Image 1 — The Lowland Woods — 3 Wilderness Battlemaps
Image 2 — The Lowland Woods — 3 Wilderness Battlemaps
Image 3 — The Lowland Woods — 3 Wilderness Battlemaps
Image 4 — The Lowland Woods — 3 Wilderness Battlemaps
Image 5 — The Lowland Woods — 3 Wilderness Battlemaps
Image 6 — The Lowland Woods — 3 Wilderness Battlemaps
▲ 66 r/dndmaps

The Lowland Woods — 3 Wilderness Battlemaps

Heyya Folks,

The Lowland Woods stretch beneath the nearby highlands, with old trees, muddy trails, and rugged cliffs scattered throughout. It's a quiet corner of the wilderness, though the locals have a few stories about what lives among the trees.

The Lowland Woods — 3 Maps

  • Lowland Woods 1 — 20x24
  • Lowland Woods 2 — 28x28
  • Lowland Woods 3 — 34x34

If you'd like the full release, including high-resolution maps, gridless versions, VTT-ready exports, and all 24 variants, you can find it here:

https://www.patreon.com/dungeonmr/posts/lowland-woods-171247223

The three maps explore different parts of the woods: an old wooden bridge crossing a muddy ravine, a rugged cliffside hidden among the trees, and a wider stretch of forest where the trees and undergrowth break up the terrain.

Hunters from the nearby village tell stories of enormous cats stalking through the woods, and of a moss-ridden troll that may be more than just a local legend. Stranger still are the Dewlanterns — hundreds of teal-glowing fireflies said to appear in the final hours before nightfall, transforming the forest into a sea of light.

Each map can be used on its own, whether your players are travelling through unfamiliar woodland, investigating local rumours, or simply finding themselves somewhere they didn't expect to be.

If you'd like to explore more of my maps, check out my Patreon. The Master Index brings together over 215 maps, organised to make it easier to browse the collection and find places for your own adventures.

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels!

u/Latter_Tooth3420 — 6 days ago

The Lowland Woods — 3 Wilderness Battlemaps

Heyya Folks,

The Lowland Woods stretch beneath the nearby highlands, with old trees, muddy trails, and rugged cliffs scattered throughout. It's a quiet corner of the wilderness, though the locals have a few stories about what lives among the trees.

The Lowland Woods — 3 Maps

  • Lowland Woods 1 — 20x24
  • Lowland Woods 2 — 28x28
  • Lowland Woods 3 — 34x34

If you'd like the full release, including high-resolution maps, gridless versions, VTT-ready exports, and all 24 variants, you can find it here:

https://www.patreon.com/dungeonmr/posts/lowland-woods-171247223

The three maps explore different parts of the woods: an old wooden bridge crossing a muddy ravine, a rugged cliffside hidden among the trees, and a wider stretch of forest where the trees and undergrowth break up the terrain.

Hunters from the nearby village tell stories of enormous cats stalking through the woods, and of a moss-ridden troll that may be more than just a local legend. Stranger still are the Dewlanterns — hundreds of teal-glowing fireflies said to appear in the final hours before nightfall, transforming the forest into a sea of light.

Each map can be used on its own, whether your players are travelling through unfamiliar woodland, investigating local rumours, or simply finding themselves somewhere they didn't expect to be.

If you'd like to explore more of my maps, check out my Patreon. The Master Index brings together over 215 maps, organised to make it easier to browse the collection and find places for your own adventures.

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels!

u/Latter_Tooth3420 — 6 days ago

Wave Echo Cave Reimagined — The Resting Drift (80x100) | Lost Mines of Barovia

Heyya Folks,

Today I've got the final map in my Lost Mines of Barovia project! This one's a reimagining of Wave Echo Cave, and I really leaned into the Castlevania inspiration for this one.

The Resting Drift — 80x100

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/resting-drift-168472488

This is the biggest battlemap I've ever made, and a lot of the visual inspiration came from different parts of the Castlevania series. The Caverns from Super Castlevania IV inspired the cream-colored cavern walls and green waters, while the Abandoned Pit and Catacombs from Symphony of the Night influenced the dark green cavern walls, gold brickwork, and teal stonework throughout the complex. Not to mention the iconic bone-filled boss room, which also made its way into the map with its red brick walls.

