Image 1 — Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)
Image 2 — Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Wyvern Tor as an abandoned mine overrun by something far worse than orcs.

Graven Gulch — 24x30

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/graven-gulch-166544351

Once a small mining operation, Graven Gulch was abandoned after something went wrong in the old workings. Now a pack of infested wererats has claimed the mine, while sickly green mushrooms spread through the gulch and release faint clouds of spores into the air.
I wanted Graven Gulch to feel like a scar on the landscape — an abandoned excavation that has been left to the wilderness, then made even more dangerous by the creatures that moved in afterward.

The mine can work as a straightforward wererat encounter, but the old workings also leave plenty of room for exploration and whatever might be waiting beneath them.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 8 days ago

Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Wyvern Tor as an abandoned mine overrun by something far worse than orcs.

Graven Gulch — 24x30

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/graven-gulch-166544351

Once a small mining operation, Graven Gulch was abandoned after something went wrong in the old workings. Now a pack of infested wererats has claimed the mine, while sickly green mushrooms spread through the gulch and release faint clouds of spores into the air.
I wanted Graven Gulch to feel like a scar on the landscape — an abandoned excavation that has been left to the wilderness, then made even more dangerous by the creatures that moved in afterward.

The mine can work as a straightforward wererat encounter, but the old workings also leave plenty of room for exploration and whatever might be waiting beneath them.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 8 days ago

Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Wyvern Tor as an abandoned mine overrun by something far worse than orcs.

Graven Gulch — 24x30

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/graven-gulch-166544351

Once a small mining operation, Graven Gulch was abandoned after something went wrong in the old workings. Now a pack of infested wererats has claimed the mine, while sickly green mushrooms spread through the gulch and release faint clouds of spores into the air.
I wanted Graven Gulch to feel like a scar on the landscape — an abandoned excavation that has been left to the wilderness, then made even more dangerous by the creatures that moved in afterward.

The mine can work as a straightforward wererat encounter, but the old workings also leave plenty of room for exploration and whatever might be waiting beneath them.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 8 days ago

Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Wyvern Tor as an abandoned mine overrun by something far worse than orcs.

Graven Gulch — 24x30

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/graven-gulch-166544351

Once a small mining operation, Graven Gulch was abandoned after something went wrong in the old workings. Now a pack of infested wererats has claimed the mine, while sickly green mushrooms spread through the gulch and release faint clouds of spores into the air.
I wanted Graven Gulch to feel like a scar on the landscape — an abandoned excavation that has been left to the wilderness, then made even more dangerous by the creatures that moved in afterward.

The mine can work as a straightforward wererat encounter, but the old workings also leave plenty of room for exploration and whatever might be waiting beneath them.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 8 days ago

Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Wyvern Tor as an abandoned mine overrun by something far worse than orcs.

Graven Gulch — 24x30

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/graven-gulch-166544351

Once a small mining operation, Graven Gulch was abandoned after something went wrong in the old workings. Now a pack of infested wererats has claimed the mine, while sickly green mushrooms spread through the gulch and release faint clouds of spores into the air.
I wanted Graven Gulch to feel like a scar on the landscape — an abandoned excavation that has been left to the wilderness, then made even more dangerous by the creatures that moved in afterward.

The mine can work as a straightforward wererat encounter, but the old workings also leave plenty of room for exploration and whatever might be waiting beneath them.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 8 days ago

Graven Gulch — Wererat Infested Mine | Lost Mines of Barovia (24x30 Battlemap)

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release reimagines Wyvern Tor as an abandoned mine overrun by something far worse than orcs.

Graven Gulch — 24x30

If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/graven-gulch-166544351

Once a small mining operation, Graven Gulch was abandoned after something went wrong in the old workings. Now a pack of infested wererats has claimed the mine, while sickly green mushrooms spread through the gulch and release faint clouds of spores into the air.
I wanted Graven Gulch to feel like a scar on the landscape — an abandoned excavation that has been left to the wilderness, then made even more dangerous by the creatures that moved in afterward.

The mine can work as a straightforward wererat encounter, but the old workings also leave plenty of room for exploration and whatever might be waiting beneath them.

You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:

https://www.patreon.com/dungeonmr

Thanks for taking a look, and safe travels.

u/Latter_Tooth3420 — 8 days ago

Lost Mines of Barovia: The Last Jaderoot & Foolsquince | Gothic Reimagining of Phandelver Battlemaps

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release leaves the main road behind to explore two forgotten locations hidden within the valley.

