Image 1 — BATTLEFIELD 6: Wake Island looks absolutely insane on PS5 Pro!
Image 2 — BATTLEFIELD 6: Wake Island looks absolutely insane on PS5 Pro!
Image 3 — BATTLEFIELD 6: Wake Island looks absolutely insane on PS5 Pro!
Image 4 — BATTLEFIELD 6: Wake Island looks absolutely insane on PS5 Pro!
▲ 177 r/PS5pro

BATTLEFIELD 6: Wake Island looks absolutely insane on PS5 Pro!

The tonemapping and overall color gradients are seriously well done here.
The lighting, colors and atmosphere just look incredible.
On top of that, there are so many great cover opportunities that the map feels really well designed to play on.
For me easily the best looking Battlefield 6 map on PS5 Pro so far, especially in 120Hz mode.

Tsuru Reef is beautiful too, but I personally noticed some pretty muddy textures there and the tonemapping never quite clicked for me.

Wake Island though is just absolute eye candy!

u/Jealous-Craft-2717 — 1 day ago
▲ 351 r/PS5pro

Mafia Definitive Edition just got a great PS5 Pro upgrade

Mafia Definitive Edition just received its native PS5 and PS5 Pro update yesterday and honestly it looks really good.

It is obviously not a perfect looking modern AAA game, but there are so many moments where you just stop and think wow this still looks beautiful.
The atmosphere, the city, the lighting, the weather and especially driving through Lost Heaven still look fantastic.
Add an amazing story and some really good DualSense implementation and this is absolutely worth playing.

And for just 5,99 Euro right now, I honestly cannot recommend it enough.
I really hope we see many more games like this getting proper PS5 Pro upgrades. PSSR would have been a great addition here, but even without it this game still looks seriously impressive.

PS5 Pro: 60 FPS, higher resolution, improved LOD and additional visual improvements.

More PS5 Pro updates like this please!

u/Jealous-Craft-2717 — 4 days ago
▲ 235 r/PS5pro

Mortal Shell II Gameplay Looks Stunning on PS5 Pro 60 FPS Beta

I have been playing the Mortal Shell 2 beta on PS5 Pro in 60 FPS mode and I am seriously impressed. The combat feels brutal, weighty, and incredibly satisfying. Every fight is intense and the gameplay is just pure fun.

The game looks absolutely stunning on PS5 Pro, and the smooth 60 FPS makes the combat feel even better. This is easily one of my most anticipated action RPGs now.

If you enjoy challenging combat and dark fantasy worlds, do not sleep on this game. It is shaping up to be something special.

u/Jealous-Craft-2717 — 18 days ago
▲ 7 r/Diablo

New player here with a few questions about endgame mechanics and blacksmithing

Hello Diablo experts,

I started playing Diablo 4 three days ago and have been grinding non stop.

I tried to read up on as much as possible, optimized my build as best I could, and am now playing at Paragon level 73 on Torment 2.
At some point I stopped following the main story and just kept farming Nightmare Dungeons or running Hordes in groups.
I actually unlocked Torment 8 already, however that happened.
Is there a better way to really learn the mechanics of this game? It feels like Diablo leaves players in the dark, and even the top AI tools give a lot of nonsensical advice, sometimes even confusing things with Diablo 3.

Also, I noticed that weapons can apparently be upgraded at the blacksmith, if I understood that correctly. I have an open slot at the blacksmith that I cannot select yet. When does that actually unlock?
Can anyone recommend a good comprehensive guide so I can dive deeper into the game and its mechanics?

Thank you for your help!

reddit.com
u/Jealous-Craft-2717 — 22 days ago
▲ 0 r/zocken

Das Ende der Konsolen

Was haltet ihr von der aktuellen Situation und die Zukunft in der wir uns bewegen?
Bleibt ihr weiter eurer Konsole treu und werdet fleißig auf die nächste Generation Upgraden, wechselt ihr gar zum Pc oder bleibt ihr erstmal vollständig bei der aktuellen Generation, da diese genug für euch zu bieten hat?

