“Processing Vulkan Shaders” before starting a game
I’ve started trying out Nobara Linux for the first time (only played on windows before)
Every time I’m starting a game (Deadlock, since I’m playing that at the moment) I get a popup in Steam that says “Processing Vulkan Shaders” and it often takes quite a while.
I’m confused because there’s nothing like that on Windows, and the game already has a few seconds of shader precompiling (i think it’s the term) when you load up into the lobby. Why does it have do this extra step on Linux?
Does Windows do this more efficiently somehow and that’s why this doesn’t happen there?
And what could be the issues if I somehow turn that off? Will it be laggy the first minutes of playing or something worse?