The Last Jaderoot — 20x28
Foolsquince — 30x22

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find them here:

https://www.patreon.com/dungeonmr/posts/foolsquince-last-165392635

One of the things I wanted this project to capture was that the world doesn't just exist at its major landmarks. Some of the most memorable moments happen in the forgotten places between them—the abandoned villages, ancient ruins, and lonely landmarks that make the journey itself feel like an adventure.

The Last Jaderoot is one of the few places where life still endures. Replacing Agatha's lair, this ancient tree is guarded by a fiercely protective dryad instead of a banshee. Surrounded by death and decay, it remains a rare reminder that not everything in these lands has surrendered to the darkness.

Foolsquince is my reimagining of Conyberry. Not just a simple ruined village, I wanted it to feel as though life itself had vanished. Empty streets, crumbling homes, and a silent well sit surrounded by unnaturally long shadows, leaving behind the unsettling feeling that something has drained the village of more than just its people.

If these maps aren't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find the right map for your next adventure.

https://www.patreon.com/dungeonmr

Thanks for taking a look and safe travels.

u/Latter_Tooth3420 — 15 days ago

Lost Mines of Barovia: The Last Jaderoot & Foolsquince | Gothic Reimagining of Phandelver Battlemaps

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release leaves the main road behind to explore two forgotten locations hidden within the valley.

The Last Jaderoot — 20x28
Foolsquince — 30x22

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find them here:

https://www.patreon.com/dungeonmr/posts/foolsquince-last-165392635

One of the things I wanted this project to capture was that the world doesn't just exist at its major landmarks. Some of the most memorable moments happen in the forgotten places between them—the abandoned villages, ancient ruins, and lonely landmarks that make the journey itself feel like an adventure.

The Last Jaderoot is one of the few places where life still endures. Replacing Agatha's lair, this ancient tree is guarded by a fiercely protective dryad instead of a banshee. Surrounded by death and decay, it remains a rare reminder that not everything in these lands has surrendered to the darkness.

Foolsquince is my reimagining of Conyberry. Not just a simple ruined village, I wanted it to feel as though life itself had vanished. Empty streets, crumbling homes, and a silent well sit surrounded by unnaturally long shadows, leaving behind the unsettling feeling that something has drained the village of more than just its people.

If these maps aren't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find the right map for your next adventure.

https://www.patreon.com/dungeonmr

Thanks for taking a look and safe travels.

u/Latter_Tooth3420 — 15 days ago

Lost Mines of Barovia: The Last Jaderoot & Foolsquince | Gothic Reimagining of Phandelver Battlemaps

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release leaves the main road behind to explore two forgotten locations hidden within the valley.

The Last Jaderoot — 20x28
Foolsquince — 30x22

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find them here:

https://www.patreon.com/dungeonmr/posts/foolsquince-last-165392635

One of the things I wanted this project to capture was that the world doesn't just exist at its major landmarks. Some of the most memorable moments happen in the forgotten places between them—the abandoned villages, ancient ruins, and lonely landmarks that make the journey itself feel like an adventure.

The Last Jaderoot is one of the few places where life still endures. Replacing Agatha's lair, this ancient tree is guarded by a fiercely protective dryad instead of a banshee. Surrounded by death and decay, it remains a rare reminder that not everything in these lands has surrendered to the darkness.

Foolsquince is my reimagining of Conyberry. Not just a simple ruined village, I wanted it to feel as though life itself had vanished. Empty streets, crumbling homes, and a silent well sit surrounded by unnaturally long shadows, leaving behind the unsettling feeling that something has drained the village of more than just its people.

If these maps aren't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find the right map for your next adventure.

https://www.patreon.com/dungeonmr

Thanks for taking a look and safe travels.

u/Latter_Tooth3420 — 15 days ago

Lost Mines of Barovia: The Last Jaderoot & Foolsquince | Gothic Reimagining of Phandelver Battlemaps

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release leaves the main road behind to explore two forgotten locations hidden within the valley.

The Last Jaderoot — 20x28
Foolsquince — 30x22

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find them here:

https://www.patreon.com/dungeonmr/posts/foolsquince-last-165392635

One of the things I wanted this project to capture was that the world doesn't just exist at its major landmarks. Some of the most memorable moments happen in the forgotten places between them—the abandoned villages, ancient ruins, and lonely landmarks that make the journey itself feel like an adventure.

