What's your favorite sub-optimal Pokemon?

Figured I'd pair my other post with something a bit more on-topic, just to try and be a good visitor for the day. Anyway, for the post topic: Not just a 'baby' or even first-stage 'mon, but something that really has no benefits to using whatsoever. For example, mine's Haunter. I absolutely love Haunter, and I wish there was a way to make Haunter viable over Gengar - will still occasionally use a Haunter when running stories, because 'viability' doesn't usually matter until late endgame in most Pokemon games. Another example might be a 'mon like Luvheart, who exists just to exist. So, go on, what's your favorite sub-optimal pick you'll find a way to include?

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u/James-Hawker — 4 days ago

Is there an online play community for this game like there is for Infinity, 40k, Kill Team, ect? And if so, where?

The title pretty much sums it up. I'm looking at ordering some boxes as soon as the local shop gets them in, but I'd like to test each faction out to see which really resonates with me. I lean mostly towards Terran or Protoss... Been playing them both since the first game, though this seems like a unique chance to get my Zerg on, too, without the oppressive micro game they need to balance across their macro in the RTS.

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u/James-Hawker — 2 months ago

As a returning/new player, I'm really starting to hate CJC and having to face them so often.

Is it wrong to just straight up tell people "I'd rather not fight your list, sorry." after hearing what they're bringing to the table? I'm trying to get back into Infinity (and I swear, this post isn't related to my other one about LFG servers) and I'm seeing a LOT of CJC (Corregidor) at the moment. Like, way more than I've ever seen from N3, and that's coming out of N3 as a Nomad player (Tunguska). To the point that every list I see has two Morans, an Intruder, Lobo, usually McMurrough, usually an Invader. It's basically just the same core list each time, with small changes. I'm tired of seeing it, I'm tired of having Repeaters thrown into my DZ from infiltrating models, I'm just trying to re-learn the game and I do not have the bandwidth for these shenanigans while playing a 'vanilla' faction (vCA). Especially not when I'm playing an 11 order LI list where half of it dies because McMurrough is a 24 point model that steamrolls 50-60 points without any effort or fear, and there's seemingly no way to shut it down outside of praying you go first and can Isolate him away from someone with a Speedball.

Like, I get that Infinity is a very deep game, and it's going to take dozens or hundreds (bruh) of games to reacclimate to it. Don't get me started on that estimate, I have an entire different rant about "It takes 100+ games to git gud" argument. But I don't feel like the games I've been playing are very deep, or have much to teach when they rarely last more than 1 Turn and I'm out of orders to do anything significant with because of some asshole MSV2 sniper that shoots WAY too reliably for being a standalone model locking down half the board, while some guy in a fursuit is mauling my DZ in two orders flat.

I probably wouldn't feel this way if it wasn't the fact that the last 2-3 games I've had have been against CJC, and basically had the same list that, I'm going to let my already thinly-veiled salt out and say, feel blatantly wrong. Morans shouldn't be 15 points, McMurrough puts more hurt out than half the models I have access to for MORE value, and I would murder for a BS13 MSV2 Mim3 CAMO, STEALTH SNIPER that has an SD for -no reason-. The closest I can get is a Vector with a Plasma Sniper. At BS12. And no SD. And it also dies instantly if it takes a single hit, and lacks Camo. And it STILL costs me 29 points to the Intruder's 38. A Yaogat, which can't leverage the burst defensively, costs 32. This feels criminal. Like, abysmally balanced, when my best shooting model is probably a Charontid, which costs just shy of an entire FOURTH of my list, is HI (and therefore hackable, ha ha, see the comment about DZ repeaters), and just generally doesn't feel very durable in comparison?

I don't know, I feel like this turned into a rant about halfway through, I didn't really mean for it to. TL;DR I really don't want to fight CJC again, not while I'm still trying to find my legs with the CA. But I feel like I'm being excessively rude if I turn someone down specifically because of their Sectorial. Like, I wouldn't feel good if it happened to me, and something something, golden rule.

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u/James-Hawker — 3 months ago

Where do people find games for TTS/Online play?

I need to get more reps in, as the last time I had consistent games was in N3. Like, early to mid N3, at that. N5 has been fairly fun so far, barring some... Questionable balance I've seen in unit pricing, but the rules no longer take a PhD to decipher. Problem is, some of my closer friends just won't pick up the game, or are so discouraged from my jump start on learning the system from my time in N3 that they just don't want to play against me, so I need to branch out and get more reps in to prepare for the local scene I finally managed to find.

