium tone: heat source detected.
    • High tone: target locked with seeker uncaged.
  • Nose Wheel Steering command behavior updated:
    • On ground: toggles NWS as before.
    • In flight: used for Sidewinder cage/uncage.
  • Fixed random DCS crash while flying the MB-339A/PAN
  • Fixed crash due to special characters within the Windows Username
  • Fixed crash when aircraft spawn in Multiplayer
  • Fixed MB-339 hangs at mission start
  • Fixed too sensitive roll trim
  • Fixed after ejecting one of the pilots, the second one cannot eject
  • Fixed after ejection the aircraft turns into a drone
  • Fixed VOIP does not show any radio
  • Improved gunsight brightness.
  • User Manual: added Air-to-Air missile capability description.

DCS: F4U-1D by Magnitude 3 LLC

  • Decreased instruments vibrations (both pitot system and engine related)
  • Decreased view shake
  • Reimplemented tail wheel swing
    • If unloaded - it will center
    • If no apparent force is acting - it will tend to keep last position
    • If locked outside center position, it will lock only when it gets near center position
  • Corrected side friction factor for the main tires
  • Increased opening for cowl slats and oil radiator slats on hot start / air start
  • Fixed collision shell names.
  • Adjusted arrestor hook angle.
  • Removed Arg 114 from a few bort numbers

DCS: MiG-21bis by Magnitude 3 LLC

Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP

DCS: Christen Eagle II by Magnitude 3 LLC

  •  Fixed propeller pitch oscillation with stopped engine

DCS: Afghanistan Map by Eagle Dynamics

New:

  • Added Forward Operating Base (FOB) Masum Ghar
  • Added Forward Operating Base (FOB) Pasab
  • Added Forward Operating Base (FOB) Howz-e-Madad
  • Added unique Fort Gardez
  • Added Zaranj airfield
  • Added unique object Biland Schloss in Kabul
  • Added flag at Wazir Akbar Khan in Kabul

Improved:

  • Khost Airfield - added helicopter parking slots to fit CH-47
  • Khost Airfield - added parking slots to fit C-130
  • Khost Airfield - improved airfield scene
  • Khost Airfield - improved ground textures
  • Tarinkot Airfield - added more parking slots
  • Tarinkot Airfield - added parking slots to fit C-130
  • Bamyan Airfield - improved runway slopes.
  • Bamyan Airfield - Improved ground surface near airfield
  • Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
  • Ghazni Heliport - improved taxiways for better AI movement
  • Camp Bastion - improved taxiways for better AI movement
  • Herat - improved taxiways for better AI movement
  • Herat - improved airfield ramp textures
  • Herat - improved airfield scene
  • Sharana - improved surface textures to remove grass from aircrafts move
  • Bagram - improved taxiways for better AI movement
  • Bagram - improved scene near Mike ramp
  • Kandahar - improved taxiways for better AI movement
  • Kandahar - improved airfield scene
  • Shindand - overhaul of the airfield scene and area around
  • Shindand - improved ramp textures
  • Shindand - added parking slots to fit C-130
  • Jalalabad - added parking slots to fit C-130
  • Tarinkot - improved airfield scene
  • Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
  • Improved terrain where Operation Medusa was carried out
  • Added helipad in Daoud Khan Military Hospital in Kabul
  • COP Deysie - improved terrain surface
  • FOB Thunder - improved terrain surface
  • Adjusted terrain objects life parameter for better damage distribution from explosions
  • Reduced fire time and intensity on multiple objects.
  • Removed fire from multiple objects when destroyed.
  • Increased amount of civil traffic across whole terrain

Fixed:

  • Fixed chunk of roads are on the map but missing in terrain
  • Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
  • Fixed rivers near Tarinkot airfield
  • Fixed TACAN placement on Kandahar
  • Fixed issues on some fields and towns textures
  • Fixed errors in the names of towns and cities on the map
  • Fixed lots of areas with objects and trees on mountains and sharp slopes
  • Fixed multiple issues where powerlines were placed on roads
  • Fixed incorrect placement of objects near Jalalabad airfield

