Red Planet Tycoon - Mars colony idle/tycoon game with hex exploration, factories, and dust storms
I'm a solo dev building Red Planet Tycoon, a free browser Mars colony tycoon idle game.
You explore a hex map, claim land, build factories, manage power, sell resources into a market that reacts to oversupply, and try to expand before dust storms wipe out exposed buildings. There are daily contracts, server-side leaderboards, boosters, 20 levels, 25 buildings, and 16 resources right now.
It plays in the browser on desktop or mobile, no download needed:
https://redplanettycoon.com/play/
I'm mostly looking for honest balance feedback:
- Is the early game too slow or too easy?
- Do contracts feel useful or annoying? I've revamped them after some feedback from a friend...
- Does the economy give you enough strategic choices to keep things interesting?
- If you like this kind of game, what does it feel like it's missing?
I'm actively adding features. Next big things I'm planning are new map types, prestige/permanent buffs, alliances/friendly competition, more buildings, more levels, and a lot more balancing.
Thanks if you give it a try. Even a quick "I got bored/confused at X" would help a lot.