






First three novitiates done
They'll likely all die or wind up in a mortifier, but I still gotta do some novitiates.







They'll likely all die or wind up in a mortifier, but I still gotta do some novitiates.
Got me a null canoness if I feel like ruining a psyker's day. Also kitbashed a heavy bolter onto the last sister on my bss sprue who wasn't meant to hold a heavy weapon. Not my best work, but I wanted another heavy bolter and I forced it to work (making painting a pain).
Did 4 of the set and then put the rest aside. Finally got around to doing the last 6. Think these are definitely a bit better than the first (the last pic is one of the first batch). They make a nice comparison of how I've improved since making the first arcos a few months ago.
I kept forgetting about making my units righteous or remembering to calculate their righteous perks in my first game. So I made some markers to give to the 3 units each turn to hopefully help me remember to take advantage of my detachment rules.
Been building for months now but never got to actually play until now. I fought my friend's dark angels in a very casual game. Played 10th because I didn't have an 11th list ready (still waiting on new recruit to get functional) and I haven't fully read all of 11th. It was a fustercluck as I'm still iffy on rules even for 10th, as well as remembering my own army's stuff; and my friend is rusty because he hasn't played much either. I missed a lot of my rules that would've helped and hurt me and so did my friend. Highlights were my sacresants holding off and chipping down his death wing knights to nothing and my paragons rapid ingressing to then absolutely wreck his ballistus dreadnought with a melta barrage. Ultimately we called it short, focusing on points left on the board with me slightly ahead thanks to wrecking his dreadnought, deathwings, and almost all of a squad of assault intercessors. And him only wiping one half unit of battle sisters w/dialogus and half a unit of insidiants and sacresants.
Now I need to get a better grasp of basic rules and a list of things to remember for each phase. Plus remembering which of my units are righteous for Sacred champions.
Either way, Sister Relena has earned her title: Breaker of Dread.
Nothing quite as grand as my Junith, but I'm building some extra sisters with different weapon loadouts. Just if I feel like running a bss or dominion with some flamers or bolters.
Think next I'll work on making some special weapon sisters from my leftover bss box. But I probably need to get another retrubutor box for more heavy weapons so I can choose to field any weapon type. Especially the meltas and bolters. I'm hoping with their expected points drop, I could run them with Agatha and an imagifier to make them nasty ranged attackers that can survive a bit better thanks to the imagifier and can generate a few miracle dice.
Finally my kitbash of my Sacred Rose Canoness Superior stand in for Junith Eruita is fully done. Assembled, painted, decaled, and based. Had to take extra time for base stuff to dry, getting the fly stands to stick to the hooves so she can fly over her enemy, and painting that enemy and the other base decorations. Wanted a good enemy to face her down so I got an old daemonette to challenge her while she stampedes through it.
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She's not modeling for advantage, but she is modeling for aura. And I think the over the top aura of a woman screaming hymns boosted by her cherub voxcaster while wielding her Sacred Rose Mace of Castigation and wearing a flaming power pack, riding a flying cyborg horse with twin heavy flamers on sacred tapestry wrapped pylons and decorative winged skeletons wielding flaming swords, flying over both her daemon enemy and a forgotten corpse with a sacred rose growing from its skull on a massive tactical rock... is gonna be hard to beat.
Edit: I also need a good last name for her. I picked Liviah for her first name because I had a decal with that and it sounded nice. But now I need a descriptive surname. Preferably something Latin-y to describe her as benevolent yet strict. Think Palatine Saragosa from the penitence series who believes in protecting her flock and giving those of good heart the opportunity to repent, but will brutally crush heretics.
Finally my kitbash of my Sacred Rose Canoness Superior stand in for Junith Eruita is fully done. Assembled, painted, decaled, and based. Had to take extra time for base stuff to dry, getting the fly stands to stick to the hooves so she can fly over her enemy, and painting that enemy and the other base decorations. Wanted a good enemy to face her down so I got an old daemonette to challenge her while she stampedes through it.
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She's not modeling for advantage, but she is modeling for aura. And I think the over the top aura of a woman screaming hymns boosted by her cherub voxcaster while wielding her Sacred Rose Mace of Castigation and wearing a flaming power pack, riding a flying cyborg horse with twin heavy flamers on sacred tapestry wrapped pylons and decorative winged skeletons wielding flaming swords, flying over both her daemon enemy and a forgotten corpse with a sacred rose growing from its skull on a massive tactical rock... is gonna be hard to beat.
Edit: I also need a good last name for her. I picked Liviah for her first name because I had a decal with that and it sounded nice. But now I need a descriptive surname. Preferably something Latin-y to describe her as benevolent yet strict. Think Palatine Saragosa from the penitence series who believes in protecting her flock and giving those of good heart the opportunity to repent, but will brutally crush heretics.
Just a little bit left with some touch ups and purity seals. Plus waiting on her base to dry so I can mount her to some fly stands.
Plan on using some greenstuff to form cloth shrouds over the pylons connecting the guns so they don't stand out as much. I've got Aveline's head for her head and Junith's backpack for her that I've got a small extension on the back of this model to help it look decent despite flexing away from the body due to the horse. The wings and body and arms are bluetacked so I can do those in subassembly. For any height issues, I'll use either Junith's normal clear plastic fly stands or some left over from my zephyrim because I used smoke bases instead.
Now all I need is something to replace the original cables from the flamers that I can attach to the underside of the horse with the implication that the promethium tank is inside the horse. The originals from junith don't work too well for this. I can probably use a relatively thin wire for the thin cable, but I'm not sure what to use for the segmented cable that comes with heavy flamers that's workable to get under the horse.
For a custom junith/canoness superior for my sacred rose army.
Now just to figure out the guns and the part where she can technically fly. Originally I was gonna go wings, but I'm gonna run out of room on the horse once I fit two heavy flamers somewhere on it. Maybe some thrusters... Though I would need to find something to work with because I don't think I have anything good to work with as thrusters.
Took a while longer due to the number of models, waiting for decals, and the unexpected death of my dog which drained my will to do much for several days.
But I've got all of them basically done except cleaning up the base rims and a couple touch-ups. Now Celestine is facing off against former sister Karen who was corrupted after being captured and tortured for decades by emperor's children in the warp. Will Celestine's holy, golden flames burn the heretic before she can land a killing blow?
Her Geminae, two sisters of the sacred rose by the names of Shaylee and Betsy (in memory of my dog Shaylee who just passed and her sister, Bitsy, who passed two years ago), appointed as her geminae, face off against enemies unseen.
And Inquisitor Greyfax stands idly by, assessing the battlefield.
Now to finish their bases. Celestine gets something special to face off against.
Lot harder than expected. Not quite as happy with the results as some of my other marbling projects. But it's fully ready to convey my battle sisters in bite sized squads so they can die for more miracle dice.
Needed to finish the leftover demon prince head from my friend's kit to add for her base decoration.
Got Morvenn mostly done. Just some basing and touch ups left.
My armored core themed knight is done. That poor tau didn't stand a chance.
Had fun trying a bunch of new things like free handing the raven emblem, doing hazard stripes, and painting a tau.
The Knight Destrier Loadbreaker piloted by the freeblade Raven. Still a bit left on him, especially basing which will be... fun. Because he's horribly imbalanced on account of my positioning him to be running up to bunk something I'm attacking to his base. Also kind of built it so I can open his hatch to look inside with the hinges magnetized.