What are the use cases for Reina’s lows?
I’m trying to up my low game because I barely ever go low, but other than hellsweep and d4 I don’t ever use anything. Now with both of those moves I have clear use cases:
Hellsweep is just something you can reliably throw out in neutral and get a guaranteed mix up. You can also clip steppers with the low extension or reach the opp if they’re too far since second low hit has insane range. Not that I go for this too often, but that’s just too say the range on this move isn’t an issue if you really wanna hit someone who’s far and waiting for the 2nd hit to whiff. Overall I don’t think anybody will disagree this is the strongest Reina’s low.
D4 is pretty good to just throw out start of the round sometimes because realistically, you’ll never gonna get punished for it, it stops any offence and also let’s you see what they like to do round start. Surely you can’t abuse it, but it’s just such a free button sometimes. Most people below GoD1 don’t even know it’s -4 or won’t be able to react right away to take their turn. And also, of course, this move can be good if you’re going for that last hit
Now, I know that on paper, fn4 and ub2 are also supposed to be good options, but I’m struggling to see in what department they’re better than the first 2. I’d really like some GoD+ players to do a write up on her neutral low game cuz hellsweep just seems superior
Since today's about low parry, I may as well include the highest dmg no wall version. 53 dmg no rage
Blue spark adds 1 dmg and infinite aura.
Basically ssr helps, but possible without it, delay ws3,4 and do a pretty deep dash into df1. If you dont delay ws3,4 enough, df1 wont connect
Idk its been done before, but this is a highsplat max range parry I invented today
Basically ssr is what makes this work, otherwise impossible.
You can do 2x ws3,4 if you need less distance.
Timing tutorial: do ws3, delay 4 to the max, then wait more, then wait some more, return to it after 2 business days, now you can press 4.
Repeat this process twice.
The 3rd ws3,4 doesnt need to be delayed, but the cd depth is a tricky timing
And of course you can make this combo much easier by just popping heat after the 2nd ws3,4. Also more carry that way
Another option after the 2nd ws3,4 is df1,1, also gives good splat
Max dmg Arena starting position combo (107 dmg no ch no rage)
Guide: Basically first ws3,4 is instant, 2nd is max delay or close to it, 3rd requires a deeper cd and then instant 3,4. wavus for aura cuz I'm bored. If you do everything correctly, you get a high splat that allows for 1+2. If not, just do without it, still decent dmg. With 1+2 though the timing for b1 is kinda tricky cuz if you buffer it you will get b1,1 instantly and mess up the combo, so just need to have a feel for it.
edit: I checked, also works on the Palace stage, which means it will work on a lot of other stages as well
Idk if this is common knowledge, but for those who are looking for it, this is the highest dmg highest carry 2X EWGF no heat staple. 111 dmg with no rage and no ch
Basically delay ws3,4 for easier pick up with df4, delay sen1+2 or the 2nd hit will whiff, and of course, the timing on the last ws3,4 is torture, but I have a feeling it can be made consistent. Small body characters are most taxing though. On bigger body it's easier to land, but I suggest practicing on small body.
Alternatively though, if you feel like going extra safe, you can use heat immediately after wr4. And when I say immediately, you need to spam it very fast or it will whiff. At least on small body. Than you go ws3,4. This will also give you more carry at the cost of 2 dmg
Updated and final version of the max dmg 2X EWGF combo. Switched up the route a bit and came up with ws3,4 at the end, which his also very random. Also idk how I hit it 3rd try lmao
blue spark does nothing, but its there because I have ocd
edit: I did manage to get 150 once doing another wall-peel with dash, f2,3, RA after ws3,4, but I couldnt recreate it ever since
Daily Reina custom Ep. 16 - Neon Phantom
First time posting an outfit that is a full mod. The rules on this sub seem to be generally against modding, but I haven't seen any instance of moderators banning people for using them. However, if it's strictly not allowed here, let me know, so I won't post full mod outfits any more.
My reasoning for using and showcasing these is that this is still an aspect of customisation that's available to people for free, unlike DLC's in the Tekken shop. And we all know how much of a hit or miss Bamco's customisation options are. They consistently deliver boring/recycled customisation, so if you can get a well-made outfir for free, why not? For those on console, I do feel bad because I was originally a console player myself. And just like console players may not be able to access mods, someone may not have money to drop on a custom that features items from 2-3 DLC outfits/or items from previous battlepasses. So whatever customisations I make, there may still be people who won't be able to get that exact outfit. This is why I want to focus on what's POSSIBLE to do in Tekken, rather than limiting my creative freedom for the sake of trying to suit everybody.
That said, I love this outfit. Wish Bamco would get creative at times and drop this kind of stuff
Today marks exactly one month since I picked up Reina as the first Mishima, being a TG Victor. Some thoughts
Just wanna start off by saying I havent played Victor in a month, this is how invested I'm in Reina. And that's because she's great.
I was originally thinking of picking up a new character because I wanted to challenge myself and broaden my horizons. Victor is a super fun character, although nobody is having fun playing against him (me included lmao). But I did find myself sticking to a bread and butter playstyle, which was, again, fun, but pretty 2-dimensional. That's why after reaching my goal of hitting TG, I finally started investing time in Reina. And god damn she's demanding.
Execution wise, she is of course more difficult then Victor, and even though I had some experience playing Drag, whose combos can be of similar difficulty, it still took me quite a lot of time to get used to Reina. I do like combos as an aspect of the game: readjusting them properly, choosing oki options. So even though her execution isn't easy, to me it's really fun.
I have for sure grown as a player this past month because not only I got familiar with Mishima side of things, which helped me understand any Mishima match up better, I also had to learn how to play poking, which for Victor isn't THAT important of an aspect. Not only that, but of course just calculating my options more, playing more keepout if necessary and just general labbing and learning more frames of other characters.
You might've also seen some of my videos of wavu progress, throw breaks, ewgf consistency and so on. It's crazy to me how much I've improved in those, given I didn't know first thing about them 1 month ago.
I do get ragebaited in ranked though lmao because this character needs to work a lot, and with the general playstyle people tend to have in blue, I often find myself under endless pressure that's difficult to get out of. I am a bit hardstuck at bushin now, so I still have a lot of work to do, but other than occasional ragebait, Reina is so much fun.
This clip right there is a round I just had 5 minutes ago and that seems like the perfect round to include in this post. Lot's of work done, much more to be done, and at one point I may even switch mains. If anybody at GoD or higher is willing to have a chill educational session over discord, I'm all for it. Other than that, good luck, Reina players, you are a cool community.
And yeah, under the Daily Reina custom series that I also run, comment what you wanna see next cuz I could use requests. Peace
Insane work by the other guy on the highest dmg combo. Thought I'd make a simplified 2x ewgf version that could be possible to use online... if all stars align
I tried doing it with sen1+2 into wr4, but the 2nd hit of ws3,4 always whiffed, maybe skill issue. This is why we go with sen2. The combo is pretty straightforward, but if you need any help, feel free to ask. Also, if anybody has ideas on how to add more dmg to the 2x ewgf version, I'd appreciate your input