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u/James-Hawker — 3 months ago

Returning to the game after a LONG break (Forsaken long), what gear is still 'okay' to use?

I remember LOVING some of my Leviathan and Vault of Glass gear, but is it still 'okay' to use when I'm seeing 4 or 5 perks on some guns? Am I needlessly reducing my potential damage output if I want to use some of my old Legendaries that aren't randomized up like the new gear? I don't really know where to 'start' anymore, it's been so long.

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u/James-Hawker — 3 months ago
▲ 3 r/lfg

[Online][40k][Wednesdays][7:00PM][EST][18+] Escape from Bagantu: Second Wave

I'm looking for additional players to fill out a few unfortunate gaps and drops in the Escape from Bagantu campaign I'll be running for Wrath & Glory. To summarize, Bagantu is a planet in a fringe system, on the edges of the colonized Imperial space. It was once the target of a Hive Fleet invasion, and though the invasion was pushed back, the planet was all but forgotten from Imperial records and written off as a loss. In orbit, automated defense platforms continue to seek and destroy all intruding vessels without the correct authorization, while on the surface degenerate warfare rages on by the remaining humans and xenos present as all attempt to claim their ultimate prize: a way off of the infernal Death World that was, at one point, a thriving agri-world.

Players will not be expected to use any paid services, as battle maps will be hosted using Owlbear Rodeo. New hats and greybeards alike are welcome to the table, no matter your experience with 40k as a whole OR with the Wrath & Glory system. Combat and roleplay encounters will be split as close to 50/50 even as I can manage, and importantly, xenos races are not *off the table*, meaning you're more than welcome to play an Aeldari or an Ork, as long as it's supported by the books that I have access to.

Game days are on Wednesday, at 7:00 PM Eastern (U.S.) time. The only strict requirements are that you have a working microphone, or other similar method of quick communication, and be 18+, as 40k is not a world for the pure of heart.

Please respond to this thread if you are interested, and I will reach out as I am able. Reddit has been eating my DM requests as of late. We have two, with at most three slots open. You will be brought into the game separate from the main party, as soon as I am able to approve your characters and work with you for your backstory.

And, if you didn't know, Wrath & Glory is a D6-based system. It's pretty neat, and not too hard to pick up!

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u/James-Hawker — 3 months ago
▲ 1 r/lfg

[Online][40k][Wrath&Glory][18+][EST-TBD][Thursday] Escape from Bagantu

Up until recently, within a hundred Planetary Standard years, Bagantu had operated within the expected norms. Its Tithe had been on time and target, there were no major outbreaks or clashes with xenos populations, and the taint of Chaos had remained well within tolerance. Ninety standard years ago, however, a Tyranid Hive Fleet tendril burst into realspace, creating a massive Warp Storm that isolated much of the sector. Bagantu eventually survived, but what was once an idyllic agri-world that bordered on being reclassified as a Paradise World became scarred and battle-worn, devolving into a Death World as remnants of the once content and peaceful native population began to turn 'feral'. What's more, Orks caught wind that Bagantu had become an eternal battleground, and began to arrive to the world in large numbers.

Making matters worse, to the eyes of Terra and the Imperium as a whole, Bagantu is so remote that the reclassification of Death World has, mostly, evaded the Imperial book-keepers. Shipments are still expected from the once-peaceful world, and the Tithe slows for no one. Visitors often find themselves stranded on the planet as their unarmed and lightly defended spacecraft are caught in long-forgotten automated defenses, shot down or left in a decaying orbit. Making matters even worse, the conditions planetside have scarecely improved, with wandering Tyranid bio-forms still seeking to re-summon the Hive Fleet to finish what it had started - or worse, mindlessly roving the now-desolated fields and plains of Bagantu, slaughtering anything that crosses their path. Year by year, conditions deteriorate, and the native population dwindles ever-closer to complete extinction, overrun by hostile flora, fauna, and invasive xenos species.

