[18.3] What’s Working? What’s Not?

Image may be outdated due to B-patch

Patch Notes | Rundown w/ Slides | Bug Megathread | New Client & MacOS Bug Megathread

I heard Nidaphelios is the hottest new ship?

^(Please note that this Megathread is protected by Rule #4 and any unconstructive, mocking, aggressive and conspiratorial comments will be removed and treated as a Trivial Infraction. We have a Rant Megathread for a reason, please use it.)

reddit.com
u/Lunaedge — 19 days ago

18.3 Bug Megathread

https://preview.redd.it/8zfdcbwbpurh1.png?width=1057&format=png&auto=webp&s=00892fa4f14ddf38b629e80b8816bbb02213c2a7

Please use the format below to report any bugs you're encountering.

  • Description:
  • Proof (video or screenshot):
  • Steps to reproduce (if applicable):
  • Expected result:
  • Observed result:

Try to be as detailed as possible with your description. Check the comments to see if the behaviour you've encountered has already been reported. Please include the full screenshot if you have it (don’t crop and instead show all the players/full screen of game etc.) or even better if you have video to include. The more information the easier it is to track bugs down.

You can check reported bugs and their status on our Bug Tracker.

Please note that bug reports that don't adhere to the above standards may not make it into the Bug Tracker.

Please take the time to also report bugs through these channels as well for maximum visibility:

reddit.com
u/Lunaedge — 19 days ago

[Set 18] TPC Elderwood Cup - Day 3

https://preview.redd.it/20k68miqtmqh1.png?width=800&format=png&auto=webp&s=f7357cf8051cfc5d91bc80056e5080edfd9fa1c4

Welcome to the Enchanted Wilds TPC Elderwood Cup!

Event Details

Set 18 Rulebook

  • This is Set 18's Cross-Regional Cup!
  • Day 3 - Grand Final: September 20th
  • Checkmate 20 Format - The first player to hit 20 points AND then secure a first-place finish will be the Champion!
    • Maximum 8 Games: If there's no match point eligible player winning Game 8, the Champion will be the match point eligible player that has the best placement in Game 8.
    • Champion is qualified for the Tactician's Crown

The Final Lobbies

APAC x CN Tournament

Official Scoresheet

Player Org Region
WithoutYou ROC Esports SEA
Lilbear ROC Esports SEA
Lituchuan All Gamers CN
pigpig / / / SEA
seoill / / / KR
Shenduy / / / CN
xiaoge / / / CN
YBY1 Rex Regum Qeon SEA

CN x APAC Tournament

Official Scoresheet

Player Org Region
AQ1H Flash Wolves SEA
Grenade / / / SEA
Hanxing / / / CN
Lotus JD Gaming CN
Inpath / / / KR
Iron Bog Flash Wolves SEA
Qitux / / / CN
suirenka / / / CN

EMEA x AMER Tournament

Official Scoresheet

Player Org Region
Dankmemes / / / NA
Dishsoap Academy NA
ripple overdrive / / / NA
setsuko Team Vitality NA
Skipaeus / / / EU
Toddy KaBuM! Esports BR
wigwugg Final Lobby Gaming NA
Zyk0o Mihos eSport EU

AMER x EMEA Tournament

Official Scoresheet

Player Org Region
ArtixRx / / / NA
Chunington Final Lobby Gaming NA
Darth Nub / / / NA
GG9 / / / NA
Jedusor Gentle Mates EU
robinsongz / / / NA
selimshady / / / MENA
whyyoumadpro / / / EU

How to Watch

APAC gamedays start at 2PM SGT / 08:00 CEST / 10PM PT. Join the action on Youtube (KR, TW, VN), Soop (KR) and Twitch (CN, TW). Plus, for every region, co-streams from your favorite community creators.

CN gamedays start at 5PM SGT / 11:00 CEST / 1AM PT. Join the action on Youtube (KR, TW, VN), Soop (KR) and Twitch (CN, TW).

EMEA gamedays start at 16:00 CEST / 10PM SGT / 6AM PT. Join the action on your favourite co-stream!

AMER gamedays start at 12PM PT / 22:00 CEST / 4AM SGT. Join the action on your favourite co-stream!

