Not going back to 5v5

(it's a little story)

You know, there's a difference in difficulty in solo player games. There's an artificial difficulty and there's a well-crafted difficulty.

An artificial difficulty – is when you increase the size of HP in enemies, amount of enemies, and lesser your HP so you'd feel more of a challenge...

And there's a smart well-crafted difficulty like in Souls games – when the boss has a particular move set, a few phases and IF YOU LEARN IT – you'll beat it and it would feel great as you've overcome it, it was beautiful because you saw the vision of how it's supposed to be. It's like a dance.

To me, 5v5 falls into the exact first category, a lot of HP on tanks, and the abysmal design of the mode spins around the Core of Rock, Paper, Scissors. Sure I learned my way there, how to Ball in the harsh conditions, but a lot of games, especially losing ones, I felt this stupidity of the mode that I cannot solve. I felt frustrated and disappointed. Sure I reached Master 2, but then I stopped because it felt horrible even when I win – and it's a game, I'm supposed to have fun? I'm not going Pro, why bother?

I've been playing just 6v6 for the past 2 seasons, and I never felt better in my life – I've been playing with a friend and we are 2 ranks away from hitting Champ for the first time. Inflated? - yeah. Do I care? – no.

He says I don't want to do 5v5 anymore, 6v6 feels right.(He was skeptical at first, because not a main mode)

Think about it: Tank synergy, covering each other's weakness, performance of one tank doesn't decide the match, they can also die pretty easily. 1 player could underperform but because there are 6 players we can help until he/she bounces back.

The design is much much superior. Best team wins, not best character.

When losing it feels alright, I don't feel gutted or sad that I was shit talked to, and I couldn't deliver - just because I'm part of a ship now, and not its main carcass. Ball banned? - whatever, I can go any tank and I'd perform decent enough to win. And most importantly, I actually start to have fun again.

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u/JackHammond_ — 9 days ago

To be fun or not to be

I can't have fun on Ball right now, I hit GM4 in 6v6 yesterday, and Master 3 in 5v5.

In 5v5 everything shoots you, even Mercy throws a few shots for the fun of it, or it's 3+ counters town... They have to allow only switch to 2 characters at most I swear, it is simply unbearable, even when I win I don't have fun at all – I don't know how other people cope with that. The only reason I play it is Role Queue, and a little balance of course. The only skill is to press "H" button in spawn in 5v5, that's all everyone does.

6v6 has no balancing, DPS hit hard, tanks are Paralympic, supports are in constant anxiety heal botting. When I switched to Sigma and played my cooldowns perfectly absorbing all the crazy dmg, shield is gone in one second and I got run over when I was getting help from team, and positioning was good, still got run over. It's pathetic. 6v6 concept is better but with the current balancing, I don't think I'm going to continue this mode, it's yucky.

The most fun I had was in season 16 on Ball, before useless hero bans had dropped. Since then it's been going downhill for me, and I think I'm going to stay in 5v5 before actual balancing happens in 6v6 (which they plan to do).

What is your current experience like at the moment?

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u/JackHammond_ — 15 days ago
▲ 0 r/vfx

Solo Cinematic Pipeline – Seeking Advice on Scope & Efficiency

Hey everyone, (I am in need of guidance & friends to be frank)

I’m currently building out an independent 3D animated series on my own. My goal is to produce a high-end cinematic pilot to show investors, producers, and an audience what I’m capable of, so I can secure funding and assemble a full team. Visually, I’m pushing for a high-end benchmark (think Starcraft or Blizzard cinematic trailers). I want to create a product people actually want to watch on par with great TV series, not just an amateur who’s ambitious.

Because I don't have a team or funding yet, I am handling the entire production pipeline solo across every single department:

  • Pre-Production: Story writing, world-building, character-building, character sketching, scriptwriting, and storyboarding.
  • Asset Creation & Sculpting: Creature, character, and armor sculpting in ZBrush; garment design in Marvelous Designer; general asset modeling in Blender (if I can’t find free ones).
  • Simulations & Grooming: Smokes, fluid simulations, pyro, destruction, CFX, and hair/fur grooms inside Houdini.
  • Assembly, Animation & MoCap: Scene assembly, MoCap recording, character animation, and lighting/environment assembly inside Unreal Engine 5 (with creature animation in Blender).
  • Audio & Post-Production: Soundtrack composition in Logic Pro, sound design creation, and final editing/color grading in DaVinci Resolve.

To be honest — handling 15 departments by myself gets overwhelming, and there are days I feel like I'm losing my mind under the weight of it all.

  1. General efficiency: If you’ve faced similar issues before, please share your feedback on where and how I can save time.
  2. Community & Networking: Running a full studio pipeline alone is an immense mental burden. I’m looking to connect with fellow artists, technical directors, generalists or solo creators who understand this tech stack, where we can bounce ideas around.

If you feel like you could offer advice, I’d love to connect and hear your thoughts.

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u/JackHammond_ — 30 days ago

Goldenpants in the big leagues

I'm so happy seeing Goldenpants in the league, now in the world cup representing Ballerz community. 2 years ago, I've got his coaching, now he's here in the big leagues — genuinely cheering for the lad. If struggle with Ball take his coaching, he knows his shizz

APART from the other British guy Cheezm with his endless complaints and nagging, The difference speaks volumes, I know he was in Hell Yeah, as he said – he was just trolling there

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u/JackHammond_ — 2 months ago

D.mon is a soft counter?

I might be biased, I thought playing ball into a D.mon in 5v5 would be as easy as against Rein, but gawd damn.