Bin auf eure Meinung gespannt - ich find das Video übrigens sehr gut btw!

youtu.be
u/Jealous-Craft-2717 — 25 days ago
▲ 22 r/PS5pro

Battlefield 6 Season 4 Naval Official Gameplay Trailer

I seriously think it needs to be mentioned way more often how damn insane Battlefield 6 looks on the PS5 Pro.

A few people are talking about it, but this game deserves so much more credit as a visual powerhouse.
Running it in 120 Hz mode is just next level. It looks absolutely beautiful and feels incredibly smooth when everything goes chaotic.

With all the latest updates and the new map coming, Season 4 is definitely going to be peak Battlefield. The new map is going to be so crazy, I am completely hyped 🔥🔥

youtu.be
u/Jealous-Craft-2717 — 1 month ago
▲ 3 r/PS6

PS6 Price Predictions Are Getting Wild, Is It Time to Just Stick With PS5 Pro or Base PS5 Instead?

The PS6 is shaping up to be a rough deal. Analysts are talking $1000 as the floor, memory prices keep climbing, and Sony has made clear it does not want to sell hardware at a loss anymore. On top of that the PS3 and Vita stores are closing, physical discs are getting phased out starting 2028, and hundreds of purchased movies just got pulled from peoples libraries with zero compensation. It feels less like Sony is building consoles for gamers and more like squeezing every bit of margin and control out of the ecosystem while ownership keeps shrinking.

Meanwhile the PS5 Pro already looks incredible. PSSR 2.0, ray tracing, 60fps and even 120fps modes in games like Battlefield 6 or Kingdom Come Deliverance 2 push visuals close to a point where more power barely matters anymore. Grabbing a Pro now, building a fat backlog and just watching how this generation shakes out sounds like the smarter move than jumping into a $1000+ box for marginal gains.

So which camp are you in?

View Poll

reddit.com
u/Jealous-Craft-2717 — 1 month ago
▲ 1.0k r/PS5pro

Stop asking if the PS5 Pro is worth it in 2026. Here is the answer:

Is it worth buying a PS5 Pro in mid/late 2026, or should you wait for the PS6?

This question comes up here constantly, so here is a proper rundown. The short version sits at the bottom, the reasoning is in between.

Up front: if you want the best graphics and performance on a console right now and you have a decent display, the Pro is the right call. Waiting for the PS6 makes little sense at the moment.

The usual objection is that the Pro uses the same CPU as the standard PS5, so theres no real gain. That misses the point, because almost everything that decides image quality and performance lives on the GPU. And there the Pro brings a lot more: around 67 percent more GPU power (16.7 vs 10.3 TFLOPS), higher memory bandwidth (576 vs 448 GB/s), a bit more usable RAM (13.7 vs 12.5 GB), dedicated AI hardware with 300 TOPS for PSSR upscaling, a ray tracing unit two to three times faster, and a CPU clocked about 10 percent higher. But the numbers matter less than what developers actually do with them.

A few examples, each backed by the comparisons:

Cyberpunk 2077: in ray tracing mode the standard PS5 runs at around 34 fps, the Pro at around 62, almost double, and the Pro also adds more ray tracing (all shadows, reflections on every glass surface) and a far cleaner image through PSSR.
F1 25: the standard PS5 has no ray tracing in gameplay at all. The Pro runs a 60 fps quality mode with ray traced reflections and global illumination plus PSSR, so real in game ray tracing the base console simply does not offer.

Hogwarts Legacy: in Fidelity mode the Pro delivers higher resolution, new ray traced reflections on every body of water, and ray traced shadows throughout. Here the gain is in the image, not the frame rate.

Crimson Desert: in Performance mode both consoles render internally at 1080p at 60 fps, but the Pro upscales cleanly to 4K with PSSR while also running higher settings, better model quality, far more ray tracing, higher lighting and post processing. A clear step up in assets and effects at the same frame rate.
And these are only a handful. Developer optimization for the Pro has gotten so good that basically every new release ships with a Pro patch, and thats the real point: despite the identical CPU you dont just get a sharper image from higher internal resolution, you get genuine extra graphics, more assets, more effects, more ray tracing, and in titles that arent held back by the CPU, noticeably higher and steadier frame rates on top. An upgrade on several levels at once. So you shouldnt only stare at raw hardware numbers, but at what actually ends up on the screen.