I kept the overall layout of Wave Echo Cave recognizable, but the architecture, atmosphere, and many of the details have been reworked through that Castlevania lens with my own twists. I hope you enjoy exploring this one!

You can also join me over on Patreon and browse the rest of my collection. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels!

u/Latter_Tooth3420 — 20 days ago
▲ 84 r/dndmaps

Wave Echo Cave Reimagined — The Resting Drift (80x100) | Lost Mines of Barovia

Heyya Folks,

Today I've got the final map in my Lost Mines of Barovia project! This one's a reimagining of Wave Echo Cave, and I really leaned into the Castlevania inspiration for this one.

The Resting Drift — 80x100

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/resting-drift-168472488

This is the biggest battlemap I've ever made, and a lot of the visual inspiration came from different parts of the Castlevania series. The Caverns from Super Castlevania IV inspired the cream-colored cavern walls and green waters, while the Abandoned Pit and Catacombs from Symphony of the Night influenced the dark green cavern walls, gold brickwork, and teal stonework throughout the complex. Not to mention the iconic bone-filled boss room, which also made its way into the map with its red brick walls.

I kept the overall layout of Wave Echo Cave recognizable, but the architecture, atmosphere, and many of the details have been reworked through that Castlevania lens with my own twists. I hope you enjoy exploring this one!

You can also join me over on Patreon and browse the rest of my collection. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels!

u/Latter_Tooth3420 — 20 days ago

Wave Echo Cave Reimagined — The Resting Drift (80x100) | Lost Mines of Barovia

Heyya Folks,

Today I've got the final map in my Lost Mines of Barovia project! This one's a reimagining of Wave Echo Cave, and I really leaned into the Castlevania inspiration for this one.

The Resting Drift — 80x100

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/resting-drift-168472488

This is the biggest battlemap I've ever made, and a lot of the visual inspiration came from different parts of the Castlevania series. The Caverns from Super Castlevania IV inspired the cream-colored cavern walls and green waters, while the Abandoned Pit and Catacombs from Symphony of the Night influenced the dark green cavern walls, gold brickwork, and teal stonework throughout the complex. Not to mention the iconic bone-filled boss room, which also made its way into the map with its red brick walls.

I kept the overall layout of Wave Echo Cave recognizable, but the architecture, atmosphere, and many of the details have been reworked through that Castlevania lens with my own twists. I hope you enjoy exploring this one!

You can also join me over on Patreon and browse the rest of my collection. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels!

u/Latter_Tooth3420 — 20 days ago

St. Basarab's Abbey — Cragmaw Castle Reimagined | Lost Mines of Barovia (70x60)

Heyya folks,

This is the penultimate release for my Lost Mines of Barovia project, reimagining Lost Mine of Phandelver in a more gothic tone, with heavy inspiration from things like Castlevania. Even the name for this one comes straight from Wallachia, as St. Basarab was a saint and ruler in the region.

St. Basarab's Abbey — 70x60

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/st-basarabs-free-168472457

St. Basarab's Abbey is my gothic rendition of Cragmaw Castle, taking the basic bones of the original location and transforming them into an old abbey. The layout has been shifted around and the building expanded considerably, but it should still feel familiar if you know the original.

If you like what you see and want to support the project, consider joining me over on Patreon. You'll find the rest of my collection there as well, all organized through the Master Index to make it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 27 days ago

The Drowned Forest — Sunken Woods & Swamp Wilderness Battlemap | Lost Mines of Barovia (40x50)

Heyya Folks,

I'm heading into the woods with another location from my Lost Mines of Barovia project — a forest that is slowly being swallowed by the swamp.

The Drowned Forest — 40x50

You can find the full release here, including the high-resolution map, gridless version, VTT-ready exports, and every variant:

https://www.patreon.com/dungeonmr/posts/drowned-forest-168472370

The Drowned Forest is a woodland slowly being consumed by the surrounding swamp. Waterlogged ground, sinking paths, bits of rot, and partially buried bones fill the spaces between the trees as the water continues to spread.

