I'm making my dream bullet hell roguelike where you can change your upgrade choices to fit your build

The game is called Tin Can Escape Plan, and I've been working on it for nearly a year now. Roguelikes have always been my favourite genre and I've always wanted to make one, so I'm really excited to show off my dream project. I would really appreciate it if you checked it out on Steam! https://store.steampowered.com/app/4996760/Tin_Can_Escape_Plan/?utm_source=reddit

u/ITheServer — 1 day ago

Feedback for my 1-bit game's Steam page

Hi all! I just published my first Steam page, and I would like to see if there is anything to improve. Does the page show that the game is a bullet hell roguelike? Is there anything else I can fix or make better? Thanks for checking it out!

store.steampowered.com
u/ITheServer — 10 days ago

Do lower priced games suggest lower quality?

I’m working on my first game that I’d like to share and I’m thinking of putting it on Steam to get some money. Since it’s relatively short and also not amazing due to me being new to game dev I was thinking of pricing it very low, as in >$5.

I was wondering, do low prices lead to people thinking your game is low quality or shovelware? For game devs that decided to price their games low, how do you think it impacted the sales?

reddit.com
u/ITheServer — 2 months ago

Would click on my game capsule?

For the past 5 months, I've been making a bullet hell game set in space, where the player has to dodge debris in an escape pod after their mothership exploded, and this is the main capsule for Steam. Does this capsule look interesting to you? Can you tell what theming and genres are? Any feedback is much appreciated! Thank you!

u/ITheServer — 3 months ago