So should you wait for the PS6 instead? This is the real heart of it, and right now little speaks for it.
First, there is no date at all. Back in May 2026 Sony CEO Hiroki Totoki said outright that the company has decided neither on the timing nor the price of the new console, and he pointed straight at the memory crisis as the reason. Sony expects RAM prices to stay high through 2027 too. So a launch could easily slip further simply because nothing is locked in. The credible signs point to late 2027 into 2028 anyway, some reports even to 2028 or 2029.
Second, its an open question what the PS6 will cost and whether it will even be available. With the PS5 it took a year and a half to two years, between the pandemic, scalpers and the chip shortage, before the general public could actually get one. This time the memory crisis lands on top, which should make the launch even tighter and pricier, possibly the same mess as before, only worse.

Third, the cross gen phase. When the PS4 handed over to the PS5, the first true next gen only titles didnt arrive until roughly three years after launch, everything before that still ran on the old console. This time that phase will likely run longer, thanks to the huge PS5 install base and the Pro as the strongest console of the generation. Even if the PS6 lands at the end of 2027, you can keep playing every current game on the Pro at a very high graphical level until around 2029.

So you can comfortably wait two and a half to three and a half years before switching away from the Pro even makes sense, and then move to a more mature, probably cheaper and better stocked PS6 while the Pro still holds resale value. For me thats more than enough reason to enjoy the console now, with the best graphics a home console currently offers and an experience that simply looks excellent. What counts isnt the raw spec sheet everyone argues about, its the result developers keep pulling out of this thing across more and more games.

TL;DR: thanks to a much stronger GPU, more bandwidth, more memory, 300 TOPS of AI hardware and faster ray tracing, the PS5 Pro gives you, depending on the game, more frame rate, more ray tracing, a sharper image without edge shimmer, or higher graphics settings, a real upgrade developers keep extracting through more and more Pro patches. There is no PS6 date (Sony itself, May 2026), a launch is more likely to slip, it will be expensive and probably scarce at the start. The cross gen phase will run longer than the roughly three years from PS4 to PS5, so you can easily wait until around 2029.

Buy now, get several years of top tier graphics, and sell the Pro with resale value before you switch. Clear recommendation.

u/Jealous-Craft-2717 — 2 months ago
▲ 354 r/PS5pro

The PS5 Pro is having the biggest comeback of this generation

A 799 Dollar Xbox just made the PS5 Pro look like a bargain
The gaming industry feels completely insane right now.

First we got the extremely expensive Steam Machine announcements and now Microsoft has pushed Xbox prices even higher.

I bought my PS5 Pro for 699 Euros. Even today you can still find one for around 750 to 800 Euros.
For that price you get the most powerful console on the market, a significantly better upscaler, higher frame rates in many games and a much stronger GPU overall.

I still remember how many people said the PS5 Pro was overpriced and unnecessary when it launched. Looking at the current market, that narrative feels very different today.
With hardware prices continuing to rise, the PS5 Pro has aged like fine wine. What once looked expensive now looks surprisingly reasonable.

If someone had told me a year ago that an Xbox Series X would end up costing more than my PS5 Pro, I probably would have laughed.

If current hardware pricing trends continue, I honestly think the PS5 Pro is one of the smartest gaming purchases you can make right now.

With GTA 6 on the horizon and next generation console prices likely heading even higher, investing in a PS5 Pro today feels less like a luxury and more like getting ahead of the curve.
Looking at the market as it stands today, I genuinely believe nothing else offers this level of performance for the money.

u/Jealous-Craft-2717 — 2 months ago
▲ 742 r/PS5pro

THE RAM CRISIS: WHY MY PS5 PRO DESTROYS THIS 1400€ STEAM MACHINE (DF ANALYSIS)

I know the Steam Machine is technically a PC.
But it sits under your TV and targets the same living room audience so the comparison is absolutely fair.
The price difference is wild.
The Steam Machine with 2TB storage and a controller costs 1428 euros.
I bought my PS5 Pro three months ago for 699 euros with FIFA 26 and a controller included.
Even today you can easily get the console for under 770 euros here in my country.
The Steam Machine is literally double the price for the exact same storage and controller setup.
When you look at the actual numbers from Digital Foundry the value proposition falls apart.