GL to all players, and HF watching!

reddit.com
u/Lunaedge — 25 days ago

The Tactician's Gauntlet: Vegas Qualifiers have been cancelled. Refunds will be issued to players who had already bought an entry.

bsky.app
u/Lunaedge — 1 month ago

18.2 Bug Megathread

https://preview.redd.it/z1ebg4eyvnoh1.png?width=1057&format=png&auto=webp&s=ff49b9dbbdc2f5580d8640300b7a326e81a2d796

Please use the format below to report any bugs you're encountering.

  • Description:
  • Proof (video or screenshot):
  • Steps to reproduce (if applicable):
  • Expected result:
  • Observed result:

Try to be as detailed as possible with your description. Check the comments to see if the behaviour you've encountered has already been reported. Please include the full screenshot if you have it (don’t crop and instead show all the players/full screen of game etc.) or even better if you have video to include. The more information the easier it is to track bugs down.

You can check reported bugs and their status on our Bug Tracker.

Please note that bug reports that don't adhere to the above standards could be ignored.

Please take the time to also report bugs through these channels as well for maximum visibility:

reddit.com
u/Lunaedge — 1 month ago

[Set 18] TPC Riftbeast Cup - Day 3

https://preview.redd.it/mq5fkjp1nvnh1.png?width=800&format=png&auto=webp&s=feedd73c3d73b4e1544149cbf07f9d90ff461f1b

Welcome to the Enchanted Wilds TPC Riftbeast Cup!

Event Details

Set 18 Rulebook

  • Day 3 - Grand Final: September 6th
  • Checkmate 20 Format - The first player to hit 20 points AND then secure a first-place finish will be the Champion!
    • Maximum 8 Games: If there's no match point eligible player winning Game 8, the Champion will be the match point eligible player that has the best placement in Game 8.
    • Champion is qualified for the Tactician's Crown

Days 1 & 2 Comp Stats, courtesy of Clement Chu

The Final Lobbies

APAC Tournament

Official Scoresheet

Player Org Region
A Long / / / VN
seoill / / / KR
Maris Virtus.pro VN
Iron Bog Flash Wolves TW
MIDFEED Rex Regum Qeon VN
title ZETA DIVISION JP
steelo of bora / / / KR
mori / / / JP

EMEA Tournament

Official Scoresheet

Player Org Region
Arzoo Carthage Strategists Esports MENA
Bensac Mihos eSport EU
kubixon / / / EU
ZyK0o Mihos eSport EU
HoroX All Gamers UK
Dalesom Movistar KOI EU
Yakumomurai / / / CIS
Tarteman Mihos eSport EU

AMER Tournament

Official Scoresheet

Player Org Region
Dishsoap Academy NA
wasianiverson Academy NA
Ripple Overdrive / / / NA
JosueDeleted Team Majoris LATAM
Chunington Final Lobby Gaming NA
Darth Nub / / / NA
Shaco Royalty BR
GG9 / / / NA

How to Watch

APAC gamedays start at 6PM SGT / 12:00 CEST / 2AM PT. Join the action on Youtube (KR, TW, VN), Soop (KR) and Twitch (TW). Plus, for every region, co-streams from your favorite community creators.

EMEA gamedays start at 16:00 CEST / 10PM SGT / 6AM PT. Join the action on your favourite co-stream!

AMER gamedays start at 12PM PT / 22:00 CEST / 4AM SGT. Join the action on your favourite co-stream!

GL to all players, and HF watching!

reddit.com
u/Lunaedge — 1 month ago

[Set 18] TPC Riftbeast Cup - Days 1 & 2

https://preview.redd.it/d1xuod86scnh1.png?width=800&format=png&auto=webp&s=5f6eeb1db72ae0053ab81925a077b9ddcd5808f0

Welcome to the Enchanted Wilds TPC Riftbeast Cup!

Event Details

Set 18 Rulebook

  • Seeding
    • Lobbies are assigned by seed using the Snake Seeding System.
    • Initial seeding is by placement at the Space Gods Regional Finals (APAC - EMEA - AMER).
    • Every 2 games, players are re-seeded according to current standings.
  • Day 1: September 4th
  • 32 players play 6 games.
    • Top 24 advance to the Day 2 with points carrying over.
    • Bottom 8 are eliminated.
  • Day 2: September 5th
  • 24 players play 3 games.
    • Bottom 8 are eliminated.
  • Remaining 16 players play 2 games.
    • Top 4 advance to the Day 3 with points reset.
    • Bottom 4 are eliminated.
  • Remaining 8 players play 2 games.
    • Top 4 advance to the Day 3 with points reset.
    • Bottom 4 are eliminated.
  • Day 3 - Grand Final: September 6th
  • Checkmate 20 Format - The first player to hit 20 points AND then secure a first-place finish will be the Champion!
    • Maximum 8 Games: If there's no match point eligible player winning Game 8, the Champion will be the match point eligible player that has the best placement in Game 8.
    • Champion is qualified for the Tactician's Crown

