▲ 67 r/rust_gamedev+1 crossposts

What would you expect from a realistic space flight simulator?

I’ve been working on my realistic space flight simulator, and this is what a full flight currently looks like: from the main menu, into the vehicle builder, launching from the pad, reaching space, and finally coming back down for reentry.

There are already a lot of features in the game, but I still keep finding things I want to add before I’m willing to call it ready.

So I’m curious: what would you personally expect from a realistic space flight simulator? What features would make you want to keep playing?

u/Inevitable-Cash8506 — 12 days ago

Nice view from up here — Novera

In-game screenshot of my realistic in-beta N-body spaceflight simulator, Novera.

This game is still in early development, and lots of features to be implemented and bugs to be fixed.

What do you think of this screenshot?

u/Inevitable-Cash8506 — 2 months ago

I spent years building Novera, a realistic spaceflight sandbox inspired by KSP and SFS, featuring real-scale planets, N-body physics, structural failure, and thermal simulation

I’ve been working on Novera, a realistic spaceflight sandbox inspired by games like Kerbal Space Program and Spaceflight Simulator.

The goal behind Novera was to explore what a space simulator could feel like when pushing the physics simulation further while still keeping it fun and accessible.

Some of the main features currently implemented:
Realistic rocket building and flight
Build custom vehicles
Launch, orbit, land, and explore
Real-scale planets based on our solar system
Physics-focused simulation
N-body gravity simulation
Real atmospheric modeling
Aerodynamic forces depending on vehicle shape and orientation
Thermal effects during high-speed flight
Structural stress, bending, and material failure
Sandbox gameplay
You can follow missions, experiment with designs, or just mess around:
Build rockets
Explore planets and moons
Create unconventional vehicles
Drive around and experiment with physics

The game is built from scratch using Rust and Bevy, with some supporting tools written in Python.

Novera is currently very playable and close to release. I’m mainly polishing and improving the experience before sharing it publicly.

I would really appreciate feedback on:
How the visuals feel
Whether the gameplay looks interesting
The UI and building experience
Anything that would make the game more enjoyable

Thanks for taking a look!

u/Inevitable-Cash8506 — 3 months ago

I spent years building Novera, a realistic spaceflight sandbox inspired by KSP and SFS, featuring real-scale planets, N-body physics, structural failure, and thermal simulation

I’ve been working on Novera, a realistic spaceflight sandbox inspired by games like Kerbal Space Program and Spaceflight Simulator.

The goal behind Novera was to explore what a space simulator could feel like when pushing the physics simulation further while still keeping it fun and accessible.

Some of the main features currently implemented:
Realistic rocket building and flight
Build custom vehicles
Launch, orbit, land, and explore
Real-scale planets based on our solar system
Physics-focused simulation
N-body gravity simulation
Real atmospheric modeling
Aerodynamic forces depending on vehicle shape and orientation
Thermal effects during high-speed flight
Structural stress, bending, and material failure
Sandbox gameplay
You can follow missions, experiment with designs, or just mess around:
Build rockets
Explore planets and moons
Create unconventional vehicles
Drive around and experiment with physics

The game is built from scratch using Rust and Bevy, with some supporting tools written in Python.

Novera is currently very playable and close to release. I’m mainly polishing and improving the experience before sharing it publicly.

I would really appreciate feedback on:
How the visuals feel
Whether the gameplay looks interesting
The UI and building experience
Anything that would make the game more enjoyable

Thanks for taking a look!

u/Inevitable-Cash8506 — 3 months ago

I spent years building Novera, a realistic spaceflight sandbox inspired by KSP and SFS, featuring real-scale planets, N-body physics, structural failure, and thermal simulation

I’ve been working on Novera, a realistic spaceflight sandbox inspired by games like Kerbal Space Program and Spaceflight Simulator.

The goal behind Novera was to explore what a space simulator could feel like when pushing the physics simulation further while still keeping it fun and accessible.

Some of the main features currently implemented:
Realistic rocket building and flight
Build custom vehicles
Launch, orbit, land, and explore
Real-scale planets based on our solar system
Physics-focused simulation
N-body gravity simulation
Real atmospheric modeling
Aerodynamic forces depending on vehicle shape and orientation
Thermal effects during high-speed flight
Structural stress, bending, and material failure
Sandbox gameplay
You can follow missions, experiment with designs, or just mess around:
Build rockets
Explore planets and moons
Create unconventional vehicles
Drive around and experiment with physics

The game is built from scratch using Rust and Bevy, with some supporting tools written in Python.

Novera is currently very playable and close to release. I’m mainly polishing and improving the experience before sharing it publicly.

I would really appreciate feedback on:
How the visuals feel
Whether the gameplay looks interesting
The UI and building experience
Anything that would make the game more enjoyable

Thanks for taking a look!

u/Inevitable-Cash8506 — 3 months ago
▲ 21 r/spacesimgames+1 crossposts

I spent years building Novera, a realistic spaceflight sandbox inspired by KSP and SFS, featuring real-scale planets, N-body physics, structural failure, and thermal simulation

I’ve been working on Novera, a realistic spaceflight sandbox inspired by games like Kerbal Space Program and Spaceflight Simulator.

The goal behind Novera was to explore what a space simulator could feel like when pushing the physics simulation further while still keeping it fun and accessible.

Some of the main features currently implemented:
Realistic rocket building and flight
Build custom vehicles
Launch, orbit, land, and explore
Real-scale planets based on our solar system
Physics-focused simulation
N-body gravity simulation
Real atmospheric modeling
Aerodynamic forces depending on vehicle shape and orientation
Thermal effects during high-speed flight
Structural stress, bending, and material failure
Sandbox gameplay
You can follow missions, experiment with designs, or just mess around:
Build rockets
Explore planets and moons
Create unconventional vehicles
Drive around and experiment with physics

The game is built from scratch using Rust and Bevy, with some supporting tools written in Python.

Novera is currently very playable and close to release. I’m mainly polishing and improving the experience before sharing it publicly.

I would really appreciate feedback on:
How the visuals feel
Whether the gameplay looks interesting
The UI and building experience
Anything that would make the game more enjoyable
Thanks for taking a look!

u/Inevitable-Cash8506 — 3 months ago