In Resident Evil Requiem the Steam Machine runs on optimized low to medium settings with ray tracing completely off and averages 55fps. It stutters because Valve shipped it with a single channel RAM configuration. One 16GB stick instead of two 8GB sticks because of the ongoing memory crisis. It creates a massive bottleneck. Meanwhile the PS5 Pro runs the same game on high settings with ray traced global illumination, reflections, and high quality textures at a locked 60fps thanks to PSSR upscaling.

Cyberpunk 2077 tells the same story. The Steam Machine runs medium settings with no ray tracing at 64fps with big stutter spikes when driving through the city. The PS5 Pro gives you a 60fps mode with ray traced shadows or an unlocked performance mode that shoots up to 90fps.

The RAM crisis is absolutely destroying consumer hardware value right now. Looking at these prices I seriously hope Sony takes their time with the PS6 and extends this current generation for another two or three years.
If next gen launched tomorrow it would cost 1500 euros or manufacturers would force us into terrible hardware and software subscriptions, expensive ecosystem ties, and eighty euro games just to subsidize the box.

If you want better graphics right now just buy a PS5 Pro.
Yes it is a bit CPU limited but it is the best price to performance value in gaming right now and it is not even close.

u/Jealous-Craft-2717 — 2 months ago

Sat under my umbrella today and accidentally proved why soft shadows in games are more realistic than sharp ones

Hey everyone, just wanted to share something i noticed today that always comes up in graphics discussions.
A lot of gamers complain when shadows in modern titles look soft or blurry and claim its unrealistic or bad optimization.

I was sitting under my umbrella today and noticed the perfect real life example of how light actually works. Look at the leaf shadows on the fabric.
The leaves that are super close to the umbrella cast really sharp and crisp shadows.
But the leaves higher up in the trees become super soft and diffused.

This happens because the sun is not a single point of light.
It has a physical size and angle in the sky, so light bends around objects differently depending on how far away they are from the surface they cast onto.
The further the object, the wider the soft zone around the shadow.
Modern techniques like ray tracing and PCSS are literally just trying to recreate what you see in that photo.

Honestly this is why softer shadows in games can actually feel more natural to me.
And dropping shadow quality a notch frees up meaningful GPU headroom that consoles genuinely need to hold a stable framerate.

Just something to keep in mind before assuming ultra sharp always equals more realistic.

Nature is a lot softer than we think.

u/Jealous-Craft-2717 — 2 months ago
▲ 177 r/PS5pro

Why the real world gap between the PS5 and PS5 Pro might surprise us with GTA VI

Over the last few weeks, I have read countless discussions about GTA VI and the PS5 Pro.
Most of them eventually come back to the same argument:

The PS5 Pro CPU is only modestly faster than the standard PS5 CPU, so the differences between the two versions of GTA VI probably will not be that significant.

The more I think about it, the less convinced I am by that conclusion.
Not because CPU performance suddenly does not matter, but because GTA VI is launching under very unusual circumstances.

Sony holds the marketing rights for GTA VI, and the next game from Rockstar is arguably the biggest software release of this generation.
At the same time, GTA VI is probably the best opportunity for Sony to demonstrate why the PS5 Pro exists in the first place.
That creates a situation where both companies benefit from making the Pro version look as impressive as possible.
Which leads me to a different question:

Are we evaluating the hardware too much in isolation?
If Sony and Rockstar are indeed working closely together, as several reports and industry discussions have suggested, then the conversation is not only about raw specifications.
It is also about how much optimization effort is invested into a specific version of the game.
To me, modern game engines are a good example of this.

Many recent titles struggle with CPU bottlenecks, stuttering, or inconsistent frame times even on powerful hardware. In many cases, the issue is not just CPU performance itself, but how efficiently the engine distributes the workload, and Unreal Engine 5 is a perfect example.