The Last Jaderoot is one of the few places where life still endures. Replacing Agatha's lair, this ancient tree is guarded by a fiercely protective dryad instead of a banshee. Surrounded by death and decay, it remains a rare reminder that not everything in these lands has surrendered to the darkness.

Foolsquince is my reimagining of Conyberry. Not just a simple ruined village, I wanted it to feel as though life itself had vanished. Empty streets, crumbling homes, and a silent well sit surrounded by unnaturally long shadows, leaving behind the unsettling feeling that something has drained the village of more than just its people.

If these maps aren't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find the right map for your next adventure.

https://www.patreon.com/dungeonmr

Thanks for taking a look and safe travels.

u/Latter_Tooth3420 — 15 days ago
▲ 10 r/dndmaps

Lost Mines of Barovia: The Last Jaderoot & Foolsquince | Gothic Reimagining of Phandelver Battlemaps

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release leaves the main road behind to explore two forgotten locations hidden within the valley.

The Last Jaderoot — 20x28
Foolsquince — 30x22

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find them here:

https://www.patreon.com/dungeonmr/posts/foolsquince-last-165392635

One of the things I wanted this project to capture was that the world doesn't just exist at its major landmarks. Some of the most memorable moments happen in the forgotten places between them—the abandoned villages, ancient ruins, and lonely landmarks that make the journey itself feel like an adventure.

The Last Jaderoot is one of the few places where life still endures. Replacing Agatha's lair, this ancient tree is guarded by a fiercely protective dryad instead of a banshee. Surrounded by death and decay, it remains a rare reminder that not everything in these lands has surrendered to the darkness.

Foolsquince is my reimagining of Conyberry. Not just a simple ruined village, I wanted it to feel as though life itself had vanished. Empty streets, crumbling homes, and a silent well sit surrounded by unnaturally long shadows, leaving behind the unsettling feeling that something has drained the village of more than just its people.

If these maps aren't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find the right map for your next adventure.

https://www.patreon.com/dungeonmr

Thanks for taking a look and safe travels.

u/Latter_Tooth3420 — 15 days ago

Lost Mines of Barovia: The Last Jaderoot & Foolsquince | Gothic Reimagining of Phandelver Battlemaps

Heyya Folks,

I'm continuing my Lost Mines of Barovia project, and this week's release leaves the main road behind to explore two forgotten locations hidden within the valley.

The Last Jaderoot — 20x28
Foolsquince — 30x22

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find them here:

https://www.patreon.com/dungeonmr/posts/foolsquince-last-165392635

One of the things I wanted this project to capture was that the world doesn't just exist at its major landmarks. Some of the most memorable moments happen in the forgotten places between them—the abandoned villages, ancient ruins, and lonely landmarks that make the journey itself feel like an adventure.

The Last Jaderoot is one of the few places where life still endures. Replacing Agatha's lair, this ancient tree is guarded by a fiercely protective dryad instead of a banshee. Surrounded by death and decay, it remains a rare reminder that not everything in these lands has surrendered to the darkness.

Foolsquince is my reimagining of Conyberry. Not just a simple ruined village, I wanted it to feel as though life itself had vanished. Empty streets, crumbling homes, and a silent well sit surrounded by unnaturally long shadows, leaving behind the unsettling feeling that something has drained the village of more than just its people.

If these maps aren't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find the right map for your next adventure.

https://www.patreon.com/dungeonmr

Thanks for taking a look and safe travels.

u/Latter_Tooth3420 — 15 days ago

Lost Mines of Barovia: Raven's Road - 44x28 Battlemap | Gothic Reimagining of the Triboar Trail

Heyya Folks,

Continuing my Lost Mines of Barovia project, I decided it was time to tackle one of the most overlooked locations in the original adventure...

The road.

Raven's Road - 44x28

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ravens-road-free-163842270

Road maps are often some of the most overlooked maps in a campaign, but they're where some of the most memorable moments happen. Rather than designing a road for one specific encounter, I wanted Raven's Road to be something that could be used throughout an entire adventure. Whether it's merchants, wandering monsters, travelers, an ambush, or simply the long walk to the next destination, the same stretch of road can tell a different story every time.

The road itself is watched over by ravens, while lonely lanterns lit by mysterious Lamplighters help keep the darkness—and usually the fog—at bay. Ruins line the roadside, the woods always seem a little too quiet, and somewhere ahead waits the next chapter of the adventure.

