As a strategist, here’s what I’d recommend to the Bellring team

I don’t have direct connections with the Bellring team so I’m just sharing this here. TL;DR—I think MFH has awesome potential as a game, lots of people loved it at launch, but some major things need to change in the management of the game and community. 

38,000+ people played on Steam on launch day. Two weeks in, MFH still had 28,000+ peak concurrent players. That puts MFH in the top 1% of Steam launches this year. Clearly, there’s something people love here. Obviously, we’re sitting at 1,200 players right now because something went drastically wrong. I think the game and community are still salvageable. 

Here’s what I’d recommend Bellring do:

  1. Get flexible on testing. In theory, the duos debate has fair points on both sides. In reality, we’re sitting here with 3% of the launch playerbase. At this point, what’s the risk of testing it? There’s enough community conversation about it that MFH could be missing a massive potential audience here.
  2. Invest development in maximizing the playerbase. The rest of the monetization will follow. These bonus events and season packs that try to incentivize daily logins just aren’t valuable when you have 1,200 players. Invest development in the things that keep players excited and engaged—fun and balanced fights, new maps, new specs/classes, good matchmaking, meaningful reward for progression. Worry about the monetization later, you need more top-of-funnel. 
  3. Class balancing needs to be tempered with what’s fun. There are boring wins and fun losses in well-designed games. In games that balance strategy with fast twitch play, super low time-to-kill classes are extremely temperamental. Maybe the devs see shadowstrix winning only a proportionate amount, but the experience of losing a fight to a shadowstrix is just significantly more frustrating because losing a fight in one combo just isn’t fun.
  4. Create actual dialogue with the community. The “AMAs” and Discord updates don’t really feel like dialogue. Many of the updates from the team have felt deeply out of touch with community sentiment. There can be lots of different reasons for that kind of disfunction, but even when decisions are unpopular, explaining things to the community goes a long way. 
  5. Tell us about the roadmap. The community needs stuff to get excited about, and right now, there’s just not much that we can see. What content are you guys focused on? Will there be new maps eventually? New classes?

 

With the right development and community management, I think MFH could reasonably get back to that 28,000 concurrent mark.

reddit.com
u/JarethKingofGoblins — 12 days ago
▲ 3 r/Katanas+1 crossposts

say i have a budget up to $2,000 and want a functional katana. what would you recommend?

use case would be general tomfoolery and learning. ideally leaning more durable but balanced between edge and durability.

reddit.com
u/JarethKingofGoblins — 3 months ago
▲ 4 r/ufc

with love, he looks like a quirky beard grooming consultant they’d bring in on Queer Eye for the Straight Guy

u/JarethKingofGoblins — 3 months ago
▲ 1 r/Gold

what's the simplest way to DCA gold?

say i want to buy gold on a regular, predictable basis. every 2 weeks, i want to buy $X in gold. what's the easiest way to do that in a way that gets me as close as possible to market value for each purchase?

is there a simple, reputable place to do that online? do i need to go find a brick and mortar shop to do that reliably?

reddit.com
u/JarethKingofGoblins — 3 months ago

does Howard Clark still make new katanas?

been interested in buying a high end, functional katana for years. did some deeper research and see a lot of the community swear by HC’s L6 as the sturdiest blade that maintains a reasonable edge.

… but i can’t seem to find HC stuff anywhere. does he still make stuff? what’s the best place to buy something specific like this?

reddit.com
u/JarethKingofGoblins — 3 months ago

would you recommend soulframe in its current state?

been eyeing soulframe for years, and have held off on trying to play because i don't have a ton of gaming time anymore. as it stands today, would you recommend this game to someone who has a mild amount of patience for early access games?

related but separate question, have the devs mentioned any timeline for this being available on steam or having an open beta?

reddit.com
u/JarethKingofGoblins — 5 months ago

In your experience, do people hook up at academic conferences?

obviously people let a little loose at academic conferences, go out drinking after talks, etc. do you often see people flirt or hook up? any good stories to share with the class?

reddit.com
u/JarethKingofGoblins — 5 months ago

sell me this patch

i put like 1k hours into DAD over a couple years, quit a couple wipes ago, haven't played since June of last year. haven't followed the game since. i think a lot of players are in the same boat as me (max concurrent players on Steam were 57k, currently ~10k peak).

why should i come back? what's different? what are you enjoying most about the game? are you a vet or a new player?

reddit.com
u/JarethKingofGoblins — 5 months ago