





So, I'm trying to make a map where you need to "pick up" 2 items so that you could open a door.
This is the setup:
A door with a multisource entity as its master
2 invisible func_buttons around 2 func_wall_toggles, both func_buttons trigger different multi_managers. These multi_managers have 2 functions. 1: trigger the func_wall_toggles so that they disappear making it look like the player picked up the items that the wall_toggles looked like and 2: Trigger a multisource entity so that the door would unlock when both func_buttons are triggered.
And also an env_global so that the multisource would work
For some reason the multisource is refusing to work as a master, it is getting activated, 'cause if I give it a target (like a light or something) the target gets activated, the problem is that it isn't working like a master ie unlocking the door.
I've quadruple checked that everything is named right, and such. So could somebody please tell me what I'm doing wrong?
I'm trying to make water rise to a height, everything works fine, but when the water reaches that height it's texture disappears.
Edit: This bug only happens when I'm using OpenGL rendering, it doesn't happen with software rendering.
Does anybody know of a fix for this?
Can anybody suggest some HL2 or HL mods worth playing?
Edit: Should've probably mentioned what I've already played: Thrill EX, Field Intensity, Crack-Life: Campaign, Crack-Life: Anniversary Campaign, EZ1, EZ2, EZ Uprising, RTB:R, RTB:R Salvation, Dark Interval, Swelter, They Hunger, Cry of Fear, AoM: Director's Cut, Azure Sheep, Echoes, Black Mesa
It looks really nice and is well designed, who made it?