▲ 42 r/MarioMaker2LevelShare+1 crossposts

Needy: Muncher Wall [Survival Level]

Code: FQB-RGM-PXG
Difficulty: Hard?

Basically you need to survive for 100 seconds in this room until you get the key to escape.

Everytime the spike ball turns OFF the switch, the muncher wall will close in on you, and you need to turn it ON again to makle it retreat. But while it's ON, bomb ombs, spiny, bullet bills, and cheep cheeps, will spawn and you'll need to dodge em. So this level is a dance of constantly dealing with the enemies, while also making sure you're in a good position whenever the switch turns OFF.

It would probably take a lot few attempts to beat it, but I hope you have fun!

u/IceJellie — 13 days ago
▲ 31 r/Lolita

my first lolita jsk!

Been interested in this fashion for a long time, peaked when I visited China, and I can't believe it's finally here!

u/IceJellie — 18 days ago

PC-Switch-Moza Setup

Underneath the table I also added a HDMI switcher so I can easily switch between my PC output and my Switch output. Also need to clean my deskmat, but that can wait :")

u/IceJellie — 19 days ago

I made a level on what I call Needy levels: Needy: Spike Top Overload

Needy: Spike Top Overload
Code: 3M3-PRD-CDF
Difficulty: Hard

Needy levels are what I call levels that has a mechanic where you need to constantly take care of. So in this level, you'll be trapped in a room for 2,5 minutes, and there is a on/off block in it. The on/off block will turn on automatically every once in a while, and while it's on it will start to spawn Spike Tops in the room, eventually overcrowding it and make it more hard to survive. Therefore you need to quickly turn it off every time it turns on.

But when you turn it off, it will start to spawn Cheep-Cheeps that will get in your way, but it's necessary to beat the level since if the room is overcrowded by Spike Tops, you'll 100% lose. There are also a spare mushroom, P switch, and Pow block, in the room, but I suggest using them sparingly. For example, don't use the Pow block early, since it's a life saver if the room starts to fill up with Spike Tops.

Survive for 2,5 minutes to get the key to escape and there will be some platforming before you can complete the level. I designed this level to be difficult, but I hope it's the difficult type where you want to try again until you succeed, instead of making you quit because it's annoying. Sorta like a roguelike..

reddit.com
u/IceJellie — 20 days ago