APAC Cup

Official Scoresheet

https://preview.redd.it/jrhkguw2tcnh1.png?width=1106&format=png&auto=webp&s=0f6e6e59372d164214ddedb6c75087a333493831

EMEA Cup

Official Scoresheet

https://preview.redd.it/dbofmcvhtcnh1.png?width=1106&format=png&auto=webp&s=2dd89dc00d33445533a183e9c8655c3bdde210f3

AMER Cup

Official Scoresheet

https://preview.redd.it/axukzlkptcnh1.png?width=1106&format=png&auto=webp&s=f5ac2bdcb59fab9bee7b8ef02b6260696eb497f0

How to Watch

APAC gamedays start at 6PM SGT / 12:00 CEST / 2AM PT. Join the action on Youtube (KR, TW, VN), Soop (KR) and Twitch (TW). Plus, for every region, co-streams from your favorite community creators.

EMEA gamedays start at 16:00 CEST / 10PM SGT / 6AM PT. Join the action on your favourite co-stream!

AMER gamedays start at 12PM PT / 22:00 CEST / 4AM SGT. Join the action on your favourite co-stream!

GL to all players, and HF watching!

reddit.com
u/Lunaedge — 1 month ago
▲ 239 r/italy+1 crossposts

Il Ministero dell’Interno ha diffuso alcuni numeri sui controlli fatti nell’ultimo mese sulle persone provenienti dalla Spagna: 500k ingressi monitorati, 180k identificazioni, 31 respinti (di cui solo 8 marocchini).

ilpost.it
u/Lunaedge — 1 month ago

18.1c expected LATER TODAY with ~20 high profile bugfixes and the return of Double Up

UPDATE: 18.1c is now LIVE on PC!

Here's the list of changes, from the Patch Notes:

NEW FEATURE

  • Added a spinner graphic to pre-match loading screens for all platforms.

DOUBLE UP

  • Double Up will be re-enabled as soon as the update will be available on all platforms.
  • Fixed an exploit where temporary items would become permanent if traded with the friendship cannon.

BUG FIXES

  • Fixed an issue with a few ability/action instances such as Elise’s transformation, Maokai’s death, Sejuani’s weapon swipe, Sentinel’s Idle VFX, and Tristana’s AOE Explosion having memory leaks.
  • Fixed a temporary delay in joining queues on Mobile
  • Fixed memory leak of particles in Arena Prancie’s Retreat
  • MOBILE: Fixed an issue where the “Update Available” modal would in rare instances kick a player from Mobile on certain devices
  • Fixed an issue where Loot orbs would pop-in later than their trailing VFX when dropping from a minion in a PvE round
  • Temporarily Disabled Forge A Friend Augment as it wasn’t consistently providing a three-star unit.
  • MOBILE: Fixed an issue where some Mobile devices were running TFT in settings that surpassed their hardware recommendations resulting in poor performance
  • Fixed an issue where Health Bar subticks rendered too wide
  • Fixed an issue with Default Key functions
  • MOBILE: Fixed an issue where the “Update Available” modal was unable to be interacted with on certain Mobile devices
  • Fixed a bug where Teemo’s mushroom loot could land outside the board on certain Arenas after casting his ability during combat
  • Prestige Shyvana will now properly play her Dragon Form boom while in Dragon form
  • Change from Vulcan to OpenGL for specific GPUs to reduce graphics related crashes
  • Changing the default quality settings for some devices that were performing poorly

More balance and QoL changes to come in 18.2, unclear if a 18.1d is planned for next week to address more bugs.