The RAGE engine from Rockstar has been built and refined for large scale open worlds for many years. Red Dead Redemption 2 was already an impressive technical achievement on hardware that was significantly weaker than what we have today.
That does not automatically mean GTA VI will suddenly run at 60 FPS with every setting maxed out. I do not expect that.
What I do wonder is whether people are putting too much emphasis on the CPU difference while overlooking other factors that could matter just as much or even more.

The PS5 Pro offers a substantially stronger GPU, improved image reconstruction technology through PSSR, and likely benefits from receiving an enormous amount of engineering attention due to the importance of GTA VI for both Sony and Rockstar.
Because of that, I would not be surprised if the real world gap between the standard PS5 and the PS5 Pro ends up being more noticeable than many people currently expect.
What do you think?
Is the CPU difference ultimately the limiting factor that prevents a major upgrade?
Or could GTA VI become one of those rare examples where optimization, engine design, and GPU improvements matter more than the raw CPU numbers suggest?

u/Jealous-Craft-2717 — 2 months ago
▲ 18 r/Battlefield+1 crossposts

Battlefield 6 Season 3 is absolutely incredible with some issues

Hey everyone,

I just wanted to say how awesome the new Season 3 Blastpoint update is.
DICE is seriously moving this game in the exact right direction now.
The pacing of these fast updates coming back to back is so much better than before because the content does not feel dragged out anymore.
Cairo Bazaar is an amazing remaster and bringing back Obliteration mode was a fantastic choice.
Season 3 really delivered toward the end and the gameplay is pure chaos in the best way possible.
I am so satisfied with the current state of the game and I really hope Season 4 and Season 5 keep pushing this momentum to make the game everything we wanted.

However I ran into a really annoying issue after playing 4 rounds yesterday.
At the end of every match the screen shows 0 points and my progression is completely stuck.
My regular rank and weapon levels increase perfectly fine but I am getting absolutely zero progress toward the Season 3 Battle Pass and the Explosive Charge Bonus Path.
Is anyone else experiencing this tracking bug on the new update.
Please let me know if there is a known fix or workaround to force the points to sync up.

See you on the Battlefield

u/Jealous-Craft-2717 — 2 months ago
▲ 278 r/PS5pro

DICE is absolutely COOKING with Grand Bazaar on the PS5 Pro, it’s insane! 🤯🔥

Playing in 120 FPS mode on a High Luminance monitor right now.
The new soldier visibility update is incredibly well executed.
It adds just enough contrast to spot enemies cleanly without making the player models look unnaturally bright or washed out.
Visually this new map is fantastic.
The ray tracing reflections on the streets, the lighting grid, and the dusk atmosphere are top tier.
The fact that a game looking this good runs at a fluid 120 FPS on the Pro hardware is wild.
We really got an absolute gem of a game here!!

u/Jealous-Craft-2717 — 2 months ago
▲ 56 r/Battlefield+1 crossposts

When the enemy team calls in an airstrike, but YOU are the airstrike - Battlefield 6

Just trying to push the objective when the game decided I needed a massive promotion to Intercontinental Ballistic Missile. Absolute top tier bug, 10/10 flight duration. Anyone else experienced this yet? 😂🚀

u/Jealous-Craft-2717 — 3 months ago
▲ 150 r/PS5pro

BF6 finally looks the way it’s supposed to! PSSR 2.0 is a BEAST 🔥

Just wanted to share a clip of me messing around. Reddit’s compression honestly kills the quality, but trust me, the new PSSR 2.0 update is night and day.

That weird over-sharpening and the jagged edges we had with the 1.0 slider are completely gone. It’s finally crystal clear now.

Also the lighting transitions are way smoother when moving between dark and bright areas, and visibility in shadows is much better on my high-luminance display.
I've tested a few maps now and the optimization is just top notch. Loving this patch so far.

