Wakemaker Rework
Right now the wakemaker is suffering from the same issue as the seaglide in the first two games, it makes all other speed modifiers irrelevant.
it simply sets the speed at 6m/s regardless of other modifiers. your fins, speed enhancing biomods (other than dash its just built diffrent) or in the original game the light oxygen tank as well as the speed debuff from the reinforced dive suit are completly irrelevant.
the solution is simple: nerf the wakemaker a little but make it add its speed rather than set it. that way those modifiers put in for balancing will actually do something and heck, why not let the player swim faster than a stock tadpole with a full speed build?