If Raven's Road isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you taking a look. Safe travels.

u/Latter_Tooth3420 — 22 days ago
▲ 10 r/dndmaps

Lost Mines of Barovia: Raven's Road - 44x28 Battlemap | Gothic Reimagining of the Triboar Trail

Heyya Folks,

Continuing my Lost Mines of Barovia project, I decided it was time to tackle one of the most overlooked locations in the original adventure...

The road.

Raven's Road - 44x28

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ravens-road-free-163842270

Road maps are often some of the most overlooked maps in a campaign, but they're where some of the most memorable moments happen. Rather than designing a road for one specific encounter, I wanted Raven's Road to be something that could be used throughout an entire adventure. Whether it's merchants, wandering monsters, travelers, an ambush, or simply the long walk to the next destination, the same stretch of road can tell a different story every time.

The road itself is watched over by ravens, while lonely lanterns lit by mysterious Lamplighters help keep the darkness—and usually the fog—at bay. Ruins line the roadside, the woods always seem a little too quiet, and somewhere ahead waits the next chapter of the adventure.

If Raven's Road isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you taking a look. Safe travels.

u/Latter_Tooth3420 — 22 days ago

Lost Mines of Barovia: Raven's Road - 44x28 Battlemap | Gothic Reimagining of the Triboar Trail

Heyya Folks,

Continuing my Lost Mines of Barovia project, I decided it was time to tackle one of the most overlooked locations in the original adventure...

The road.

Raven's Road - 44x28

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ravens-road-free-163842270

Road maps are often some of the most overlooked maps in a campaign, but they're where some of the most memorable moments happen. Rather than designing a road for one specific encounter, I wanted Raven's Road to be something that could be used throughout an entire adventure. Whether it's merchants, wandering monsters, travelers, an ambush, or simply the long walk to the next destination, the same stretch of road can tell a different story every time.

The road itself is watched over by ravens, while lonely lanterns lit by mysterious Lamplighters help keep the darkness—and usually the fog—at bay. Ruins line the roadside, the woods always seem a little too quiet, and somewhere ahead waits the next chapter of the adventure.

If Raven's Road isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you taking a look. Safe travels.

u/Latter_Tooth3420 — 22 days ago

Lost Mines of Barovia: Raven's Road - 44x28 Battlemap | Gothic Reimagining of the Triboar Trail

Heyya Folks,

Continuing my Lost Mines of Barovia project, I decided it was time to tackle one of the most overlooked locations in the original adventure...

The road.

Raven's Road - 44x28

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ravens-road-free-163842270

Road maps are often some of the most overlooked maps in a campaign, but they're where some of the most memorable moments happen. Rather than designing a road for one specific encounter, I wanted Raven's Road to be something that could be used throughout an entire adventure. Whether it's merchants, wandering monsters, travelers, an ambush, or simply the long walk to the next destination, the same stretch of road can tell a different story every time.

The road itself is watched over by ravens, while lonely lanterns lit by mysterious Lamplighters help keep the darkness—and usually the fog—at bay. Ruins line the roadside, the woods always seem a little too quiet, and somewhere ahead waits the next chapter of the adventure.

If Raven's Road isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you taking a look. Safe travels.

u/Latter_Tooth3420 — 22 days ago

Lost Mines of Barovia: Raven's Road - 44x28 Battlemap | Gothic Reimagining of the Triboar Trail

Heyya Folks,

Continuing my Lost Mines of Barovia project, I decided it was time to tackle one of the most overlooked locations in the original adventure...

The road.

Raven's Road - 44x28

If you'd like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/ravens-road-free-163842270

Road maps are often some of the most overlooked maps in a campaign, but they're where some of the most memorable moments happen. Rather than designing a road for one specific encounter, I wanted Raven's Road to be something that could be used throughout an entire adventure. Whether it's merchants, wandering monsters, travelers, an ambush, or simply the long walk to the next destination, the same stretch of road can tell a different story every time.

The road itself is watched over by ravens, while lonely lanterns lit by mysterious Lamplighters help keep the darkness—and usually the fog—at bay. Ruins line the roadside, the woods always seem a little too quiet, and somewhere ahead waits the next chapter of the adventure.

If Raven's Road isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you taking a look. Safe travels.

u/Latter_Tooth3420 — 22 days ago

Lost Mines of Barovia: Stoneweir Conduit - 34x26 Battlemap (Gothic Redbrand Hideout Reimagining)

Heyya Folks,

I’ve continued my gothic reinterpretation of Lost Mines of Phandelver, this time reimagining the Redbrand Hideout as something inspired by the old Castlevania water levels I always enjoyed growing up.