What do you guys think of the update?

u/Jealous-Craft-2717 — 3 months ago
▲ 191 r/PS5pro

Crimson Desert Patch Analysis 1.0.6.00: LOD Improvements, Tonemapping and PS5 Pro Performance

After spending several hours with the latest update I wanted to share some in depth observations with the community. I do these analyses because I am a total graphics enthusiast and I love seeing how far we can push the BlackSpace Engine. This is not meant to be a negative critique. In fact I want to start by giving a massive shout out to the developers. The speed and sheer volume of optimizations and quality of life updates they are delivering is something many other studios should look up to. It is truly impressive.

Shadow LOD and Asset Streaming
There is a noticeable silent fix regarding shadow draw distance in this patch. Testing around the Farm of Hernand you can clearly see that the high resolution shadow cascades have been pushed further back. Previously the transition where shadows became muddy or popped in was quite close to the character. Now that boundary has been extended a good amount which makes the world feel much more stable and immersive during traversal. Seeing objects like trees and fences hold their shadow detail from further away is a big win for the PS5 Pro experience.

Night Tone Mode for High Luminance Displays
The new Night Tone Mode is an essential feature if you are using a High Luminance display whether it is a high end Mini LED, an OLED or a high contrast VA panel. It directly addresses the Black Crush issues many of us noticed. By preventing dark areas from simply falling into pure black it preserves the detail and plasticity of assets like rock walls and ground textures even after the sun goes down. It stops the image from looking flat or muddy in tricky lighting which really helps the world feel more three dimensional.

Shader Stability and POM
Something that might go unnoticed but felt huge to me is that the flickering caused by Parallax Occlusion Mapping seems to be resolved. I checked multiple scenarios like indirect lighting and post rain surfaces and that distracting shimmering on textures is virtually gone. It is clear they have put significant work into shader execution here.

Performance vs Balance Mode
I want to be clear that the Balance Mode still looks fuller in terms of raw assets and texture resolution. It is definitely the superior choice if you want the absolute maximum graphical detail. However for the best overall experience I find myself leaning more and more toward the Performance Mode. With the new tonemapping and PSSR the Performance Mode has gained a lot of visual weight and does not feel washed out anymore. Combined with the higher frame rate and more stable LODs it is currently my personal way to go to enjoy the game. Long term I hope they can bring this level of stability to the Balance Mode vegetation and VRR range as well.

Future Hopes
The game is not perfect yet but it is getting closer with every update. The internal Denoiser still has some trouble with Ray Tracing noise. You will still see some flickering when using the lantern in dark rooms or around waterfall edges. Also the CPU load in dense areas remains the biggest challenge for keeping a stable VRR experience. If Pearl Abyss can eventually streamline the background logic to offload the CPU this game will be an absolute technical masterpiece.

Quick Summary TL;DR
The developers are doing an incredible job and the game feels better than ever. The improved shadow distance and the new Night Tone Mode make a massive difference for anyone on a high end screen. While Balance Mode is still the king of raw detail Performance Mode is becoming the most well rounded way to play thanks to the improved lighting and shader fixes. We still have some Denoiser noise and CPU fluctuations in cities but the direction the team is taking is world class.

u/Jealous-Craft-2717 — 3 months ago
▲ 0 r/Monitors+1 crossposts

PS5 Pro on an 85 inch High End TV vs 27 inch Mini LED Monitor – Why I am stuck on the small screen

Hey everyone,

I wanted to start a discussion because whenever I see recommendations for the PS5 Pro, people only talk about OLED TVs like the LG C5 or G5. Hardly anyone talks about high end monitors and I feel like people are sleeping on the actual benefits.
I am in a position where I have both worlds at home: a massive 85 inch TCL Q8C Mini LED and a KTC M27P6 monitor with 1152 dimming zones.
I have always been a die hard TV fan but since getting the Pro, I am playing exclusively on the monitor. Even for cinematic games like Crimson Desert, Saros or stuff like Battlefield, the TV stays off and is now only used for movies.
The thing that blew me away most is how insane the HDR feels on the monitor.

Even though my TV has more nits on paper, having 1152 zones packed into just 27 inches creates a level of precision that is hard to describe. The black levels feel almost like an OLED because the zones are so small, but you get that massive Mini LED punch that makes highlights really pop without the blooming you see on big screens.
The pixel density makes the image look so much sharper and cleaner than on the huge 85 inch screen. The Fast IPS panel also makes the handling feel incredibly snappy and direct.

