u/MFBTMS

▲ 12 r/Reina

Daily Reina custom Ep. 4 - Azure Execution

u/MFBTMS — 2 days ago
▲ 21 r/Reina

Day 20 (or something) of picking up Reina as the first Mishima. Some more wavu progress

Idk who said leverless is a magic wand for Mishimas. Imma get a biceps on those fingers soon.

Also I didn’t forget about the daily Reina custom. Imma post something for you guys rn, I swear Reddit was bugging yesterday and didn’t let me upload

u/MFBTMS — 2 days ago
▲ 27 r/Reina

3nd week of picking up Reina as the first Mishima. Came up with this drill for wavu electrics today and it's amazing. How are we looking?

Excuse my electrics consistency, your fingers get very sore on leverless after 20 seconds of wavuing and I just wanted to record a 1 minute+ video to test my durability.
I love this drill because when you spam wavus in the dummy's face, a lot of them turn out to be sloppy.
But like this, when you set a rule for yourself to not drop 3 wavus under no circumstances, it does wonders for how mindful you start doing them.
Truly feels like I've come a long way from not knowing how to wavu and electric at all to this

u/MFBTMS — 3 days ago

Does anybody else truly appreciate Tekken’s soundtracks but plays with no music on?

I think a lot of Tekken’s soundtracks are really well done, but it’s just a completely different state of locking in when you don’t have anything in the background. It doesn’t get you tired as much during a long session and your overall focus is at its peak, so I just be listening to characters screams and hit sounds for 3 hours straight like a madman

reddit.com
u/MFBTMS — 4 days ago
▲ 26 r/Reina

Daily Reina custom Ep. 3 - Devil Jeina

Goes well with the red chain aura and red chain hit effect

u/MFBTMS — 5 days ago
▲ 10 r/Reina

Why are Reina's parries so ass?

Let's evaluate this in terms of risk/reward.

d3

Risks:

  1. Getting the timing wrong and eating any move in the game. Now that's standard for any parry, right? No exceptionally large activation window, also pretty standard.
  2. But then, if you did parry, you can still mess up the cancel timing. Yeah, about that. Why do you need to still hit a pretty tight timing on the cancel if you read their aggression correctly? It doesn't even make sense visually. Stance cancel in general is not a "natural" mechanic, and it is usually found by players in order to maximize damage in combos. Many stances in the game can be cancelled, but even not knowing how to stance cancel, you usually have a different option for your combo, which is weaker. So that's adequate risk/reward. If you can't cancel the stance, you get less damage, like with Reina's wra cancel into wr4. You can't do it - you get less damage, seems fair. But for Reina's d3, NONE of the immediate options fit into the 10f window. So you must get that cancel to deal any dmg whatsoever, and if you don't you're not even +, it's just neutral.
  3. Another risk here is mashing 112 because of muscle memory and getting launched if you didn't cancel correctly. Now, of course, any decent Reina player will try to hit confirm, but given that both parry and the cancel aren't exactly easy, hit confirming 112 means you need to perform 3 advanced-level actions in a row.
  4. Another risk here is getting cd1, which is even more minus than 112. And yes, with good reaction you can probably save it with 3 or 4, but again, requires another timing-tight action. I will remind you that this whole thing started with a successfull parry.

Reward: 112...
And yes, even though it says +10, you can still hit moves up to i13 if your timing on cancel was exceptional, but this is not reliable.

b1+3

Risks:

  1. Again. getting the timing wrong and eating any move in the game, fair enough.
  2. Only parries the first hit of the string and you eat others.

Reward:

  1. You take the damage.
  2. Yes, the damage is recoverable, but depending on the move you've parried (eaten), you are not guaranteed to get it back.
  3. WRA transition with no frame advantage. No guaranteed option and a good-timing cd block needed to guarantee safety.
  4. Yes, you heard it right. You parry the move to eat it's damage and are required to do a good stance cancel to guarantee that you won't eat a 10f string, since your fastest option is wra1 at i12.

I honestly can't decide which one of these parries is more of a joke. For comparison, both Victor's parries guarantee a heat engager/wall splat and don't require any cancels

reddit.com
u/MFBTMS — 6 days ago
▲ 16 r/Reina

Daily Reina custom #1 - let me try to post 1 custom daily, let's see how long I'm gonna last

u/MFBTMS — 6 days ago
▲ 20 r/Reina

Since you guys liked the previous one so much, today I decided to experiment with some colour palettes and cooked up another 10 customs. Should I make this a series?

This took 3 hours, so enjoy.

If you want me to make this a series and cook up more, leave your requests as the following: “I want anything with Armored Hakama/I want anything with red and black/I want anything with cargo shorts/etc.”. You just need to specify which set/item/colour(s) you want to see, and I’ll do something creative with them. I’ll be choosing from top comments

u/MFBTMS — 7 days ago
▲ 104 r/Reina

Came home to no internet and knew I had to cook up the best customs to ever exist

Yeah, a couple of these I stole from TikTok, Wuchang is a mod, and side katana accessory also is. Both of those are free on tekkenmods, or if you’re a console player, Wuchang is off the table, but for the 2 customs with the side katana, just use the in-game version. The 4th one is the most accurate adaptation of Sasuke imo, and the 8th one is supposed to be DVJ, others dont have a name

u/MFBTMS — 8 days ago
▲ 0 r/Tekken

How to not feel like an imposter because of rank inflation.