I also wanted to push the density of the forest further than I normally do. Dense clusters of trees, overlapping foliage, and areas of heavy growth make parts of the map difficult to move through, while the more open sections leave room for encounters.

The map can be used for random encounters, with different areas providing different settings as the party travels through the forest. It can also be used as one large battlemap when you want the entire forest to become the encounter.

Or, in keeping with the Castlevania influence behind the project, it can simply serve as a larger area for the party to travel through and explore.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

The Drowned Forest — Sunken Woods & Swamp Wilderness Battlemap | Lost Mines of Barovia (40x50)

Heyya Folks,

I'm heading into the woods with another location from my Lost Mines of Barovia project — a forest that is slowly being swallowed by the swamp.

The Drowned Forest — 40x50

You can find the full release here, including the high-resolution map, gridless version, VTT-ready exports, and every variant:

https://www.patreon.com/dungeonmr/posts/drowned-forest-168472370

The Drowned Forest is a woodland slowly being consumed by the surrounding swamp. Waterlogged ground, sinking paths, bits of rot, and partially buried bones fill the spaces between the trees as the water continues to spread.

I also wanted to push the density of the forest further than I normally do. Dense clusters of trees, overlapping foliage, and areas of heavy growth make parts of the map difficult to move through, while the more open sections leave room for encounters.

The map can be used for random encounters, with different areas providing different settings as the party travels through the forest. It can also be used as one large battlemap when you want the entire forest to become the encounter.

Or, in keeping with the Castlevania influence behind the project, it can simply serve as a larger area for the party to travel through and explore.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

Valley of the Undying — Desolate Wilderness Battlemap | Lost Mines of Barovia (50x40)

Heyya Folks,

I'm taking my Lost Mines of Barovia project back into the wilderness with Valley of the Undying — a barren stretch of rocky terrain where the dead are said to walk as easily as the living.

Valley of the Undying — 50x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready export, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/valley-of-free-168360275

Rocky ridges, dying trees, a small pool of water, and scattered bones fill the valley, with plenty of elevation and places for creatures to hide among the rocks.

I wanted this to be a larger wilderness map that could be used in a few different ways. It can handle one large encounter across the valley, several smaller random encounters that make the map reusable, or even serve as a journey of its own as the party travels through the area — an idea that felt especially fitting for the Castlevania influence behind Lost Mines of Barovia.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

Valley of the Undying — Desolate Wilderness Battlemap | Lost Mines of Barovia (50x40)

Heyya Folks,

I'm taking my Lost Mines of Barovia project back into the wilderness with Valley of the Undying — a barren stretch of rocky terrain where the dead are said to walk as easily as the living.

Valley of the Undying — 50x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready export, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/valley-of-free-168360275

Rocky ridges, dying trees, a small pool of water, and scattered bones fill the valley, with plenty of elevation and places for creatures to hide among the rocks.

I wanted this to be a larger wilderness map that could be used in a few different ways. It can handle one large encounter across the valley, several smaller random encounters that make the map reusable, or even serve as a journey of its own as the party travels through the area — an idea that felt especially fitting for the Castlevania influence behind Lost Mines of Barovia.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

Ancient Array — Ancient Arcane Research Facility (48x36)

Ancient Array — 48x36

An underground research facility and archive built by an ancient civilization that understood magical energies in ways that modern civilizations could barely comprehend. Arcane infrastructure has been combined with strange, almost biological technology, creating a place that feels very different from a traditional magical ruin.

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ancient-array-167615511

The Array has been buried for centuries, with only a small tower-like structure remaining above ground. Inside, old lights still glow throughout the halls, while a cavern that has broken into the facility has developed an ecosystem of its own.

The complex still contains an old dormitory, an archive filled with shattered recording crystals, a strange device connected to somewhere deeper within the facility, and a containment area where experiments of unknown purpose were once conducted.

At the heart of the Array is the sensory tree. Still alive after centuries, its roots stretch far beyond the facility, allowing it to sense magical energies and other phenomena across an enormous distance.