There is a responsiveness that even the best Game Mode on a TV just cannot match. Because I sit closer to the monitor, the field of view is pretty much the same as sitting on the couch in front of the 85 inch, so I do not feel like I am losing any immersion at all.
I am curious to see how everyone else is set up. Do you think monitors are underrated for the Pro or is the couch and a massive OLED still the only way for you? Is anyone else rocking a high end Mini LED setup or is it OLED only for this sub?

TL;DR: Switched from a high end 85 inch Mini LED TV to a 27 inch 1152 zone Mini LED monitor for my PS5 Pro. The pixel density, insane HDR precision and faster response times make it a much better experience for gaming than the big screen. Curious if others prefer monitors over the typical OLED TV recommendations.

Let me know what you think!

u/Jealous-Craft-2717 — 3 months ago
▲ 151 r/PS5pro

I want to start by saying that I completely reworked my previous analysis. My initial information regarding LFC was incorrect, so I took the time to re-test everything and look at the technical facts again. There is a lot of half knowledge circulating right now regarding the supposedly holy grail of settings for Crimson Desert. Many people are claiming that forcing your PS5 Pro to 1440p output while disabling Fixed 4K in the game menu is the ultimate way to get high frame rates in Quality Mode. After extensive testing I have to say that this is largely a visual illusion that sacrifices the actual image integrity for an unstable frame rate.

What is actually happening under the hood
Normally modern console games ignore the system output resolution for their internal rendering. However Crimson Desert has a unique Fixed 4K toggle. If you disable this and set your PS5 Pro to 1440p you are essentially allowing the game to drop its internal resolution target. By dropping the 4K requirement you are freeing up GPU resources which causes the internal 30 FPS limiter to become unstable and unlock. While your VRR monitor will show higher numbers this does not mean the game is running optimized. You are simply seeing the raw and unpolished performance of the engine that was never intended for this specific preset.

The destruction of image quality
The real cost of this workaround is the destruction of the image through broken scaling. Pearl Abyss built the Quality Mode for a high end presentation with significantly higher graphical settings. PSSR is designed to reconstruct an image to a 4K target. When you force a 1440p output while the engine is in this bugged unlocked state the scaling logic fails to resolve fine details correctly. This results in the massive shimmering and unstable edges you can see in my comparison photos. The textures often appear flat and muddy because the ambient occlusion and fine shadows do not resolve properly at this broken resolution. PSSR tries to sharpen a base that is constantly shifting which leads to an over sharpened and noisy look that ruins the high end assets.

Performance Mode is still the better path
In my testing the Performance Mode is still the superior choice for anyone who cares about image consistency. It actually provides about 2 to 4 FPS more in CPU intensive areas like Hernand compared to this bugged Quality Mode setup. More importantly the Performance Mode offers a much cleaner and sharper image because it follows the intended scaling path of the developers without breaking the internal logic. You get a professional looking image that holds its detail instead of a shimmering mess that relies on an artificial sharpness filter.

Conclusion
Using this 1440p workaround might give you a slightly more responsive feel but you are trading away the visual clarity and stability that the Pro is actually capable of. You are looking at a broken signal that negates the whole point of Quality settings. I would rather have a clean stable image in Performance Mode than a noisy mess that tricks your eyes with an unlocked but unstable frame rate.
Edit: Make sure to zoom into the images to get a clearer look at the artifacts and the massive difference in texture detail.

