Shiny hunting question (USUM)
First time shiny hunting and ive read that sos resets at 255
Does this mean there is no point in continuing the "chain" and i can quit it to do something else like taking a break or saving?
First time shiny hunting and ive read that sos resets at 255
Does this mean there is no point in continuing the "chain" and i can quit it to do something else like taking a break or saving?
Ive got a direct zipline connection from point A to B and still require 2 trips (with DC) and cant get it below 6 mins
How on earth am i supposed to get legend considering walking will take even longer and vehicles are SUPER slow in snow thats not even an option either
Its absolutely infuriating when im aiming a gun and happen to approach cargo causing me to pick it up as im holding the aim button forcing me to put the gun away and just get shot
I understand leaving all cargo behind as a means to prevent breaking the gameplay loop (everything on bag and attached to the 4 suit slots)
BUT
Do we REALLY need to force the player to remake all the things stored in utility pouches and boot clips???
Just seems like a intentional annoyance that isnt even gameplay loop breaking
Like we already keep "equipped" items and id argue blood bags and granades count as "equipped" since they dont have "boxes"
Idk why and idk if anyone else experienced this but every time i drive over a bridge with a bike it tends to try its best to just ramp into the water... like im driving perfectly centred then need to complete a quick time event to not loose the bike and all my cargo... as the bike just decided its a fish today and does its best at a Olympics gold medal for diving
Im trying to design my own item stacker for my gold farm, ive got it all perfect apart from just this part
The why i have it designed (not optimised yet) when a item lands on the first presure plate it triggers a repeating hopper clock, that activates the two sections one after the other with a short delay
First piston work 100% second one needs to be a double piston as the item land on top of the slime block otherwise, the delay being the problem as its to slow to return before the loop restarts
Everything ive tried ither just doesn't work, causes the second piston to not grab the slime block back, or just spams the redstone on/off
Im relatively new to restone so some help would be appreciated
Saw a simple autocrafter circuit (first image) then felt the repeater was pointless (second image) so i removed it and it still works when tested
Just wondering if there is any point to it as im not keen on redstone and nobody in the videos comments mentions it
The auto crafter is giving a signal of 8 and this makes gold blocks via gold farm
I tried making a iron farm thats 4 villages beside each other using this video, and it just straight up didnt work
Even the single one only ever produced 1 iron golem before i tried adding another one...
Ive built a similar if not same farm before and it worked wonders...
Has this farm become obsolete?
When im playing simgle player i can tank frostbite for at least half a second, but when in multiplayer with the same caracter and gear i cant tank it for even 3 seconds???
I understand damage reduction to make bosses fairer, but why the hell is this a thing?