Perhaps you're a member of the Astra Militarum, sent to reinforce a garrison nearly a century too late. Perhaps you're a member of the Adeptus Astartes, sent to scout the planet for recruits, or left behind by your Chapter by mistake. Perhaps you're a member of the Adeptus Mechanicus, willingly traveling to Bagantu to salvage some forgotten or misplaced technology. Perhaps you're a local, raised on tails told by your grandparent of a simpler, happier time, in search of a path to the stars. Perhaps you're an Aeldari corsair, stranded far from your people after underestimating the Mon'keigh technology. Perhaps you're an Ork, just in it for a good time.

However you got here, whatever your reason for leaving, you all share one thing in common.

To stay on Bagantu is death.

To survive, you must escape.

This will be my first Wrath and Glory campaign, though I'm a long-time fan of the 40k franchise as a whole, despite how much I might disagree with GW on the current 'state of the game', as it were. While not experienced greatly with DM/GMing, I have enough understanding of how to tell a story that I think I can pull this off, and make it a fun experience for everyone.

The core concept is going to be a resource-scarce world, where scavenging and improvised trading is used, including a player-maintained vehicle (or vehicles!). Essentially, think Mad Max but with a 40k skin. My ideal player is someone that's both passionate about the setting, but understands that the universe is more than the memes let on - this is, after all, intended to allow for a mixed-species party. Not every human has an inherent hatred of Xenos, and not every human even knows what they are at a glance. And those that do often understand that discretion is the better part of valor - not everything has to make it into the report, at the end of the day.

That pretty much sums things up. I'm not sure what time I'm looking to start at, but mid-late afternoon in the US Eastern timezone is greatly preferred. Think 4 or 5 PM, maybe later, towards 6. The game will take place on Thursdays, as I already have plans on Friday afternoons and I work Saturday and Sunday weekly.

The game is going to take place at Tier 2, meaning characters from a variety of backgrounds are eligible to participate, including Orks, Aeldari, and Astartes, as well as your more traditional human archetypes like Sororitas, Inquisitorial agents, or veteran Astra Militarum. I'll work with each player to ensure the background they come up with is conducive to not just the gameplay, but the story as a whole, and ideally ensure that everyone has a reason to not immediately devolve into infighting when the game officially and fully kicks off.

I plan to hold Session 0 immediately when all players are available and ready, and ideally, Session 1 on the next available Game Day following that Session 0.

I'll also hold a Session 0.5 for some players, on a direct and personal scale, to set up any potential character arcs/hooks/ect that need to be covered.

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u/James-Hawker — 4 months ago
▲ 0 r/PTCGL

I swear every deck I play against is either Dragapult, Mega Starmie/Greninja, or Mega Charizard. On top of that, people take half an eternity to make a few basic moves.

I'm trying to just find decks I like, but I swear I'm spending more time twiddling my thumbs than actually playing. Why are people this difficult? No joke, I'm typing this up having sat 3 minutes into the FIRST TURN for a guy to play Charmander, one Energy, and Reshiram. THREE MINUTES. For three cards. This is absurd.

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u/James-Hawker — 4 months ago
▲ 1 r/PTCGL

Looking for deckbuilding advice after putting together my first deck.

I know it isn't the best, and I need some way to cycle/draw cards to get things flowing, but I like the synergy between Mega Lucario, Barbacle, and having the oomph of Mega Zygarde.

Pokémon: 6

3 Binacle POR 42

1 Mega Lucario ex ASC 113

2 Mega Zygarde ex POR 47

3 Barbaracle MEP 65

3 Mega Lucario ex MEG 77

4 Riolu MEG 76

Trainer: 13

2 AZ's Tranquility CRI 120

2 Boss's Orders PAL 265

1 Friends in Paldea PRE 137

1 Handheld Fan TWM 150

2 Night Stretcher SSP 251

1 Crushing Hammer POR 71

2 Fighting Gong MEG 116

2 Crushing Hammer POR 71

2 Surfer SSP 187

3 Jumbo Ice Cream CRI 109

1 Energy Retrieval CRI 108

2 Handheld Fan TWM 150

2 Core Memory POR 70

Energy: 3

16 Basic {F} Energy MEE 6

4 Rocky {F} Energy POR 87

1 Legacy Energy TWM 167

Total Cards: 60

This is what I have so far, built from what I own. Don't have a ton of Trade Credits, but I know I need different trainer cards for certain. Maybe ditch the special Fighting energy for more basics.

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u/James-Hawker — 4 months ago
▲ 1 r/PTCGL

Alright, someone help me find something I can afford and enjoy to play.