DCS: Iraq Map by Eagle Dynamics

  • Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
  • Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams  with unique 3D models
  • Added road signs, stone and iron curbs
  • Added small stones to the dirt roads
  • Added more vehicle routes
  • Added trains
  • Added unique scenes around Erbil International Airport
  • Added lights to Bashur Airport and Al-Salam Airbase
  • Added signs to Al-Salam Airbase
  • Fixed several vector data errors
  • Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
  • Improved nighttime textures and lights
  • Improved clipmap noises
  • Improved clipmaps (especially in areas with dams) + more high-resolution ones
  • Improved clipmaps around many airfields
  • Grooves and forests tile removed

DCS: Kola map by Orbx

New:

  • Added Tromso Airfield

Fixed:

  • Severmorsk-3 - fixed large aircraft movement issues
  • Severomorsk-3 - reduced parking slot H22 from 34m to 23m
  • Severomorsk-3 - widened taxiway for 61m
  • Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
  • Vidsel - fixed planes crashing into trees
  • Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
  • Hemavan - fixed errors
  • Rovanemi - updated traffic routes
  • Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
  • Evvenes - adjusted AI route logic
  • Evvenes - reduced parking slot 21 from 52m to 41m
  • Kirkenes - adjusted airfield tower lights
  • Kirkenes - moved one fuel depot to a different location on the airfield
  • Kirkenes - reduced stand Y25 from 50m to 40m
  • Kirkenes - adjusted F01 and E01 slots
  • Lakselv - adjusted CIV* slots for AI routing
  • Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
  • Tromso - moved warehouses to different location within the airfield
  • Kallax - moved fighter parking slots a tad to allow for AI routing
  • Kallax - resized parking slot 101 from 40m to 24m
  • Luostari Pechenga - reduced parking slot H22 from 34m to 23m
  • Kilpyavr - reduced parking slot H01 from 34m to 23m
  • Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
  • Kilpyavr - reduced parking slots H01 from 23m to 17m
  • Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
  • Ivalo - changed 32m slots to 23m slots to avoid collisions
  • Fixed missing road sections which caused massive detour for AI
  • Fixed some areas of the winter textures around trees

DCS: Syria Map by Ugra Media

Fixed:

  • Removed identification marks from aircrafts in Konya

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 15. The Il-96 now performs correct landing and taxiing.

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • M2 - Fixed incorrect TACAN channel in KB
  • M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs
  • M7 - Fixed possible trigger issue with end of first fight
  • M8 - Fixed issue with mission not flowing on reattack

DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations

  • A-10C2 liveries updated with green flightsuit
  • Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone
  • Mission 8 - Added failsafe trigger

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Mission 0. Kneeboards and mission brief document tweaked
  • Missions 2-8. Kneeboards and mission brief documents tweaked
  • Master Briefing and Viper Inflight Guide. File sizes reduced

A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.
  • Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.
  • Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.
  • Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.
  • Mission A-10C II - AAT10 -  Practice AG Missile Employment. Added NVGs to the loadout.
  • Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Mission 3. The lead did not drop two different bombs on the first target - fixed.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 02 - Pig-2 wingman not attacking. Work In Progress.
  • Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.
  • Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.
  • Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.

DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations

  • Mission 2 - Re-attack trigger tweaked for clarity & consistency

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon

  • All missions updated with Data Transfer Cartridge (DTC) - load after start-up via

MUMI/MORE pages

  • All missions updated weapon fuze settings
  • M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon

  • M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck. 
  • M08: updated mission to make sure that Red lands in Haifa.

 

DCS: F/A-18C Raven One by Baltic Dragon

  • M07: fixed issue with mission not progressing after Psycho drops her bombs
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u/HC_Official — 3 months ago