Can anyone summarize and deeply explain Rust mechanically as a survival game to help me understand what made it stand the test of time compared to others?
So I've played Rust before, but only in 2012-2014. I know a lot has changed. But I have also played Dayz and Deadside, and many many others. The reason I stopped playing Rust was that I was disappointed in the movement and shooting / gunplay. I was playing Deadside cause it's normal UE4 Jank shooting, which just feels better. However, I know that Rust has A LOT more features than deadside on the building and survival aspect.
But my friend plays Rust and he enjoys the "quick base building" and constant PvP that makes the game more of a bloodbath, compared to Deadside where the building requires far more materials and you're in it for the long game. Because barely has wipes with its long game play and money/blueprint/rep system. But it seems Rust is very big on Wipes? Is this prevalent across all servers?
I guess I am curious to know your thoughts about Rust as a whole, its gameplay loop, its build-up phase, and PvP and why you think it has stood the test of time, even so compared to other high populated games like Dayz and where it fits within the base-raiding survival genre.