u/InnScribeMaps

Image 1 — City Tavern on a cliff with an exquisite terrace view. Welcome to Stonehaven Rest: built for a quiet night's sleep, or a chaotic bar fight.
Image 2 — City Tavern on a cliff with an exquisite terrace view. Welcome to Stonehaven Rest: built for a quiet night's sleep, or a chaotic bar fight.
Image 3 — City Tavern on a cliff with an exquisite terrace view. Welcome to Stonehaven Rest: built for a quiet night's sleep, or a chaotic bar fight.
Image 4 — City Tavern on a cliff with an exquisite terrace view. Welcome to Stonehaven Rest: built for a quiet night's sleep, or a chaotic bar fight.

City Tavern on a cliff with an exquisite terrace view. Welcome to Stonehaven Rest: built for a quiet night's sleep, or a chaotic bar fight.

u/InnScribeMaps — 10 days ago
▲ 3 r/Dungeons_and_Dragons+1 crossposts

[OC] Building your party's stronghold shouldn't take all night. Here's a look at my new FoundryVTT-ready modular One Click Strongholds for y'all!

Hey everyone!

I’ve been working on a massive update for my One Click series, this time focusing entirely on Strongholds and Bastions. I know how tedious it can be to map out custom castles from scratch, so I wanted to make a pack that lets you snap together a massive fortress in minutes.

Entire rooms are fully drag-and-drop ready for FoundryVTT with walls, lights, and sounds pre-configured. Check out the full showcase, grab the module, and subscribe for free to snag some extra goodies here: PATREON

A few things packed into this release:

- Modular Rooms (4 Types): Every room comes in Basic and Advanced versions, with 3 sizes each (Cramped, Roomy, Vast).

- Courtyard Buildings & Roofs: You can use the rooms as standalone buildings inside your walls, complete with 4 interchangeable roof styles.

- Fortress Details & Lighting: Modular terraces, heavy doors, and custom lighting objects made specifically to illuminate DD scenes.

- Dungeondraft Layer Guide: Assets literally tell you where they go in the name (e.g., "Layer 2 UP"), so snapping them together is foolproof.

Speaking of Strongholds and Bastions, what kind of rooms do your players usually demand when they finally get their own base of operations? This is a project I am very excited about, so let me know the goods and the bads so I that I can keep expanding and improving this set!

u/InnScribeMaps — 12 days ago
▲ 11 r/Dungeons_and_Dragons+1 crossposts

Cracked Cup Tavern – not a place you find. A place that finds *you*. Every campaign needs that one unforgettable dive bar. Dirty floors. Stale food. A company that makes you check your coin purse twice. 4 floors of pure "why did we come here" emotion:

- Ground: Shady bar contacts + Social chaos waiting to explode

- 1st: Private rooms for VERY private conversations (With peepholes? Who knows!)

- Roof: Last place you want to be when the fight starts

- Basement: Mercenary trial pit. Practice dummies + walkways + cages = your fighter's origin story? Who knows!

Perfect for:

🕵️ Shady contacts – Looking for that thief, smuggler, or assassin? They're having a drink in the corner.

💀 Plot complications – The "harmless" informant sells out the party mid-drink.

⚔️ Bar escalation – Wrong word, wrong table, sudden brawl across 3 floors.

🏚️ Mystery hook – Why does the owner know the party's names already?

FREE & High-res maps + full tavern details: PATREON

What brings YOUR party to a place like this? Bad intel? Desperation? Curiosity?

What will they do when they hear screams from the basement? Check it out or ask for the bar tab?

u/InnScribeMaps — 15 days ago