Many people are saying they don’t feel like they’ve achieved something, even after moving 3 ranks higher than their s2 rank. And the main solution is the following: don’t tie feeling of accomplishment to a png.

Can you say your match up knowledge is on a different level now? Can you say you feel your character better and can move more intuitively with them now, compared to s2? Has your execution consistency improved? Do you have better decision making? If yes, you’ve done everything correctly. If not, don’t even look at your rank. It can show Garyu or GoD5, but what difference does it make if you’re not dedicating time to getting better?

As a rule of thumb, if you’re a competitive player and put time into the game consistently, you should do a small recap by the end of each month. You should be able to say “this month my electrics got better/my staple combo finally stopped dropping/I started sidestepping better/my whiff punishment has improved/I labbed this specific character(s)”.

If by the end of each month you can identify at least one thing you clearly improved on, you’re gonna be okay. Upgrading your png becomes inevitable if you don’t forget to enjoy the game and work on your weaknesses

reddit.com
u/MFBTMS — 9 days ago
▲ 55 r/Reina

Day 3 of picking up Reina as the first Mishima

After chilling in practice for a bit more than a week, this is the 3rd day of ranked games and ngl I'm doing a lot of dumb stuff and missing a lot of opportunities. But man is she fun. At least those electrics don't feel stiff, gotta work on everything else

u/MFBTMS — 10 days ago
▲ 10 r/Reina

What's your warm up routine and how do you know that your ewgf is wavu are good enough?

Picking up Reina as a first Mishima and trying to get my wavu and electrics to a decent consistency. At the same time, I find myself hanging out in practice for way too long instead of playing because it feels like electrics and wavu are fundamental parts of the character and messing them up in matches is gonna feel bad. I understand that even people like IKARI mess them up every now and then, but I'm struggling with understanding what's good enough, and that stops me from focusing on other aspects of the game.

So, do you have any rule of thumb before matches like "when I hit 10 electrics and 10 wavus in a row, I know I'm warm enough". And generally speaking, how much time did it take you to get confortable with your wavu and ewgf on both sides? At what point did you understand they were good enough for ranked?

reddit.com
u/MFBTMS — 13 days ago
▲ 29 r/Reina

We need to give some appreciation to Asami Seto, the voice actor who made Reina feel so alive. What a range

youtube.com
u/MFBTMS — 14 days ago
▲ 10 r/Reina

GoD+ players, what combo do you use as your 2x ewgf staple?

Picking up Reina, first Mishima, learnt the ws3,4, df4, f2,3f, df1f, sen1+2, wra3,4 combo, but I saw someone say instead of wra3,4 you can do wra cancel into wr4, ws3,4, wall ender. I’ve managed to hit wr4 a few times without ws3,4, but the whole thing with wr4 feels so difficult that it’s not even fun. And that’s me who’s ready to spend several hours at a time in practice. I genuinely don’t see myself pulling that off consistently, given that you also have p2. Is it actually worth it?

UPD: it seems like my issue was largely due to the fact that I thought that the difference between the 2 combos is just the ender (wra3,4 changed to wr4), but it turned out that you need to exclude df1 before sen1+2 in order for ws3,4 to connect after wr4. I couldnt realize why I was going through hell, but now wr4 is so much easier to connect. Thanks for all your suggestions

reddit.com
u/MFBTMS — 14 days ago
▲ 23 r/Reina

Just played my first ever round as Reina. Had no idea what I was doing, but she's so much fun. Also never knew she had a special animation after RA kill. That look is criminal

The journey starts here. Will be tough playing against TK-TG for a while, but I'm hyped

u/MFBTMS — 18 days ago
▲ 27 r/Reina

Setup:

  1. Record your position in the corner
  2. Set dummy to punish with a jab

What you do:

  1. Try chainig 2 fast electrics. Extra points if both are pewgf, dummy will punish you every time your second electric is slower than i15.
  2. With this positioning, you will occasionally get either a low or a high wallsplat. Adjust wall combo accordingly.
  3. Repeat till fingers hurt.

Why this is useful:

  1. To me, this feels more effective than just setting dummy to block and spamming electrics because any time you mess up, punishment will create negative feedback for your brain: "okay, this last one was wrong". Remember that our brains works in a way that makes it impossible to break a bad habit, unless there's enough negative stimuli.
  2. It helps with consistency of 2 chained electrics rather than just trying to slam as many as possible in a row with questionable speed and consistency.
    Just like with wavu, you start with chaining 2 fast wavus, then 3, and so on, rather than doing 20 sloppy wavus in a row.
  3. Punishment also gives you a moment to reflect and readjust your input, instead of slamming the next input right away.
  4. It lets you practice muscle memory for both low and high wallsplat, and you will definitely not get brain freeze in ranked.
  5. The b1, (delayed 1), 3f, 2 wall ender may be challenging for beginners or if you've never practiced it, and this is a good way to incorporate it in your training.

Hope this helps someone!

u/MFBTMS — 18 days ago