So after many years of wanting to learn this game, I finally did, and I am now conflicted on what the game is or how it's played.

So I've been watching the game for over 10 years now. I finally found a group of friends to actually sit and play through and play the games multiple times and I have a "meta identity crisis" with the game that I can't seem to understand.

What I mean by that is that the game seems to be more of a 3x game (I guess) than a 4x game? Where exterminate is usually on the backburner as the diplomacy is first and foremost and I guess there are unofficial social rulings to not go for the throat and eliminate people on top of being aggressive as too expensive.

But then I always wonder, when is aggressive, too aggressive and when is diplomatic, too diplomatic? Is it wrong to play someone like Barony of Letnev and play to their strengths as aggressive? Or is that playing aggressively with no late intention and considered throwing or trolling?

For me, I enjoy heavy macro games where all the choices have weight. That's what drew me to the game in the first place. But I am a mechanics efficient guy, so I thought there was more of a mechanical skill gap built innately into the game where you can win just from piecing together more strategy than another player. But then I realized that its a lot of diplomacy. Diplomacy to the point where not only do the mechanics matter on how diplomacy works at the table, but also, what personalities you bring. I was watching The Cardboard Crashcourse youtube and they were saying, "Player elimination is extremely rare, but if you are playing a lot of games where you're running into constant player elimination, I am sorry" (something to that effect). I'm guessing most people don't take things personal so much in this game, but player elimination is personal, and is that changing how the game is played every table round?

Thoughts on this?

reddit.com
u/HaeL756 — 1 day ago
▲ 1 r/Fiverr

[ADVICE] I think my account was deleted randomly after trying to be scammed? what to do next?

I tried to work with this one freelancer to do some work for me. He didn't have any reviews, but he was the only one that seems competent to do a niche job for me with Unreal. He immediately sent a random picture of something not relevant to the job and told me to accept it to finalize the pay and then we can work on revisions after the fact. I told him, I'm not comfortable with that. But it said on fiverr that the job was going to close on June 20th and the pay was going to go through anyways to assume the job was done so I went through the resolution center and tried to get a revision. The guy was messaging me saying just "How are you doing?" or random casual talk that didn't seem helpful to the job at all.

Now today, when I tried to message him "I stay logged in" It cause an error and I had to refresh the page and I have no account affiliated with my email, my account seems completely gone and I have an order holding my money in a process of a job. What am I supposed to do?

reddit.com
u/HaeL756 — 21 days ago

is there any way to play playlist in alphabetical order while skipping articles in PotPlayer?

This would be a very helpful feature for me. For example, the film "The Wolf of Wallstreet" would go into the "W" category as "Wolf of Wallstreet, The". Does this setting exist?

reddit.com
u/HaeL756 — 1 month ago

Why does it feel different official servers run differently?

I was playing on an Official FPP server and then moved to a Official TPP server. On the FPP server the high tier bot missions seemed way harder and the TPP they are easy, to the point where I can even do an entire T2 with a knife and the mission spawning locations are also different biases from north to south. I've also noticed that the supple crate drops are insanely slower in speed for falling in the FPP server compared to the TPP server. Is it possible that some of these parameters are different across different servers or maybe the FPP server didn't update? But it has the blueprint system in the server.

The servers I used to compare was US East 902 FP only & US Official Central 300.

The US East 902 also says 400+ days since last wipe, while the others does not give a time.

reddit.com
u/HaeL756 — 1 month ago

Can anyone summarize and deeply explain Rust mechanically as a survival game to help me understand what made it stand the test of time compared to others?

So I've played Rust before, but only in 2012-2014. I know a lot has changed. But I have also played Dayz and Deadside, and many many others. The reason I stopped playing Rust was that I was disappointed in the movement and shooting / gunplay. I was playing Deadside cause it's normal UE4 Jank shooting, which just feels better. However, I know that Rust has A LOT more features than deadside on the building and survival aspect.

But my friend plays Rust and he enjoys the "quick base building" and constant PvP that makes the game more of a bloodbath, compared to Deadside where the building requires far more materials and you're in it for the long game. Because barely has wipes with its long game play and money/blueprint/rep system. But it seems Rust is very big on Wipes? Is this prevalent across all servers?

I guess I am curious to know your thoughts about Rust as a whole, its gameplay loop, its build-up phase, and PvP and why you think it has stood the test of time, even so compared to other high populated games like Dayz and where it fits within the base-raiding survival genre.

reddit.com
u/HaeL756 — 2 months ago

Who is the Demographic for this game? Console PVE gamers only?

This game was always pretty bare bones (and honestly still is), but it had its own charm. It felt like a lighter version of DayZ or Miscreated with easy-to-jump-into PvP and that classic Unreal Engine 4 jank.

With the recent patches though, the developers seem determined to push the game toward a much heavier PvE experience. I don’t think the game’s foundation is immersive or intricate enough to support that direction.

Instead of adding meaningful depth, a lot of the newer systems just feel like inflated PvE tedium layered on top of a game that originally worked because of its simplicity and fast player interaction.

So I'm confused who the game is for if they are trying to lean into that? Because even on the steam store it is advertised as "hardcore PvP". But with the server counts being so low and the increase in difficulty getting higher end stuff, the PvP is barely existent and pretty much comes down to who has a good scope or not and third parties.

I appreciate the "build-up" phase, but them getting disappointed that people were "too efficient" at getting high end stuff is a little ridiculous. Games like Rust is a squatter bloodbath game in terms of speed compared to this game, but they don't seem to actually want plenty of PvP.

reddit.com
u/HaeL756 — 2 months ago