How long will this haze last?
Just bought some KF94 masks for outdoor activity and plan to sit tight in aircon at home.
Not too sure if an air purifier (hepa?) is a good investment if the haze will end soon...
Just bought some KF94 masks for outdoor activity and plan to sit tight in aircon at home.
Not too sure if an air purifier (hepa?) is a good investment if the haze will end soon...
There was a mass exodus when P1 story came to an end, and P2 story didn't ramp up for the first few chapters. That, and maybe the introduction of P2 valks + bullet sponges.
Now that P2 is coming to an end, will the community be divided once more?
Have the devs talked about their plan for the future, e.g. how to bring in new players or where the story direction will go?
I know the part 2 vs part 1 has been discussed to death lately (the story is "terrible" for comments 2y ago and "great after chapter 2" from 3mth ago) but I was more curious about the combat.
I've been looking to other games like ZZZ for the quick-swap and tactical gameplay that Hi3 had in part 1 when I used to play it. But it seems they mostly support the idea of one hyper-dps, where the supports are relegated to "press E, Q and swap next". Endfield doesn't suffer as much from this but it's not as fast-paced as I remembered Hi3 to be.
I was planning to jump back into Hi3, but I was wondering:
Is the combat still very tactical in nature? e.g. there are various activation conditions for different types of buffs etc. Or has it been "toned down" to one-click actions?
Has it improved on Part 1's lack of team variety? Not saying it lacked variety in battlesuits, but rather "If it's not this specific team XYZ, you tickle the boss and do 30% less damage than the top-scorers".
Is it very powercreepy starting from Part 2? Not comparing against the Part 1 battlesuits.
thanks!
P.S. should I make a new account? i'm level 85 but dk if it counts for much. No collab battlesuits like asuka sadly.
Do I turn around and launch him into my backline? Should I just stand facing my team and let them shoot him?
What if it's a tank like hulk or venom? Launch him into a wall that's neither to nor away from my team?
Also when should I use my cannons/laser? Because I can chase their backline away or save it for a kill sometime later.
I've been playing vanguard for some time and realised I lack the ability to make plays. It's all dependent on whether my team is good or bad which determines whether I steam-roll or get spawn-camped.
As such, I probably have some misconceptions about the role.
Is covering a zone with my presence considered making space, or do I need to actively body-block some bullets while in a chokepoint?
If my teammates run away from me when there's a dive, what do I do? What if the dive can 1v2 or 1v3 my backline? As a solo tank I can choose to stall the frontline, but I often can't endure the time it takes for my team to get back to me.
How do I play more aggressive tanks when solo? e.g. Tankpool or Venom. My team fails to follow-up with whatever I do, because they've originally positioned themselves far away and/or don't have a big body/shields to fight behind. Should I just play frontline and be more of a distraction?
What do I do when I lack healing? Triple dps/Dive is still quite common so I often have to hide behind choke-point walls together with my team, or easily get slapped back to half hp by being the first to step out. This also applies to my DPS, so in the end nothing gets done.
Save my supports or save myself?
thanks!
On the red line.
Middle might sound weird, but the escalators point outwards away from it so i'm not too sure
The humidity has been unbearable recently, sitting under the fan feels like hot air is blowing at me even at night.
What are your commanders doing? Less PT? Less physical training and more lessons? Fully indoor or nighttime PT? Spraying you with water every km you run?
Or maybe just more bottles up and ice packs in the cooler?
Are you guys still doing full fbo PT (forgot what it's called)?
They gotta do something at least, otherwise if someone faints they'll feel the heat too.
Edit: i'm just a bored civilian not nsf :)
Currently on a 1 year internship (SIT Y3 to Y4) at a tech company.
It's been going great so far, and they've been really supportive.
However, i'm not sure if i'm falling behind, especially when I hear that my colleagues can push out a significant feature in a day whilst i'm still trying to plan out my first one. In fact, I barely touched the codebase for the first 1-2 weeks.
Can anyone who did or hosted intern before pitch in on what's the general timeline?
Not the "how to do this" kind, but rather asking about ambiguity in the wording (multiple correct answers depending on how you read the question) or even typos, errors etc.
They always say "if you have any questions you should email to me after the exam". This has its own issue like having everyone do a bad question that might need to be voided, or having your interpretation of the question being different from the professor; whereby asking after the exam doesn't help you get back your lost marks.
pretty minor issue but yea.
Is it because there's a risk of people seeing them as assisting a specific student? I thought since they were the one to make, oversee and grade the exam they wouldn't care about that.