I originally designed the Ancient Array for one of my own worlds, but I could easily see something like this working as a Netherese research site in the Forgotten Realms.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

Ancient Array — Ancient Arcane Research Facility (48x36)

Ancient Array — 48x36

An underground research facility and archive built by an ancient civilization that understood magical energies in ways that modern civilizations could barely comprehend. Arcane infrastructure has been combined with strange, almost biological technology, creating a place that feels very different from a traditional magical ruin.

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ancient-array-167615511

The Array has been buried for centuries, with only a small tower-like structure remaining above ground. Inside, old lights still glow throughout the halls, while a cavern that has broken into the facility has developed an ecosystem of its own.

The complex still contains an old dormitory, an archive filled with shattered recording crystals, a strange device connected to somewhere deeper within the facility, and a containment area where experiments of unknown purpose were once conducted.

At the heart of the Array is the sensory tree. Still alive after centuries, its roots stretch far beyond the facility, allowing it to sense magical energies and other phenomena across an enormous distance.

I originally designed the Ancient Array for one of my own worlds, but I could easily see something like this working as a Netherese research site in the Forgotten Realms.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

Ancient Array — Ancient Arcane Research Facility (48x36)

Ancient Array — 48x36

An underground research facility and archive built by an ancient civilization that understood magical energies in ways that modern civilizations could barely comprehend. Arcane infrastructure has been combined with strange, almost biological technology, creating a place that feels very different from a traditional magical ruin.

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ancient-array-167615511

The Array has been buried for centuries, with only a small tower-like structure remaining above ground. Inside, old lights still glow throughout the halls, while a cavern that has broken into the facility has developed an ecosystem of its own.

The complex still contains an old dormitory, an archive filled with shattered recording crystals, a strange device connected to somewhere deeper within the facility, and a containment area where experiments of unknown purpose were once conducted.

At the heart of the Array is the sensory tree. Still alive after centuries, its roots stretch far beyond the facility, allowing it to sense magical energies and other phenomena across an enormous distance.

I originally designed the Ancient Array for one of my own worlds, but I could easily see something like this working as a Netherese research site in the Forgotten Realms.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 1 month ago

Bellforth — Thundertree Reimagined | Ruined Settlement Map | Lost Mines of Barovia (60x40)

Heyya Folks,

This week's release continues my Lost Mines of Barovia project with a reimagining of one of the most recognizable ruined locations from Lost Mine of Phandelver — Thundertree.

Bellforth — 60x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/bellforth-free-167175214

Bellforth was once a thriving town, but the arrival of the black dragon changed everything. Over the years, the decay surrounding its lair has spread outward, poisoning the land and slowly transforming the town into a swamp. Parts of the old streets remain intact, while other sections have begun to sink beneath stagnant water, moss, and creeping vegetation.

At the center of the ruins stands Bellforth's old bell tower — and the deepest, most sunken part of the town. The dragon has claimed the tower as its lair, while the corruption surrounding it has gradually caused the ground to sink, turning the area around it into the heart of the swamp.

The rest of Bellforth still has plenty left to explore. The old tavern, blacksmith, barracks, and various locales remain scattered throughout the ruins. In the northeast, a lizardfolk encampment has taken the place of the cultists who once occupied the ruins, while a small chapel now stands where Reidoth's hut once stood, on the last remaining patch of relatively dry ground.

I wanted Bellforth to still feel recognizable as Thundertree, while giving the location a stronger connection between the dragon and the ruined landscape. The swamp is the result of the dragon's decay — spreading outward from the bell tower and slowly consuming Bellforth from the center.

If you remember exploring Thundertree in Lost Mine of Phandelver, you might see a few familiar pieces hiding among the ruins.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago

Bellforth — Thundertree Reimagined | Ruined Settlement Map | Lost Mines of Barovia (60x40)

Heyya Folks,

This week's release continues my Lost Mines of Barovia project with a reimagining of one of the most recognizable ruined locations from Lost Mine of Phandelver — Thundertree.

Bellforth — 60x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/bellforth-free-167175214

Bellforth was once a thriving town, but the arrival of the black dragon changed everything. Over the years, the decay surrounding its lair has spread outward, poisoning the land and slowly transforming the town into a swamp. Parts of the old streets remain intact, while other sections have begun to sink beneath stagnant water, moss, and creeping vegetation.

