Emby lifetime membership discount
I'm looking into finally getting an Emby premiere license and I want to go lifetime. Is one expected to happen this year, and if so, when does it usually happen?
I'm looking into finally getting an Emby premiere license and I want to go lifetime. Is one expected to happen this year, and if so, when does it usually happen?
Some games ask you to log in after launching the game. I can always just click the little x button to close the window and just play the game, but I would like to try signing in. After I enter my email, password, and 2FA, the login window just resets and goes back to the beginning asking for the email again. I already tried deleting the cache data in the app data folder.
How do you fix this?
Also, do you still click the 'Like' button for your own content?
So a lot of us creators are now cancelling memberships to other creators because of the recent update. My question is, if we create a new account, and use the same payment method we had on our creator account, can that trigger/suspend our account?
One thing I really dislike is switching my weapons just to use it's mechanic or gimmick. For example, some weapons cause an object to spawn, and it must be hit with the specific weapon that causes it to spawn to activate. It really becomes annoying toggling weapons just to use for these small moments.
If weapon passives were combined, we could make some really fun combinations. Secondary weapons that you don't bother using will now act as a trinket with utility.
I'm really interested in reading your thoughts on this; agreeing and opposed. p.s if you disagree I will send Zodiacs after you
These companies know there are methods to play their games quickly after release date, so why do they still pay to have Denuvo implemented?
So I just discovered my gamepad's sticks and triggers change when using a Bluetooth connection; from a Linear motion to something more like smoothe.
Using a gamepad testing website to see my actions; when I'm using the dongle receiver, my sticks and triggers move as fast as my fingers. When I connect the controller using Bluetooth, my stick and triggers are now slow and smooth, unlike my actual inputs, as if syrup or peanut butter was applied.
The dongle and Bluetooth latency only have a 0.99 ms difference. If this was a latency issue, the motions and speed would still reflect mine, although delayed in time, right?
People like to share this quote from Gabe regarding piracy, but what does it actually mean for games if it were to be followed/utilized.
What should a legit purchase of a game provide to make that copy offer a superior experience over a pirated one? Some notable features/services from legit copies include:
If studios wanted to provide a service that's better than what pirates are receiving, what do you think should be done? How do we make a singleplayer-only game provide better service than the pirated copy? This quote may have been more relevant in the past years when it was stated, but it's still brought up today as a strong statement alongside events involving DRM, specifically Denuvo.
I understand people will pirate for the sake of being a pirate, so putting that point aside, what does this quote really boil down to today? Should every game have some form of online functionality? I hope I didn't come off as knocking this, as I'm genuinely curious.
My USB folder structure includes:
\NVIDIA_SHIELD\media\a
\NVIDIA_SHIELD\media\b
If I transfer files to folder 'a' over the network, everything copies over fine. I can even create folders inside this path.
If I try to transfer files to folder 'b', I get, "You need permission to perform this action." If i right-click the folder, select Properties, and try to edit the permissions in the Security tab, I get the 'Access Denied' window prompt.
Why can I transfer files to folder 'a' but not 'b'?