u/Logsarecool10101
Is this how older systems made music?
I'm trying to create music in the style of some older consoles, and I wanna check if my info is correct. Lmk if anything is wrong or if I should post this somewhere else:
Atari 2600
- One noise channel, one sound channel
- Both can be tuned through a wide range, although it doesn't follow the standard 12 TET scale
NES
- Two square channels, one triangle, one noise, one sample
- Squares had 12.5, 25, and 50% duties which can be altered at any time
- Sample track was rarely used, and only up to a 7-bit short sample
- Square, triangle, and noise channel could be tuned to many ranges, vibrato, etc
- Triangle volume was static
SNES
- 8 tracks, all samples
- Still had to be compressed, extent of compression is unknown
- Didn't utilize waveform sounds
- Samples could be looped, panned, anything else?
N64
- Unlimited amount of sample tracks
- Compression of samples unknown
- Reverb, delay??? without need of a backing channel
Gamecube
- Some games used audio files for songs, but MIDI was mostly used
- Practically no limitations, especially with a larger disc
- Capable of outputting many audio effects
I'm probably wrong about a lot of this and I'll edit it as I gain new info for myself and anyone else who might need it
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