WinlatorXR 2026/Q4 update, the PCVR on standalone revolution!

WinlatorXR 2026/Q4 update, the PCVR on standalone revolution!

We have significantly improved Steam game support and expanded compatibility to a growing list of PCVR titles that can now run directly on standalone VR headsets, without requiring a connected PC. You can find the current list of tested games here:
https://docs.google.com/spreadsheets/d/e/2PACX-1vTyeeIcGB5KaOoA_pZ6r6X3bS9e3tUz5KRNK8zxVhV0Pi7aBmwri-uHEQKdplYFI0uREwKGxFdpflyr/pubhtml?gid=0&single=true

Your existing containers are still fully working, so you don't need to recreate them from scratch. But if you want to take advantage of the compatibility and performance improvements, then you have to update to Proton 11.

Some older PCVR games require a PlayStation or Xbox controller rather than VR controllers. To improve compatibility with these titles, we have added external controller emulation using the headset's VR controllers. This allows the headset controllers to behave like a traditional gamepad, making it possible to play games that otherwise expect a physical Xbox or PlayStation controller.

To provide full access to all controller buttons while still keeping the WinlatorXR controls practical, we also changed how the in-emulation quick menu is opened. The quick menu can now be opened by holding the thumbstick for a short moment instead of the simple click.

PCVR support isn't the only new addition. We also have several new VR mods provided by Sgt.Bilko. You can find these directly under Downloader → Mods.

This release brings together a lot of work across the runtime, Proton integration, Steam compatibility, controller handling, and PCVR support. There is still plenty of room for improvement, but being able to run PCVR games directly on standalone hardware is a huge step forward for WinlatorXR.

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u/Lvonasek — 6 days ago
▲ 69 r/winlatorxr+1 crossposts

FarCryVR standalone

The WinlatorXR team is working together with Sgt.Bilko to bring the FarCryVR mod to standalone VR headsets.

Our goal is to make this experience possible directly on standalone hardware, without the need for a connected PC. This is another exciting step toward bringing more classic PC games and VR mods to standalone devices.

Be sure to check out Sgt.Bilko’s other impressive VR ports and projects as well. There’s plenty of great work to discover!

https://github.com/SgtBilko76

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u/Lvonasek — 1 month ago
▲ 27 r/winlatorxr+1 crossposts

Rick and Morty VR standalone - test

This game may not look particularly demanding, but it required quite a bit of optimization and some sacrifices in resolution to get it running smoothly.

Check the video description for more details!

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u/Lvonasek — 2 months ago
▲ 24 r/winlatorxr+1 crossposts

Half Life Alyx on Quest 3 standalone - test

Squeezed out enough performance to play Half-Life: Alyx on Quest 3 standalone while recording. Check the video description for more details. There are still plenty of challenges to overcome, but I’m slowly increasing the resolution and framerate to get there. Stay tuned!

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u/Lvonasek — 2 months ago

Supported headsets list

I found it difficult myself to keep track of which VR headsets have which level of support, so I wanted to make things a bit clearer.

After testing and comparing the available implementations, we confirmed that the Pico 4 has a support level that is very similar to the Quest 3. In addition, we discovered a community fork that adds support for the Pico Neo 2. While it's great to see the community extending compatibility, this support will not be merged into the official version. The Pico Neo 2 is simply too old at this point, and maintaining official support for outdated hardware would add unnecessary maintenance overhead for very little benefit.

We regularly receive questions about support for the Samsung Galaxy XR headset. The answer has not changed: we do not own the device and have no plans to purchase one. Its price is difficult to justify for our use case, especially considering the limited value it would provide for development and testing. Without access to the hardware, we cannot realistically develop, test, or officially support it.

u/Lvonasek — 2 months ago
▲ 269 r/winlatorxr+6 crossposts

WinlatorXR 2026/Q3 update

We're excited to welcome another developer to the WinlatorXR team: Sean Gilleece!

Many of you may know Sean from his recent CitraVR port for Pico headsets, based on Amanda Watson's original Quest version. Since joining the project, he's already made a big impact. While integrating the Ludashi-Plus store feature, Sean helped transform it into a much more polished, modern, and user-friendly experience.

We've also been putting a lot of work into the core of WinlatorXR itself. With Winlator-Cmod (the fork WinlatorXR is based on) seeing no development for almost a year, we decided to take ownership of the emulation side and start pushing things forward ourselves. Along the way, we've improved the content downloader with more community-maintained content, and GmoLargey has been doing an incredible job updating, testing, and validating drivers and wrappers across supported VR headsets.

With new talent joining the team and development moving faster than ever, WinlatorXR is only getting better. Although the new update is already on Sidequest, there's more to come during incoming weeks.

GitHub repository: https://github.com/WinlatorXR/WinlatorXR

SideQuest listing: https://sidequestvr.com/app/37320/winlatorxr

Webpage: https://winlatorxr.github.io/

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u/AnonymousAggregator — 4 months ago
▲ 30 r/PicoXR

Aliens vs Predator VR port

This is a very early version of the port. The port is being developed by Bassquake, I only added Pico support.

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u/Lvonasek — 4 months ago