Justly criticize the Spanish conquistadors for everything, but you don't get to talk badly of La Malinche.

Justly criticize the Spanish conquistadors for everything, but you don't get to talk badly of La Malinche.

u/JohnnyElRed — 12 days ago
▲ 459 r/dndmemes

Being a wizard is having 10 different combat spells on your book, and only ever getting the chance to use 3 of them.

u/JohnnyElRed — 18 days ago
▲ 468 r/europe

Living on an island and not being able to enjoy the sea: beach pollution is pushing Canary Islanders to swimming pools

eldiario.es
u/JohnnyElRed — 1 month ago
▲ 17 r/Falcom

Elise, don't walk through your brother's body as if he wasn't standing there. That's rude.

u/JohnnyElRed — 2 months ago

Even with the Retcon Punch, we know there is at least one Death Battle opponent that Superboy Prime would lose against.

u/JohnnyElRed — 2 months ago

This confirms that the reality Prime appeared on after his "death" on Death Metal wasn't of his own creation, but of the Time Trapper. So while now we know for certain he can aim the retcon punch, this puts more doubt to the idea that he would just reappear in or remake his own reality if he died.

u/JohnnyElRed — 2 months ago
▲ 23 r/europe

Begoña Gómez's defense team files a complaint against Peinado with the Judiciary for violating her right to a defense

eldiario.es
u/JohnnyElRed — 2 months ago

Are there any examples of Superboy Prime erasing someone from existence or changing their past to take their powers, in the way some imply he could do to Sentry?

Because I have seen this being discussed a lot, but no precise examples of that happening. The Retcon Punch is basically him altering reality by punching the barriers between dimensions. He has fought people on the level of Dr. Manhattan, but he isn't Dr. Manhattan. He certainly can alter reality and time in some ways, but I haven't seen examples of him that high level of capabilty.

And even on the cases that could be argued, they all happened in the middle of a Crisis event, where reality was already naturally malleable, and there were timelines and dimensions popping in and out all the time outside of his actions.

reddit.com
u/JohnnyElRed — 2 months ago

If Sentry wins, it's very clear what Superboy Prime's death will be: being ripped in half.

u/JohnnyElRed — 2 months ago

Superboy Prime doesn't exactly have precise control over the effects of his Retcon Punch

The firs time it happened, the whole of reality changing was just an unintended side effect of him breaking through the barriers between dimensions. And even when this happened against specific people, it's not like he still has a very clear understanding of how he is capable of doing it or what exactly he is changing.

Heck. Even when he used it against the Darkest Knight and "beat" him, only thing he achieved was debilitating him on a tie-in issue, to give the rest of the heroes a chance to defeat him on the main event. After that clash, Superboy Prime had apparently "died", only to reappear good as new on his own reality.

So I assume the Retcon Punch could work on Sentry. Probably debilitating him. But against an opponent of that level, it will probably have a huge drawback, it's not completely clear it will be enough to beat him given Sentry's own minor reality manipulation abilities, and it isn't even clear he can change anything important enough in Bob's past as to make him win the fight.

u/JohnnyElRed — 2 months ago
▲ 14 r/Falcom

I don't know who this Christ guy is, but he is starting to make me worry about the cast.

u/JohnnyElRed — 2 months ago

Any tips on how to win this battle? And specifically, how to deal with those damn 3 Dreadquake Mortars?

Given that my artillery has a range advantage on theirs, I tried to cheese it a little bit. By hiding the rest of my army while I distracted their artillery with my flying units, and took their pieces out one by one with my own artillery.

But I don't do damage fast enough beyond taking 1 Dreadquake Mortar out, before their reinforcements start arriving. So they start advancing on my position. Which forces me to take my army out, while there are still 2 others Dreadquakes actively decimating my lines. Made worse by the fact that those are precisely hidden in that forest at the left of enemy flank (that one south on the map, just in the center), so the trees protect them from my own artillery, while they still fire at me without impeding their own projectiles.

I have a very good defensible position, but that means little when we are talking about Chaos Dwarf artillery. I also tried to rush them, but that didn't work that well either. And I know I probably don't have the best possible units to deal with this, but so far, I had been able to take out several Chaos Dwarf armies (even if I had to manually fight a lot of them) with this and other armies of a very similar composition.

Edit: I finally won this battle. Going around with the Great Moon Bird was useful for a while, but the Dreadquake Mortars didn't get to expend all of their ammunition before the army started advancing on me. It was more useful to have my artillery pounding their infantry, and then move it back when they got up the hill.

The rest of my army, I hid in the 3 forests around my starting position. The tigers with my lord and mage on the ones on the sides, and my crossbows and my halberds on that forest inside the L shape at the end. Beyond a unit of goblin wolf archers and one of the war machines, the rest of the Chaos Dwarf army advanced through the wider entrance of the slop, so I basically had them surrounded.

Lost most of my army on the process. Was only left with my lord, mage, the bird and the crossbowmen. But I won the battle, and destroyed all of their war machines and artillery on the process, since they all had unbreakable. My mage was Lore of Shadows, so it was very useful to have all enemy infantry grouped together while I casted the pendulum and black hole spell on repeat. The artillery still did quite a bit of damage, but not so much as it would had done if it hadn't wasted a good bit of ammunition at the start on my Great Moon Bird.

Beyond that, their most dangerous units was surprisingly the Hobgoblin Archers with those dam flaming arrows. It shows how a low level unit with a very high rank, can't be a pretty good one. So I had to focus more of my spells on them, and thankfully, being goblin archers with no armour, tended to melt and rout very easily.

And the end of the day, what helped me pull to the end, was my lord being so high level compared to the enemy ones. And that my artillery was still active to focus fire the war machines when they were the only enemy units left on the field.

u/JohnnyElRed — 3 months ago

I don't know what people are talking about. Everytime I look is people dunking on how horrible colonization was. Are we visiting the same page?

u/JohnnyElRed — 3 months ago
▲ 347 r/HiTMAN

Getting to spy on Alexa Carlisle while she discreetly freaks out on a private room specifically designed for that, has to be one of the funniest secret moments of the game for me.

u/JohnnyElRed — 3 months ago
▲ 1.7k r/europe

The Eurovision director opens the door to Russia's return, and the president of RTVE condemns it: "It hinders Spain's return."

eldiario.es
u/JohnnyElRed — 3 months ago
▲ 6 r/Falcom

One of the Erebonian nobles wanting to kill Osborne during the West Zemuria Trade Conference doesn't trust the plan, and decides to hire Agent 47, from the Hitman series, to do the job instead. Before all the chaos of the terrorist attack unravels, how far do you think he manages to go before Lloyd and the others discover him? Or do you think he would manage to kill Osborne and escape undetected?

u/JohnnyElRed — 4 months ago