At the center of the ruins stands Bellforth's old bell tower — and the deepest, most sunken part of the town. The dragon has claimed the tower as its lair, while the corruption surrounding it has gradually caused the ground to sink, turning the area around it into the heart of the swamp.

The rest of Bellforth still has plenty left to explore. The old tavern, blacksmith, barracks, and various locales remain scattered throughout the ruins. In the northeast, a lizardfolk encampment has taken the place of the cultists who once occupied the ruins, while a small chapel now stands where Reidoth's hut once stood, on the last remaining patch of relatively dry ground.

I wanted Bellforth to still feel recognizable as Thundertree, while giving the location a stronger connection between the dragon and the ruined landscape. The swamp is the result of the dragon's decay — spreading outward from the bell tower and slowly consuming Bellforth from the center.

If you remember exploring Thundertree in Lost Mine of Phandelver, you might see a few familiar pieces hiding among the ruins.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago

Bellforth — Thundertree Reimagined | Ruined Settlement Map | Lost Mines of Barovia (60x40)

Heyya Folks,

This week's release continues my Lost Mines of Barovia project with a reimagining of one of the most recognizable ruined locations from Lost Mine of Phandelver — Thundertree.

Bellforth — 60x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/bellforth-free-167175214

Bellforth was once a thriving town, but the arrival of the black dragon changed everything. Over the years, the decay surrounding its lair has spread outward, poisoning the land and slowly transforming the town into a swamp. Parts of the old streets remain intact, while other sections have begun to sink beneath stagnant water, moss, and creeping vegetation.

At the center of the ruins stands Bellforth's old bell tower — and the deepest, most sunken part of the town. The dragon has claimed the tower as its lair, while the corruption surrounding it has gradually caused the ground to sink, turning the area around it into the heart of the swamp.

The rest of Bellforth still has plenty left to explore. The old tavern, blacksmith, barracks, and various locales remain scattered throughout the ruins. In the northeast, a lizardfolk encampment has taken the place of the cultists who once occupied the ruins, while a small chapel now stands where Reidoth's hut once stood, on the last remaining patch of relatively dry ground.

I wanted Bellforth to still feel recognizable as Thundertree, while giving the location a stronger connection between the dragon and the ruined landscape. The swamp is the result of the dragon's decay — spreading outward from the bell tower and slowly consuming Bellforth from the center.

If you remember exploring Thundertree in Lost Mine of Phandelver, you might see a few familiar pieces hiding among the ruins.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago

Bellforth — Thundertree Reimagined | Ruined Settlement Map | Lost Mines of Barovia (60x40)

Heyya Folks,

This week's release continues my Lost Mines of Barovia project with a reimagining of one of the most recognizable ruined locations from Lost Mine of Phandelver — Thundertree.

Bellforth — 60x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/bellforth-free-167175214

Bellforth was once a thriving town, but the arrival of the black dragon changed everything. Over the years, the decay surrounding its lair has spread outward, poisoning the land and slowly transforming the town into a swamp. Parts of the old streets remain intact, while other sections have begun to sink beneath stagnant water, moss, and creeping vegetation.

At the center of the ruins stands Bellforth's old bell tower — and the deepest, most sunken part of the town. The dragon has claimed the tower as its lair, while the corruption surrounding it has gradually caused the ground to sink, turning the area around it into the heart of the swamp.

The rest of Bellforth still has plenty left to explore. The old tavern, blacksmith, barracks, and various locales remain scattered throughout the ruins. In the northeast, a lizardfolk encampment has taken the place of the cultists who once occupied the ruins, while a small chapel now stands where Reidoth's hut once stood, on the last remaining patch of relatively dry ground.

I wanted Bellforth to still feel recognizable as Thundertree, while giving the location a stronger connection between the dragon and the ruined landscape. The swamp is the result of the dragon's decay — spreading outward from the bell tower and slowly consuming Bellforth from the center.

If you remember exploring Thundertree in Lost Mine of Phandelver, you might see a few familiar pieces hiding among the ruins.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago

Bellforth — Thundertree Reimagined | Ruined Settlement Map | Lost Mines of Barovia (60x40)

Heyya Folks,

This week's release continues my Lost Mines of Barovia project with a reimagining of one of the most recognizable ruined locations from Lost Mine of Phandelver — Thundertree.