It's probably as frustrating as against a good doom (but at least doom can die), D.mon jumps in with a Cat and it's game over for my backline, I'd have to peel and they have a power to just quickly disengage and we can't finish a kill, it's worse than Hazard when it was released because at least Hazard had only one escape ability on cooldowns and silly block. As a ball, I don't really care about D.mon, but her strength in diving the enemy's DPS and Supports. When there's no frontline tank it's shining bright like a diamond for her. So far i haven't won once against her, it's insane.

What is your experience against this matchup?

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u/JackHammond_ — 2 months ago

Weak mentality

I'm so sick of this community mentality, a lot of times I feel like I have to babysit these weak ass snobs into a victory. Genuine question, how it started? I remember 10 years ago i used to play Dota 2 or CS and I was "locked into a cage" for 50+ minutes, with animals a lot of times, toxic and whatnot but they always continue playing even if they yap but they actually wanted to win. Obviously they never played team sports like basketball or football, volleyball where people even if frustrated they are trying as hard as they can. Here you can't handle 15 minutes matches of trying and improving.

Here in Marvel Rivals we've got this surrender button which is being pressed as fast as there's a small inconvenience. For those bitches who yap about time being wasted then don't play COMPETETIVE games and go do something with your life – clean a room, paint, find a girlfiend, craft something, work on a skill. When some of you reading this being offended, you should be, period.

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u/JackHammond_ — 2 months ago

Thoughts on D.mon

I'd like to share my opinion, I think she's great. I really like the moonlight greatsword (Bloodborne is my first dark souls game, I saw it there). I guess the mistake people make is to play her like Reinhardt, she's kinda dive — she can't be in front of everyone. Overall I think after some adjustments she would be really good.

Also she's really vulnerable when shooting, I feel like she needs more mitigation in that state.

What do you think she's lacking so far?

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u/JackHammond_ — 2 months ago
▲ 16 r/WreckingBallMains+1 crossposts

Balance team needs to get fired

Edit: The whole comment section can't read apparently and protect their doomfist on Ball subreddit for some reason — guys I don't care that doom gets buffed, I care about the number make it 59 dmg instead of 60 dmg, or make the mines hp 65 would eliminate the frustration. Damn, it's almost sad

They had this issue before, but now they are back at it with the mines. Again and again I just feel underwhelmed by the balance changes, they are doing a nothing burger every single time, ignoring the actual frustrations and creating new ones. Why the fk would you give doomfist 60 dmg slam?! Make it 59 or up the mines to 65 HP (it is not that hard)

Awful balance team needs to get fired, they haven't done anything for a while and if people consistently doing a bad job and repeating the same mistakes, they have to be replaced with someone who has a common sense and listens to the ONGOING frustrations and looks back at the old mistakes.

Overall I feel great about reworks, battlepasses etc, but Balance is a downer, a Big downer for me

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u/JackHammond_ — 2 months ago

Hammond skins

So once again our boy got beat up in the trailer, but still no skins, no nothing. He could even get a prison skin or something, come on. Team 4 is playing blind in its left eye, and 54% blind in its right eye. I'm so pissed off

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u/JackHammond_ — 2 months ago

Struggles

I'm really trying to play Angela now, but I just can't do anything when there's thor, thing, even hulk, everything can displace me, team is somewhere in wonderland and I have no idea what to do. Is this hero good now? Because every content creator says so, but I can't find it true, I struggle a lot.

How do you play into counters guys? Any advice would be wonderful

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u/JackHammond_ — 3 months ago

Stadium's future hot take

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I feel like it was coming, I even asked on another post a few months ago if it was worth investing time considering how things go, I was replied with some mocking... I wanted to love the mode, but long queues, patch notes are large, the mode in itself is complicated and probably not for this audience, they want something fast paced — if the audience wanted something complex they would just play WoW. And it's personally my experience but I love the mode only for 2-3 rounds, then it's too OP and I stop having fun there.

I built my builds, was grinding it but then the update drops and suddenly nothing is relevant and I need to start all over again. It's not a pick up and play.

The only chance for this mode to survive was the option Stadium being the only mode, but it's impossible because of what the game would undergo a massive shift and people would just stop playing. Or they would have to work in an insane pace, to present all the heroes and maps there and then add on top.

Plus it was a really huge leap of faith considering that queue times were already the problem in existing modes (small amount of players), so it was doomed from the beginning.

It's just sad.

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u/JackHammond_ — 3 months ago

Chazm takes

I'm not that big into watching streamers, but Chazm is a peculiar case for me. The guy is funny, really is a great player but his takes most of them are just ridiculous, I almost feel like it's just a rage bait to keep the viewers interested. I can't agree with any of his opinions, the arrogance and everything. Idk

Is he taking this persona for engagement or he's literally that delusional? What do you guys think?

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u/JackHammond_ — 4 months ago

Sources for Meshes / Megascans struggle

Hey guys, I wasn't in the Unreal world 2 years ago back when Megascans were completely free.

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Now that I can easily run into the lack of proper Meshes for my scene, where do you get your Meshes, which resources or ways you do to find those Objects or Meshes that you need?

I wish I would have Megascans from Quixel, but too late...

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u/JackHammond_ — 4 months ago

Skin

At this point I don't even want a skin anymore. Season after season I just see Hammond getting rolled in trailers, not even a damn recolour, nothing.

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I guess I'll just reshuffle my skins, again.

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u/JackHammond_ — 4 months ago

Drag-&-Drop issue Fab

Hey everyone, I’m having an issue with the Fab plugin in Unreal Engine (version 5.7.4).

When I try to use the drag-and-drop handle on an asset to bring it into my project, nothing happens. My cursor doesn't even change to indicate a drag action.

Clicking "Add to project" works perfectly fine as a workaround, but I'd really like to get the drag-and-drop feature working. Has anyone else encountered this or found a fix?

Thanks!

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u/JackHammond_ — 5 months ago