







Hey everyone!
I’ve been working on a massive update for my One Click series, this time focusing entirely on Strongholds and Bastions. I know how tedious it can be to map out custom castles from scratch, so I wanted to make a pack that lets you snap together a massive fortress in minutes.
Entire rooms are fully drag-and-drop ready for FoundryVTT with walls, lights, and sounds pre-configured. Check out the full showcase, grab the module, and subscribe for free to snag some extra goodies here: PATREON
A few things packed into this release:
- Modular Rooms (4 Types): Every room comes in Basic and Advanced versions, with 3 sizes each (Cramped, Roomy, Vast).
- Courtyard Buildings & Roofs: You can use the rooms as standalone buildings inside your walls, complete with 4 interchangeable roof styles.
- Fortress Details & Lighting: Modular terraces, heavy doors, and custom lighting objects made specifically to illuminate DD scenes.
- Dungeondraft Layer Guide: Assets literally tell you where they go in the name (e.g., "Layer 2 UP"), so snapping them together is foolproof.
Speaking of Strongholds and Bastions, what kind of rooms do your players usually demand when they finally get their own base of operations? This is a project I am very excited about, so let me know the goods and the bads so I that I can keep expanding and improving this set!
Cracked Cup Tavern – not a place you find. A place that finds *you*. Every campaign needs that one unforgettable dive bar. Dirty floors. Stale food. A company that makes you check your coin purse twice. 4 floors of pure "why did we come here" emotion:
- Ground: Shady bar contacts + Social chaos waiting to explode
- 1st: Private rooms for VERY private conversations (With peepholes? Who knows!)
- Roof: Last place you want to be when the fight starts
- Basement: Mercenary trial pit. Practice dummies + walkways + cages = your fighter's origin story? Who knows!
Perfect for:
🕵️ Shady contacts – Looking for that thief, smuggler, or assassin? They're having a drink in the corner.
💀 Plot complications – The "harmless" informant sells out the party mid-drink.
⚔️ Bar escalation – Wrong word, wrong table, sudden brawl across 3 floors.
🏚️ Mystery hook – Why does the owner know the party's names already?
FREE & High-res maps + full tavern details: PATREON
What brings YOUR party to a place like this? Bad intel? Desperation? Curiosity?
What will they do when they hear screams from the basement? Check it out or ask for the bar tab?