Bellforth — 60x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/bellforth-free-167175214

Bellforth was once a thriving town, but the arrival of the black dragon changed everything. Over the years, the decay surrounding its lair has spread outward, poisoning the land and slowly transforming the town into a swamp. Parts of the old streets remain intact, while other sections have begun to sink beneath stagnant water, moss, and creeping vegetation.

At the center of the ruins stands Bellforth's old bell tower — and the deepest, most sunken part of the town. The dragon has claimed the tower as its lair, while the corruption surrounding it has gradually caused the ground to sink, turning the area around it into the heart of the swamp.

The rest of Bellforth still has plenty left to explore. The old tavern, blacksmith, barracks, and various locales remain scattered throughout the ruins. In the northeast, a lizardfolk encampment has taken the place of the cultists who once occupied the ruins, while a small chapel now stands where Reidoth's hut once stood, on the last remaining patch of relatively dry ground.

I wanted Bellforth to still feel recognizable as Thundertree, while giving the location a stronger connection between the dragon and the ruined landscape. The swamp is the result of the dragon's decay — spreading outward from the bell tower and slowly consuming Bellforth from the center.

If you remember exploring Thundertree in Lost Mine of Phandelver, you might see a few familiar pieces hiding among the ruins.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago

Bellforth — Thundertree Reimagined | Ruined Settlement Map | Lost Mines of Barovia (60x40)

Heyya Folks,

This week's release continues my Lost Mines of Barovia project with a reimagining of one of the most recognizable ruined locations from Lost Mine of Phandelver — Thundertree.

Bellforth — 60x40

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/bellforth-free-167175214

Bellforth was once a thriving town, but the arrival of the black dragon changed everything. Over the years, the decay surrounding its lair has spread outward, poisoning the land and slowly transforming the town into a swamp. Parts of the old streets remain intact, while other sections have begun to sink beneath stagnant water, moss, and creeping vegetation.

At the center of the ruins stands Bellforth's old bell tower — and the deepest, most sunken part of the town. The dragon has claimed the tower as its lair, while the corruption surrounding it has gradually caused the ground to sink, turning the area around it into the heart of the swamp.

The rest of Bellforth still has plenty left to explore. The old tavern, blacksmith, barracks, and various locales remain scattered throughout the ruins. In the northeast, a lizardfolk encampment has taken the place of the cultists who once occupied the ruins, while a small chapel now stands where Reidoth's hut once stood, on the last remaining patch of relatively dry ground.

I wanted Bellforth to still feel recognizable as Thundertree, while giving the location a stronger connection between the dragon and the ruined landscape. The swamp is the result of the dragon's decay — spreading outward from the bell tower and slowly consuming Bellforth from the center.

If you remember exploring Thundertree in Lost Mine of Phandelver, you might see a few familiar pieces hiding among the ruins.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago

Lost Mines of Barovia: Hollow Reach - 34x34 Battlemap | Reimagining of Old Owl Well

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Old Owl Well as something much stranger — a massive, seemingly bottomless crater filled with floating rocks.

Hollow Reach — 34x34

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/hollow-reach-167141865

This takes Old Owl Well in a very different direction. I wanted to keep the core of the original encounter intact — a researcher studying something unusual, a location with strange magical significance, and dangerous creatures that don't necessarily have to end in a fight — while completely rethinking the place where that encounter happens.

Hollow Reach is a massive shaft in the wilderness, filled with strangely lit clouds, and enormous stones suspended effortlessly above the depths. The largest of them all sits near the center, where a druidic researcher has established a camp to study the elemental anomaly.

Getting there means crossing the Reach itself.

The floating stones create a natural platforming challenge, while mephits harass the players along the way. The researcher isn't necessarily looking for a fight either, giving the encounter room for negotiation, exploration, or a very dangerous attempt to reach the center.

I wanted Hollow Reach to bring a little more of the Castlevania influence into Lost Mines of Barovia — particularly its focus on platforming. Here, the journey to the center of the Reach is just as much a part of the encounter as what waits there.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 2 months ago