The narrative around Marathon is gotta be the biggest gaslight I have seen in history of gaming.
I've played 17 hours of it during the free week. And the game oozes personality, style, aesthetics and interesting gameplay mechanics. The art direction is bold and the sound design is just 10/10. The lore and the presentation is just so nice.
The maps are filled with a variety of enemy encounters, traps, and events that players can trigger.The ai is pretty damn impressive. They patroll and defend key locations and know how to flank, take cover, and behave in unpredictable ways that it feels refreshing. Gunplay feels like orgasm. Player interactions feels so fun. Completing missions with a team, creates fun decision making for each run, since you gotta negotiate and prioritize which mission to do in which order. And the mission types can really affect your playstyles. And because each player in the run has a different mission, it creates cool type of randomness to the game that just got me hooked. The whole gameplay loop feels damn good.
I'm pretty damn sure Marathon was just released during an incredibly bad launch window which made it harder for the game to find an audience. It is a very solid game, but it was and maybe still is held back by the negative reception and the cultural climate surrounding its release. I'm also pretty damn sure that the release of Highguard and Concord, and general negativity towards the direction of gaming industry, that has been building up (maybe justifiably), was the reason why the initial reaction to the game was so negative.
But damn holy shit. That's a lot of gassing.