▲ 26 r/Fallout

Weird Fallout 5 wish, but I hope it happens in a snowy area

Yeah yeah, nuclear winter

But im not going to lie the nuclear winter mods that exist always look so cool

And just imagining a "Northern Ranger" variant of the Desert Ranger would be so cool

reddit.com
u/KevinIsAGhost — 4 days ago

Lock Picking Leveled Loot

Fallout London is great, but Atom do they need to work on what loot is behind high level locks and doors

The amount of time ive opened an expert lock to get a silver spoon, or an advanced locked door to find literally nothing

Drives me nuts

reddit.com
u/KevinIsAGhost — 10 days ago

Can I fix this with glue?

Microwave door has been cracked forever but it has gotten worse

Want to try and fix it before we rip the handle off

[FIXED]

u/KevinIsAGhost — 15 days ago
▲ 23 r/Fallout

It Fallout 5 keeps the Power Armor Frame system, how I think it should be expanded on

The main thing I would do to expand on the Power Armor system in Fallout 4, would to add Power Armor exclusive weapons

I would make certain weapons exclusive to Power Armor, and possibly Super Mutants. If not exclusive, be heavily hampered outside of Power Armor

The weapons I would do this for would be

Shoulder mounted weapons, not every shoulder mounted weapon, as humans irl can use a rocket launcher with ease. Weapons such as shoulder mounted machine guns/lasers/plasmas, large anti-air shoulder cannons, possibly a heavier version of the flame or Tesla cannon

Large melee weapons, full sized vertibird blade swords, concrete hammers, and fire hydrant hammers

The third category might be controversial, but I personally think how Fallout 4 did them anyways was a flop, but Power Fists. The Fallout 3 and NV Power Fists were some of the best looking Fallout Weapons that have ever existed in my opinion, in Fallout 4 they look like broken construction equipment and I really hate it.

For Power Fists specifically I would use the F3 and NV designs, but scale them up to the size of the F4 Power Armor gauntlets. Have Power Fists, Repulsor Gloves, and Bear Trap Fists be essentially built into the arms of your Power Armor.

This opens up a few interesting options for them, they don't have to be accounted for by your carry weight, as they are apart of the suit, and more interestingly you don't have to worry about a second fist clipping with a Pip-Boy.

Its always been weird to me that every Power Fist is right handed, even when there are some two fisted unarmed weapons (boxing gloves/tape, knuckles, dog tag knuckles).

I think linking Power Fists to Power Armor would be a fun lore addition, and it brings an opportunity to add some of the F1 and F2 style unarmed weapons back as well, keeping them usable outside of Power Armor and keeping them smaller in scale.

I think something that could balance this out is have some weapons also be unusable while in Power Armor, mainly small arms that the mechanical hands realistically wouldn't be able to hold anyways.

I would be curious about any thoughts or concerns with this concept

reddit.com
u/KevinIsAGhost — 21 days ago
▲ 25 r/Fallout

Which one of y'all was in full Fallout Cosplay at the Orioles game?

Saw someone with a pipboy and Vault Tec gear today at the game

Im just assuming that if you dressed up in Fallout gear at a baseball game, you probably go on the reddit

reddit.com
u/KevinIsAGhost — 25 days ago
▲ 13 r/Fallout

Legendary effects, general thoughts and opinions?

While I actually like most of the features from Fallout 4, the weapon mods, power armor, the multi-piece armor system

The one major thing I dont want to see return in Fallout 5, is the Legendary Item Effects

It feels like something more appropriate in Skyrim than Fallout, and it makes some of the past weapons and armor from Fallout 3 and NV seem lame in comparison

The fact I can find a normal leather chest piece that gives me the effect of the Chinese Stealth Suit is really wild to me

And for weapons, I would prefer an indepth ammo system like NV, instead of finding magic guns that turn things explosive

I think somethings would be fine to keep, fire or energy resistance

Not sure for weapons, I think most Legendary effects feel more like Elder Scross enchantments when it comes to the weapons

reddit.com
u/KevinIsAGhost — 26 days ago
▲ 14 r/Fallout

Question about an old fan theory, aliens started the war

I remember during my Fallout NV days there was a semi-popular fan theory that the aliens from Mothership Zeta were the ones who launched the nukes.

With the show, I have seen a lot of speculation on who shot first but its seems the only names being thrown out are the US/Enclave, China, or Vault Tec.

