Image 1 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!
Image 2 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!
Image 3 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!
Image 4 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!
Image 5 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!
Image 6 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!
Image 7 — More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!

More vampires, werewolves, and ghouls for your Silver Bayonet table, plus a whole new game to use them in!

(Mods please remove if I’m violating any rules!)

Hey all, I'm Simon, the designer of Hollow Front. I've been a Silver Bayonet fan since it came out, so I wanted to share our project here. The game is about two-thirds of the way to its goal, and even if you never play it, the monster minis will fit straight into your Silver Bayonet games.

Our Campaign Link is Here

What it is
Hollow Front is a 28mm urban fantasy skirmish game. It's basically Silver Bayonet moved to the present day. You build a small team of monster hunters, like a black-ops unit, an FBI division nobody takes seriously, holy knights, wizards, or a bunch of locals with shotguns, and you go up against vampires, werewolves, and the undead.

Neither player controls the monsters. They run on their own behavior scripts, so you can play head-to-head, co-op, or solo, and your team carries injuries and experience from game to game in a campaign.

If that sounds familiar, it should. Silver Bayonet is one of the games that convinced me this format works.

Where it's different

Monster targeting: In Silver Bayonet, you spend Monster Dice to influence the monsters. In Hollow Front, your own actions decide who they go after. Every shot, spell, sprint, and Artifact you pick up raises that model's Target Priority. Push it to 6 and the model becomes Marked, and the nastiest thing on the table comes looking for them. You end up managing your noise as much as your firepower.

Major Threats: These don't start on the table. You roll every turn to see if one arrives, the odds go up as the game goes on, and once it shows up it activates twice a round. Sometimes the win is grabbing what you came for and getting out before it gets there.

Horror and nerve: Charging a monster, watching a friend die, or seeing a Major Threat for the first time triggers Horror Tests, and losing too many people triggers Break Checks. Your team can fall apart even before it's wiped out.

The rolls: Everything is D10 roll-under with 3 Action Points per model, and the game is built around a 3'×3' table packed with terrain.

Why you might want the monsters even if you never play it

Our vampires, ghouls, werewolves, zombies, banshees, revenants, and necromancers are all in scale with the official Silver Bayonet lines, and the majority of them are not tied to the modern setting. A ghoul is a ghoul in 1812 or 2026. Whether you need more werewolves for a Carpathian campaign or a necromancer for your next solo scenario, they'll drop straight onto your Silver Bayonet table.

Where we're at
We're at 93% funded, and every bit from here gets us over the line and into the stretch goals. The free sample rules are on the campaign page if you want to see how it plays. I'm happy to answer any questions here, including "how does this compare to X."

u/Jackknife129 — 8 days ago