I hope the new DMZ will outlive MW4's lifecycle
▲ 254 r/DMZ

I hope the new DMZ will outlive MW4's lifecycle

I really think this mode has way more potential than to just have its life cycle end next October with Season 6. I get that the new CoD is where the big money is, but I honestly think it would be a huge waste to drop DMZ support entirely just because Treyarch or Sledgehammer's next game comes out.

It doesn't even have to be updated at the same pace as Year 1. Instead of getting a new season every 1.5–2 months, they could slow things down to every 3–4 months and still give us S7, S8, S9 and so on. If the mode is still active and has a healthy playerbase, why not keep it going? It could easily continue alongside the next couple of CoD releases, all the way until the next Infinity Ward game comes around, which would be roughly another 4 years.

I just think DMZ has the potential to become something much bigger than a one-year mode tied to a single CoD release.

Obviously, it would be a bit weird to see new weapons and operators being added to DMZ while MW4 itself isn't getting them anymore. And I understand why they wouldn't want to do that if the old CoD keeps getting all the new content, why would people buy the new one?

But honestly, fine. Let MW4 stay exactly as it is after Season 6. Just keep DMZ going.

u/Jaded-Box-9786 — 13 days ago
▲ 134 r/modernwarfare4+1 crossposts

Please no more integration after MW4's Warzone

As the title says. I’m tired of the game constantly and “mandatoryly” changing just because a new CoD title has been released. Please Activision let MW4 and Warzone “3” start with a clean slate this time and let it stay that way.

Warzone is, at its core Infinity Ward’s child and it always has been. There’s absolutely no need for Treyarch or Sledgehammer to come along a year later and clutter the game with their own stuff.

I want a classic Modern Warfare feeling and aesthetics all year and the years to come after similar to the 2020 era but for a waaaay longer time.

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u/Jaded-Box-9786 — 2 months ago

Two things: helicopter sound volume and muzzle flash

I know in real life copters loud af too but I can't hear any footsteps because a helicopter is flying 1km away. The constant noise pollution melts my brain after 30 minutes of playing.

The muzzle flashes are basically a smoke bubble. They are way better in WW2. For automatic weapons just do a copypaste the StG44's muzzle flash from WW2 and you can call it day, I'll be happy.

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u/Jaded-Box-9786 — 3 months ago

A "sentinel" perspective on Call of Duty [COD] MW4 2026

First of all, I know it’s pretty trendy to hate on Infinity Ward across internet forums, social media and comment sections. That’s probably because the people who care enough to comment on the game are usually the most dedicated fans of the series and most of them were already playing long before 2019.

I completely understand that Call of Duty isn’t the same as it used to be before Infinity Ward rebooted MW in 2019. Honestly, they didn’t just reboot Modern Warfare, they basically rebooted the entire franchise.

The last CoD I really played back in the day was MW3(2011). I briefly tried BO2 but after that I completely lost interest in the series. I didn’t even care enough to watch reveal trailers or anything. To me it was still the same outdated stuff running on basically the same engine they had been using since COD4(2007). Meanwhile other shooters were already way ahead technically and gameplay wise (BF, R6 etc.).

Everything changed in 2019, when IW basically dropped what felt like one of the most immersive shooter experiences ever made. The graphics, the weapon sounds, the art direction, the gunplay… just insane. It reached a level that, honestly, still hasn’t really been matched to this day. Out of nowhere, they took a franchise that felt like it was kind of running on fumes and completely revived it. And don’t get me wrong, it didn’t turn into a “mil-sim” or anything like that for me either but the overall feel of it, that tacti-cool experience instantly pushed MW2019 to my personal #1 shooter of all time.

Yeah, I’ll say it: in my opinion, MW2019 is the best shooter game ever made.

But yeah, that’s just the technical side of it. Gameplay-wise… I won’t overcomplicate it because I’ll probably get downvoted into oblivion anyway. I actually like that there’s no perma ninja perk. I didn’t buy an $800 audiophile headset back in the day just to not hear anything in a shooter, I bought it exactly for games like this where I want to hear every little sound cue. I also like that the map design isn’t just some boring 3-lane Quake arena but actually asymmetrical, more like a real combat environment. I like that characters aren’t bouncing around like epileptic squirrels and I can actually keep my crosshair on people even after a long workday without needing super reflexes. And yeah, I even prefer the fact that you don’t need half a magazine to kill someone, everyone has “just” 100 HP instead of 150 or 200.

And to the end a Treyarch beef too, maybe there’s still someone who hasn’t completely hate me but I’m giving a final chance now. The internet is already full of IW bashing so let’s have a bit of Treyarch as well. I lost any interest in ever playing a Black Ops game when: after the high quality, top tier MW2019 they released BOCW and you had a revolver that somehow held 8 or 9 rounds while the model clearly showed a 5 shot cylinder. Treyarch = sloppiness, a fast-paced, jumpy, Fortnite copy kind of gameplay… but mostly: total lack of quality. And I’m not someone who settles for low-quality things, which is exactly why I don’t waste my limited free time on them.

Thanks for the reading.

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u/Jaded-Box-9786 — 5 months ago