Is this just a dead fan theory? I'm kinda shocked that it hasn't shown up a bit more, especially with (spoiler) the alien falling out of the fridge in the show.

So the aliens are definitely canon to everything going on

reddit.com
u/KevinIsAGhost — 27 days ago

What weapons can Archie use? He's only using melee, and I need the kid to carry his own weight (no story spoilers about him please)

I gave him a gun, but he only wants to use random melee weapons, because he's a kid, is that all he can use?

reddit.com
u/KevinIsAGhost — 27 days ago

Building Outside the Hideout? Mod recommendations?

Looking for a "settle anywhere" style mod that let's me settle anywhere

Im specifically trying to build outside the hideout, but im having issues finding mods that work with Fallout London and let me do this

I tried Settle Anywhere! but it ended up renaming a lot of the fast travel locations

Realistically im not trying to settle in random places across London, I just want to build outside the Hideout

reddit.com
u/KevinIsAGhost — 28 days ago
▲ 5 r/fnv

What I think think the New Vegas companion specials should be

https://preview.redd.it/6q7rww0dqgeh1.png?width=678&format=png&auto=webp&s=a9af989eef858735c0949a9a5c0653aea2d15d60

So I went with a base stat total of 39, because that would be one less than the player character, and oddly it was the average of all the human companions anyways

I did this mostly because I don't like how Rex was mechanically smarter than some of the human characters

I bolded the values that I changed, I chose what I pushed up or down based on how I think that companion should play if they were the player character, and based on their personalities and lore in game. Example: Raul is a gun-slinger, so he should need the stats to be able to shoot quickly and accurately.

I would imagine that some of the companions would get an additional stats based on their quests, Rex's special stats should change depending on which brain you give him, and Boone might get a small bump to charisma if you help him with his mental health journey.

Just thought I would share

(there is zero use of Ai in this, the mod bot flagged me when i posted this)

reddit.com
u/KevinIsAGhost — 1 month ago

Has anyone ever beaten one of the arcade shooters?

Im talking the ones with the gun controllers, alien and terminator are some of the ones ive played

Im curious if they are juat quarter stealers or not

reddit.com
u/KevinIsAGhost — 1 month ago

Has there been a change to some item abilities? I feel like some items dont let you drive off road anymore

Specifically Omochao, I feel like before I use to use Omochao and just be able to drive off road, I dont feel like this ability is triggering anymore

I cant find any documented change on this though

reddit.com
u/KevinIsAGhost — 1 month ago

Recommend Mod Lists for Fallout London?

Finishing up a NV play through, and im going to do Fallout London next

I saw there are some mod lists on the nexus, but is there a popular suggested list?

I usually download as many weapon mods as I can when I play Fallout 4, but I do want to generally have a "vanilla" Fallout London experience

With the possible exception of the mod that adds Power Armor

reddit.com
u/KevinIsAGhost — 1 month ago
▲ 121 r/fnv

Hot Take, Ulysses sucks /s

Playing Lonesome Road for the first time as an adult

And God so I wish there were speech options to yell at Ulysses "YOU WERE IN THE LEGION, WHERE DO YOU GET OFF SCOLDING ME?!"

Couriers are essentially postmen

Postmen famously do NOT know what they are delivering

Even if Courier 6 delivered a detonator that set off the nukes in the divide, that is factual not their fault

And Ulysses is so mad you blew up this town by accident, complaining about how the NCR has boarders and that sucks

My postbrother, the first thing you learn the Legion does is PURPOSEFULLY killed an entire town leaving one survivor

The second and third thing we learn about the Legion is that they are slavers and rapists

I think he's a great villian depending on how you role play, and the amount of rizz he has aesthetically rivals Joshua

But God damn he's like the Fallout Joker sometimes

reddit.com
u/KevinIsAGhost — 1 month ago

Thoughts on Fallout's depiction and references to native americans?

So first off, I love Fallout and I'm not saying the franchise is bad, or needs to make some sort of declarative statement. I just think that its a conversation worth having.

I did a bit of looking around and didnt find any first hand account from any native people on the subject, and me being a white person am not going to claim to be an expert on anything on the subject.

But it does seem to me the depiction of native cultures in Fallout isn't the greatest. I know that terms like "savage" and "tribal" have been used as insults to native people and communities for most of American history.

However in continuity, it seems one of those words is only used by characters who are supposed to be showing some sort of bias or xenophobia.

