Some part of Nintendo has to favour bagging, right? (KO Tour)
This is largely a criticism of KO Tour, or rather, how the final gate seems to have an absolutely disgusting cut before it on a LOT of these Rallies.
The absolute worst being Cherry Rally and Boomerang Rally, but I feel like the end of so many of the Rallies is just... flawed I guess is the best way to phrase it?
Nintendo needed to do more with the final section exclusively on KO Tour to not discourage just driving forward. If the pack is close on Cherry or Boomerang Rally... without a shock you're just... screwed? This is assuming the players you're with actually know how to play and aren't really far behind.
Maybe it's related to how the item pool doesn't close as you go on which I honestly feel like it should do? I shouldn't be able to pull a Golden/Bill because I dropped to 8th when the others aren't that far ahead of me. That's stupid. Especially when excluding the Rallies that don't have a massive cut but just end with a straight line, like Ice Rally, Heart Rally, Cloud Rally and Spiny Rally.
I know it would be hard to include all the tracks and not have some entrances just be straight, but on the other hand I think some of the consideration for that should've gone into crafting the Rallies in the first place. Why IS Crown City an end track when the run way upto it is just a straight boost panel road with an enormous, literal straight line leading upto its entrance gate? Why does Spiney Rally have the runway to its final gate a massive straight line of water ripe for Bullets and Goldens?
It just strikes me as odd how the final runway to a lot of the rallies is basically set up to allow baggers or slower players TO take the gate from you at the literal last second of a 8+ minute race.
Part of me just thinks when it drops to 'Be top 4', Golden and Bullet should be simply stripped from the pool of items altogether, or have item boxes designed to not have them. If you're that far behind only a bullet could save you, you should lose.