u/Jealous-Craft-2717 — 4 months ago
▲ 298 r/PS5pro

Nach der heutigen Veröffentlichung von Patch 1.05.00 habe ich eine weitere umfassende technische Bewertung der PS5 Pro durchgeführt. Da meine Analysen in dieser Community erheblich an Bedeutung gewonnen haben, möchte ich einen detaillierten Einblick in den aktuellen Zustand des Spiels geben. Trotz der beeindruckenden Inhaltsupdates und der lobenswerten Verbesserungen der Lebensqualität, die von Pearl Abyss bereitgestellt wurden, bleibt der technische Zustand in Bezug auf Bildstabilität und Leistung ein großes Streitpunkt. Es ist frustrierend zu sehen, wie die immense visuelle Pracht des Spiels durch zugrunde liegende Softwareprobleme getrübt wird.
Ein zentraler Kritikpunkt bleibt die Implementierung von Parallax Occlusion Mapping (POM) in Verbindung mit PSSR Upscaling. Das POM, das dazu gedacht ist, Oberflächen plastische Tiefe zu verleihen, ist in diesem Build anfällig für extremes Flimmern und Aliasing-Artefakte. Besonders wenn die Kamera tief hinter dem Charakter positioniert wird, wie ich es bevorzuge, führt dieser steile Betrachtungswinkel zu massiven Bildstörungen, die sich in Patch 1.05.00 aggressiver anfühlen als zuvor. Diese Instabilität erstreckt sich auf die Wolkenformationen, die während der Kamerabewegung auffälliges Flimmern zeigen, und erreicht einen Tiefpunkt in dunklen Innenräumen. Sobald die dynamische Lichtquelle der Laterne genutzt wird, erzeugt der Denoiser in Kombination mit ray traced Schatten erhebliche Artefakt-Vorhänge und Geisterbilder, was die Immersion stark beeinträchtigt. Darüber hinaus zeigt der shader-gesteuerte Schaum an Wasserfällen weiterhin unruhiges Bildrauschen, was darauf hinweist, dass die zeitliche Rekonstruktion immer noch nicht harmonisch mit den Denoising-Pässen funktioniert.
In Bezug auf die Leistung bleibt die Situation auf der PS5 Pro kompliziert. Ich habe sowohl den Performance- als auch den Balanced-Modus ausführlich getestet und muss feststellen, dass der Balanced-Modus derzeit keine praktikable Option für mich ist. Selbst außerhalb von Hernand leidet dieser Modus unter zu vielen Schwankungen und bietet kein konsistentes Spielerlebnis. Im direkten Vergleich bietet der Performance-Modus eine deutlich stabilere und flüssigere Darstellung in kleineren Dörfern und Siedlungen mit niedrigerer NPC-Dichte, was die grafischen Kompromisse im Vergleich zum Balanced-Modus mehr als ausgleicht. Es muss jedoch angemerkt werden, dass in großen Knotenpunkten wie Hernand der CPU-Flaschenhals der Konsole so stark zuschlägt, dass alle Modi regelmäßig unter den effektiven VRR-Bereich fallen. Um dem entgegenzuwirken und dem System etwas mehr Spielraum für das Frame-Pacing zu geben, empfehle ich dringend, den Performance-Modus zu verwenden und die Qualität der Partikeleffekte manuell auf 45 zu reduzieren. Da das Spiel von Natur aus eine extrem hohe Partikeldichte aufweist, bleibt die visuelle Wirkung erhalten, während die allgemeine Stabilität einen leichten, aber notwendigen Schub erhält.
Zusätzlich bleibt das aggressive Level of Detail (LOD)-System eine Baustelle. Das sichtbare Pop-in von Asset-Geometrie und das Wechseln von Schattenkaskaden treten oft viel zu nah am Spieler auf, was bei der hochbandbreitenden SSD der Pro vermeidbar sein sollte. Beim schnellen Reisen durch die Welt ist das Textur-Pop-in allgegenwärtig. Ich habe großen Respekt vor der Arbeit der Entwickler und dem schieren Umfang der Inhalte, die sie liefern, aber diese technischen Inkonsistenzen in der Synergie zwischen PSSR, POM und LOD-Streame benötigen dringend eine grundlegende Überarbeitung. Es ist schade, wenn ein technisches Wunderwerk wie dieses in seiner Wirkung durch vermeidbare Bildfehler und CPU-Flaschenhälse eingeschränkt wird. Ich hoffe aufrichtig, dass zukünftige Patches ein besseres Gleichgewicht zwischen grafischer Opulenz und technischer Verfeinerung finden werden.

u/Jealous-Craft-2717 — 4 months ago