---

https://preview.redd.it/6xvolqesd6mh1.png?width=566&format=png&auto=webp&s=4886a5c4c8587ce923713ba3459ad0584c372c6f

>Hey folks- We’re prepping a C-patch with another ~20 or so bug fixes and will be re-enabling Double Up.
You’ll get full details closer to when the C-patch goes live today, but here are the biggest pieces:
- Client Stability/performance around Mobile: fixing the “update available” issues some devices are experiencing and other mobile crashes
- Memory Leak/VFX issues: cleaning up a few particle/memory accumulation issues that have hindered performance across all platforms. More work to come here.
- Visual/UI cleanup: fixing some issues with health bars. We will keep pushing on the UI to get rid of that mobile/blurry feeling on PC.
- Fixing the issue with loot landing outside the board on certain arenas
- Adding a spinner on loading screen so it's clear whether there is an issue or not with you getting into game
There are a ton more bug fixes coming in the patch later today, and more in-depth work happening for 18.2 along with discussions of more patches before then as needed as we want to move the needle as quickly as possible.
These are the high-level focuses right now to bring the most change we can in the short-term. Expect more updates soon and thank you again as we work through all of this. We will continue to ensure you all are as informed as possible

~Riot BlueVelvet, Director of Product and Head of Gameplay for TFT

reddit.com
u/Lunaedge — 2 months ago

18.1b is out (will be followed by 18.1c for more fixes and some balance changes)

The Patch Notes have been updated! No balance changes today, those will come (presumably) early next week.

>The team’s out with our first round of bug fixes targeting high priority bugs from memory leaks that cause performance issues to Finishers not abiding by global volume/sfx settings (they were loud).
While this is our first mid-patch update we expect to have another follow up soon with more bugs squashed and a check-in on live balance as the meta evolves.

  • Fixed a memory leak with the Golden Egg asset
  • Fixed a memory leak that could happen when playing Rengar, which could lead to performance issues over time.
  • Fixed the End of Game screen sometimes showing the wrong final placement for the players who finished 1st and 2nd in Ranked games.
  • Fixed the "Soul Awakening" Augment's True Damage only working on Attack Damage instead of also applying to Ability Damage.
  • Fixed a bug where changing your loadout in TFT could accidentally unequip items from your League of Legends loadout.
  • Fixed a localization bug on mobile where the Performance Mode graphics setting showed English text instead of your selected language.
  • Fixed the "Bobabear" section of the Tacticians loadout screen showing untranslated (English-only) text.
  • Fixed some in-progress cosmetic category titles and item names showing in English regardless of your language setting.
  • Fixed a matchmaking issue that could cause you to face the same opponent two rounds in a row.
  • Fixed combat sometimes failing to end properly when Gnar knocked a Krug off the board.
  • Fixed Little Legend finisher sound effects continuing to play even after turning Global Volume/SFX down to 0.
  • Fixed the scoreboard constantly shifting position when purchasing Charms.
  • Fixed a bug preventing players from opening Settings
  • Fixed overlapping music tracks playing at the same time.
  • Improved Kennen's AOE visual effects so they scale better on lower graphics settings.
  • Improvements to Performance Mode for lower-spec devices to help maintain frame rate.
  • Fixed some load time related issues.
  • Fixed several minor memory leak sources.
u/Lunaedge — 2 months ago

[18.1] What’s Working? What’s Not?

https://preview.redd.it/yqazzmyucvlh1.png?width=1184&format=png&auto=webp&s=9c121aa2493eeeb29d22f96b866f6bc6262be080

Patch Notes | Rundown w/ Slides | Bug Megathread

New Set, who dis?

^(Please note that this Megathread is protected by Rule #4 and any unconstructive, mocking, aggressive and conspiratorial comments will be removed and treated as a Trivial Infraction. We have a Rant Megathread for a reason, please use it.)

reddit.com
u/Lunaedge — 2 months ago
▲ 493 r/CompetitiveTFT+1 crossposts

Enchanted Wilds Day 1 Update

Hey folks- we know there are a host of issues with our launch of Enchanted Wilds. We’ve got a lot of work ahead of us to meet your and our own expectations. We have our team working on it, but it’s going to take us a bit to get there. We currently have a B-patch being tested internally right now with fixes to about ~24 bugs; here are a few of the bigger high priority ones:

- Correct device spec & default graphic settings mismatch: right now some lower-end devices are trying to run TFT on the highest settings by default rather than the one that offers the best mix of performance & fidelity (make sure you check your settings as well to ensure they make sense for your device).
- Clean up memory leaks: we’ve got a few VFX that are causing memory leaks resulting in hindered performance across mobile and PC
- Responsiveness issues: fixing some bugs that are slowing down scouting/itemization
- Fixed a Gnar interaction that could prevent combat from ending
- Fixed an issue with overlapping music
- Fixed an issue with incorrect placements at end of game
- Improved start-up loading times
- Finishers now abide by global volume/sfx settings