It seems that "tribal" in Fallout is not used as a negative, and more of a description of non-capitalist cultures, not sure if thats a good or a bad thing. Probably a bit of both.

In NV particular (as I have not played F1 or F2) there seems to be some native inspired designs, mostly in Honest Hearts. Honest Hearts is really what made me think about this representation/reference to native cultures to begin with. As much as I like the plot of HH, it is a bit difficult to ignore the two mormon missionaries trying to control 2 tribes of people, who are clearly inspired by native people.

Not sure where the line is between representation, appropriation, or racist stereotypes.

I would be interested in other people's thoughts

reddit.com
u/KevinIsAGhost — 1 month ago

Anyone else have the Ai drive through mess up every part of their order?

Just got back from McDonald's, and at first I saw they missed giving us our sauce, so no big deal, just pulled around and went inside

When I was inside I saw at least 2 other people who had their orders messed up, they were also pretty upset because there wasn't really anyone to talk to, everyone seemed to be kitchen staff with no one up front

When we got home we saw that they actually messed up our food too

Ordered a double quarter pounder meal, and a deluxe McCrispy

What we got was a single patty bacon cheese, and a McCrispy with only pickle and chicken

Anyone else have similar issues?

reddit.com
u/KevinIsAGhost — 1 month ago

Saturnite Super Heated Fist not glowing? [FNV]

So the Super Heated variant of the Saturnite Fist isn't glowing, and it looks identical to the base Saturnite Fist

Ive turned off and on about a dozen mods, and I cannot figure out what it causing it

It doesnt seem like a bug with the base game, due to my lack of ability to find anyone else with this issue

Does anyone know a better way to diagnose this problem?

I beat Owb awhile ago, but just noticed the Fist isn't glowing when I gave it to Veronica

EDIT: Load Order

# Automatically generated by Vortex

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

TaleOfTwoWastelands.esm

YUP - Base Game + All DLC.esm

Strip Lights Region Fix.esm

Unofficial Patch NVSE Plus.esp

FNV FaceGen Fix.esp

NVMIM.esp

Landscape Texture Improvements.esm

Landscape Disposition Fix.esm

Placement Fixes.esm

Functional Post Game Ending.esm

Functional Post Game Ending - YUP Patch.esm

Skylines_LightCore.esm

ELECTRO-CITY - CompletedWorkorders.esm

Skylines_Exteriors.esm

Skylines_LightSigns.esm

ELECTRO-CITY - Highways and Byways.esm

StripCinematicLighting.esp

AfterglowNeonIllumination.esp

ADOBE_LittleApocalypse.esp

Skylines_LightPollution.esm

Simple Character Expansions.esm

MFGBetaRestoration.esm

Party Banter 2.esm

WMILF.esm

Road LOD Kit.esp

Gopher's FNV Remaster LOD.esp

SSTAtmospheresWeather.esp

Uncut Wasteland.esp

New Vegas Landscape Overhaul.esp

Functional Post Game Ending - Uncut Wasteland Patch.esp

Classic Fallout Weapons Remastered v1.2.esp

T60Pistol.esp

OldWorldBlues - Improved Transportalponder.esp

All Vending Codes - Dead Money.esp

CarlZeeWeaponPack.esp

AutoEquip.esp

The Mod Configuration Menu.esp

1nivVSLArmors.esp

JIP Companions Command & Control.esp

Classic Follower Formula.esp

MaresLeg.esp

Fallout New Vegas PS4 Options.esp

WindowsAmbientLightAtNight.esp

Atmospheric Lighting Tweaks.esp

WMIMNV.esp

WeaponModsExpanded.esp

WMX-DLCMerged.esp

WMX-POPMerged.esp

Roberts_NewVegas.esp

VNV LOD Plugins.esp

DNWeathers.esp

Skylines_LightDNW.esp

NevadaSkies.esp

Weathers Revised.esp

CC - Rain.esp

CC - 3D Rain.esp

Longer Weather Transitions.esp

reddit.com
u/KevinIsAGhost — 1 month ago
▲ 3 r/fnv

super heated saturnite fist not correct colors?

does anyone else have a problem where the two variants of the saturnite fists are the same color? the super heated variant is not showing up as orange in my game

I have mods, but nothing i have should be affecting it

reddit.com
u/KevinIsAGhost — 1 month ago