I primarily play wargames, 40k, Infinity, Flashpoint, ect. I'm not unfamiliar with TCGs, but I've always found them kind of. Not fun? I used to have some Pokemon when I was a kid, I still have my favorite (and most well-worn) Shuckle and Cloyster, with the clay figure art, and a few others. Played some Yu-Gi-Oh, I've played Magic, ect. Never caught on because, frankly, I prefer the skill influence of wargaming over the pure RNG that card games can be. Not really the point of the post, just trying to explain where I'm coming from and where my relative 'skill level' is.

I'm struggling to understand any of this coming back into it. I want to just pick the cards I want to use, usually with my favorite type/specific 'mon, and play the game, and not feel absolutely useless and limp against someone whose dropped $500 into their deck. So I'd like some help figuring out a cheap deck to play, with some of the stuff I adore, and something that's at least somewhat consistent. I've been doing Build & Battle on the app, and I get some of the combos, but they're all just. Kind of disgusting? They don't feature 'mon I care anything for, I'm not particularly attracted to any of it, and it just feels like a glorified advertisement for "look what the new stuff can do! Look how frustrating it is to play against!" The fossil deck is particularly rage-inducing, as is the "Welp I got 3 energy in 1 turn lol, lmao, get wrecked scrub" Fighting deck. Like I said, not stuff I really care about or for.

I'd ideally like to pull some stuff from Gen 1 and 3, as those were the ones I played the most growing up. Blaziken, Gardevoir, Eeveeloutions, Blastoise, ect. I could probably get by with a dragon-themed deck without too many conniptions, I tend to like them in general, and I've liked some of the newer Fairy and Steel types. I could see doing something pure-psychic with Gardevoir as a focus, I saw what the mega card does and it looked nifty, so I picked up the shop pack with that specifically in it. I'd also, ideally, like to try and make a deck that I could replicate in person, though I know with particular cards that's just not going to be feasible.

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u/James-Hawker — 4 months ago

I'm starting a Crusade for Armageddon, but I am sorely outdated on Crusade Roster options.

Does anyone have an updated 10th edition fillable PDF or Google Doc-style roster? Specifically, I'll be playing Knights and Marines (with maybe some Agents thrown in), but the Imperial Knights crusade mechanic has me a little overwhelmed and I'm hoping to find a roster specifically compatible to them.

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u/James-Hawker — 5 months ago

Starting a new Armageddon crusade! Looking for some players before kicking things off.

I'll be running with the Armageddon crusade book rules, primarily. There's a potential for things to continue on, either with a 'new game plus', or with a new Crusade mission pack.

The current rules limit Epic Heroes (though don't disallow them entirely) and Titanic models (in the early stages of the Crusade), and enforce specific Alliances depending on the Crusade Roster, as well as disallowing overlap where it would be a bit strange (No Orks in a roster with T'au), but it allows for Imperium and Chaos factions to 'soup' in their Rosters. And yes, even Tyranids can work with GSC.

There's also a mandated battle size for each phase of the Crusade, starting with Incursion, and moving on to Onslaught towards the end of the campaign. Depending on the interest, I may work something out for Boarding Actions, as well, since every Alliance (in theory) should be able to play them.

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u/James-Hawker — 5 months ago

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot)

I don't think it's going to address my primary concern with how 10th edition is turning out, and that's Epic Hero spam. Every single army I see has at least two, sometimes more Epic Heroes, and I'm not just talking things like C'tan Shards where they're labeled as Epic just to keep you from taking more than one.

For example, Szeras, Orikan, Imotekh, and the Silent King all being in a list together. Why? What purpose do you have for these characters to all be on the same battlefield against just some Random DudesTM?

Why is Calgar showing up with Titus and Cato in almost every single game I play against Ultramarines?

What about Guard? Almost every list is going to have Yarrick, Lord Solar, and some other flavor of Epic Hero to go in with the mix, there.

Don't get me wrong, I know this is the definition of 'old man yelling at clouds'. And honestly, I'm guilty of it too, sometimes. Every single Guard list I put together throws Ursula Creed on a squad of Kasrkin, but I always try to make her 'my' Creed, and not just drop Actual Literal Ursula Kreed on the battlefield.

I want to see Epic Heroes matter less in 11th, is all. I want to see more cool character combos, not just "Well this character gives my army +1 CP per round, so obviously I have to bring it."

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u/James-Hawker — 5 months ago