Stoneweir Conduit - 34x26

If you’d like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/stoneweir-free-163841228

Instead of a cellar beneath the manor, the hideout has become an ancient underground water conduit built around a natural river. The familiar layout remains, but the dungeon has been transformed by flowing water, hidden passages, and flooded chambers carved into the surrounding stone while still preserving the structure that makes the original so recognizable.

One alteration I really liked was moving one of the secret passages beneath the waterline beside the waterfall. It felt like the perfect place for a hidden escape route because, if video games have taught us anything over the years, it's to always check behind the waterfall.

The old bugbear den has also been transformed into a series of shallow pools and rough stone chambers better suited to aquatic inhabitants, while small details throughout the dungeon help reinforce the idea that this place served a purpose long before it ever became a hideout.

Stoneweir Conduit works just as well for cultists, smugglers, fishfolk, vampires, or just about any group looking to make an abandoned waterway their home.

If Stoneweir Conduit isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you checking it out. Hopefully your players remember to look behind the waterfall.

u/Latter_Tooth3420 — 29 days ago

Lost Mines of Barovia: Stoneweir Conduit - 34x26 Battlemap (Gothic Redbrand Hideout Reimagining)

Heyya Folks,

I’ve continued my gothic reinterpretation of Lost Mines of Phandelver, this time reimagining the Redbrand Hideout as something inspired by the old Castlevania water levels I always enjoyed growing up.

Stoneweir Conduit - 34x26

If you’d like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/stoneweir-free-163841228

Instead of a cellar beneath the manor, the hideout has become an ancient underground water conduit built around a natural river. The familiar layout remains, but the dungeon has been transformed by flowing water, hidden passages, and flooded chambers carved into the surrounding stone while still preserving the structure that makes the original so recognizable.

One alteration I really liked was moving one of the secret passages beneath the waterline beside the waterfall. It felt like the perfect place for a hidden escape route because, if video games have taught us anything over the years, it's to always check behind the waterfall.

The old bugbear den has also been transformed into a series of shallow pools and rough stone chambers better suited to aquatic inhabitants, while small details throughout the dungeon help reinforce the idea that this place served a purpose long before it ever became a hideout.

Stoneweir Conduit works just as well for cultists, smugglers, fishfolk, vampires, or just about any group looking to make an abandoned waterway their home.

If Stoneweir Conduit isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you checking it out. Hopefully your players remember to look behind the waterfall.

u/Latter_Tooth3420 — 29 days ago

Lost Mines of Barovia: Stoneweir Conduit - 34x26 Battlemap (Gothic Redbrand Hideout Reimagining)

Heyya Folks,

I’ve continued my gothic reinterpretation of Lost Mines of Phandelver, this time reimagining the Redbrand Hideout as something inspired by the old Castlevania water levels I always enjoyed growing up.

Stoneweir Conduit - 34x26

If you’d like the full release, including the high-resolution maps, gridless versions, VTT-ready exports, and every variant, you can find it here:

https://www.patreon.com/dungeonmr/posts/stoneweir-free-163841228

Instead of a cellar beneath the manor, the hideout has become an ancient underground water conduit built around a natural river. The familiar layout remains, but the dungeon has been transformed by flowing water, hidden passages, and flooded chambers carved into the surrounding stone while still preserving the structure that makes the original so recognizable.

One alteration I really liked was moving one of the secret passages beneath the waterline beside the waterfall. It felt like the perfect place for a hidden escape route because, if video games have taught us anything over the years, it's to always check behind the waterfall.

The old bugbear den has also been transformed into a series of shallow pools and rough stone chambers better suited to aquatic inhabitants, while small details throughout the dungeon help reinforce the idea that this place served a purpose long before it ever became a hideout.

Stoneweir Conduit works just as well for cultists, smugglers, fishfolk, vampires, or just about any group looking to make an abandoned waterway their home.

If Stoneweir Conduit isn't quite what you're looking for, you can also browse the rest of my collection over on my Patreon. Every release is organized within the Master Index, making it easy to find exactly what you need without digging through the feed.

https://www.patreon.com/dungeonmr

I appreciate you checking it out. Hopefully your players remember to look behind the waterfall.

u/Latter_Tooth3420 — 29 days ago