The current ETA for our B-patch is tomorrow afternoon and we also have a mobile patch fix that will go out as soon as it’s approved by mobile stores. Unfortunately this isn’t a solve for everything y’all have reported, but it is the first meaningful step to shift us in the right direction (with many more to go) and were going to follow up with more micropatches and fixes ahead of our next full patch in 18.2 as we want to get these out to you all as quickly as possible.

reddit.com
u/Lunaedge — 2 months ago

18.1 Bug Megathread

https://preview.redd.it/tujfik7oxplh1.png?width=1057&format=png&auto=webp&s=988e8dd6f5a6d33e8dba46d7d6a0beadd8b3feb2

Please use the format below to report any bugs you're encountering.

  • Description:
  • Proof (video or screenshot):
  • Steps to reproduce (if applicable):
  • Expected result:
  • Observed result:

Try to be as detailed as possible with your description. Check the comments to see if the behaviour you've encountered has already been reported. Please include the full screenshot if you have it (don’t crop and instead show all the players/full screen of game etc.) or even better if you have video to include. The more information the easier it is to track bugs down.

You can check reported bugs and their status on our Bug Tracker.

Please note that bug reports that don't adhere to the above standards could be ignored.

Please take the time to also report bugs through these channels as well for maximum visibility:

reddit.com
u/Lunaedge — 2 months ago
▲ 164 r/CompetitiveTFT+1 crossposts

Enchanted Wilds AMA

Hello! Riot Wittrock, (Enchanted Wilds Set Design Lead u/RiotWittrock), Riot Truexy (Live Balance Lead, u/TheTruexy), and Riot BlueVelvet (Head of Gameplay, u/RiotBlueVelvet) are here to chat and answer your questions about our newest set: Enchanted Wilds. What are you liking, what’s not working for you or anything else you want to talk about.

Ask us Anything!

reddit.com
u/Lunaedge — 2 months ago

[Set 18] Aug 14th PBE Patch Notes

>Big patch today! Aiming for only 1-2 more of these before we lock in the first patch. We've reached the state where a lot of content can see success after the Blackthorn rework, but the meta seems a bit too polarized on certain reroll lines (which are boosted by Wisp tempo).
We also have a few more gameplay bugfixes that appeared later in he week. Such as Blackthorn giving immense amounts of Damage Amp, Luxes erroneously transforming, and a Death's Defiance being weaker than intended.
A small note on Aphelios, we're pushing him aggressively more towards Rageblade builds. This change results in more damage the more AS he has, and is an overall buff.

u/Lunaedge — 2 months ago
▲ 152 r/CompetitiveTFT+1 crossposts

TFT Dev Video: Enchanted Wilds PBE Check-in

TL;DW

  • The video was recorded ~a week ago.
  • The initial general blurriness on PBE was due to a bug that lowered resolution ~25% across all quality settings. Check your graphic settings on PBE, as it might have automatically reverted to a lower one.
  • The Reroll and Buy XP buttons are now fully spammable!
  • Buying units and moving both units and items can still feel a bit sluggish and there's a bug impacting last second positionings. They're actively working on fixing all of this ahead of release.
  • The migration was a huge undertaking and they're triage-ing the most pressing issues to make sure Set 18 goes live in a decent state, but they won't get to every "ear flick" in time for 18.1. Gameplay bugs first, polish issues (VFX, sound bugs, gold flying towards the Tactician, the look of Loot Orbs etc.) later.
  • Crashes are on top of the totem pole in terms of priority. Some of them, including some bluescreens, are caused by conflicts with other programs running at the same time as TFT. They should have gotten to every one of these, but they stay on the lookout for Bug Reports so they can catch stuff they might have missed.
  • Outlook on gameplay is good across the board. They're working on making Wisps feel less random in the lategame (some of this work includes guaranteeing a Combat Wisp every few shops).
  • MacOS Support: still working on it. No estimate yet but the goal is bringing it back during Set 18. They're working on the last few architectural snags before moving on to UI, UX, input support, rendering tech and tons of QA.
  • They ruled out switching to the iOS app on MacOS in the meantime as that would only pile on a whole new host of issues and slow down the overall process.
  • They thank the community for all the Bug Reports, feedback and comments and ask to keep 'em coming. The migration is taking an enormous effort but it's all hands on deck.
youtube.com
u/Lunaedge — 2 months ago