
u/MINIVV

Bring back the ‘Recreate’ button
The current ‘Copy’ button simply inserts the text automatically into the query bar. However, it does not take into account the selected model or resolution. Even if it worked as intended, it would still be inconvenient.
We need a ‘Recreate’ button that takes into account the prompt, model and other parameters, and immediately starts the generation process.
In the old design, this wasn’t necessary, as a prompt was automatically added to the query line and the parameters were correct.
Previously, it took just one click to create a new query. Now, you have to click the copy button, then select a model and choose a resolution.
If the Recycle Bin uses my disk space, why does it enforce a storage period?
Why does the Recycle Bin keep files for a certain amount of time if the hard drive and the Recycle Bin share the same memory? If the Recycle Bin’s memory were independent of the hard drive, that would make sense. But that isn’t the case. If a file in the Recycle Bin takes up space on my hard drive, then I should be able to manage all my storage space as I see fit.
Football cards
Am I right in thinking that the current football collection will be available after the update?
The biggest drawback of the new design
The biggest drawback of the new design is that when you open an image from the collection, instead of viewing that image in full-screen mode, the result to which it belongs opens. What’s more, it is not the selected image that opens, but the first image in that result.
Don’t forget to collect your second-anniversary medal
Skip Intro Button
Some creators begin their videos with the most exciting moments to capture the viewer's attention, while the main content starts a little later.
A new field could be added to the video upload form, allowing creators to specify the timestamp where the intro ends and the main video begins.
The video player could then display a "Skip to Main Video" button, enabling viewers to jump directly to the main content with a single click.
Additionally, a user setting could be added to automatically skip the intro. When enabled, the player would automatically seek to the creator-defined timestamp as soon as playback begins.
Over 900 anniversary tokens in 15 minutes. It’s easiest with Freyna on Kingston.
Coins for skipping days in the daily calendar, and now a token to exchange for skins
Event Pass
I don’t play very often and I’m not familiar with all the mechanics. I heard about the collaboration with DBD and decided to check out the content. At what stage of progression does an agent need to be for the ‘Event Pass’ tab to become available to me?
Will DALL-E 3 stay?
Following the update to the Image Creator interface, the notification regarding the end of support for DALL-E has disappeared.
New design.What do you think?
Overall, it’s not bad, but I don’t like the fact that I have to add the prompt to the search box every time. It used to be added automatically.
The mouse wheel is also awkward to use. It shouldn’t scroll through the results; it should scroll through each image and then move on to the next result.
And the query string should be placed at the bottom.
MAI-Image on Bing and Playground
MAI-Image in Bing and in Playground are effectively two completely different experiences.
If you genuinely want to evaluate MAI’s capabilities, it is worth testing it in Playground. Despite the limit of 20 images per day, that is more than enough to understand how strong the model actually is.
In Bing, there are also two versions of MAI. The first is a stripped-down version designed as a replacement for DALL·E. The second is more complete, but due to Bing’s censorship and restrictions on prompt length and content, its potential is effectively impossible to fully realise there.
On a purely practical level, replacing DALL·E does not feel like a problem in theory: if Bing with MAI could produce comparable quality, that would be acceptable. In practice, however, Bing with MAI does not allow even a close level of generation quality to be achieved — the model is heavily constrained and restricted.
Playground also has some censorship regarding character appearance and clothing, but it is minimal and rarely interferes with the workflow. In terms of scene variety and generative flexibility, MAI is a step ahead of NB.
The bottom line is simple: in its current state, Bing with MAI does not allow the model to be properly evaluated. The same prompt in Bing and in Playground is interpreted in completely different ways, so the resulting images can differ dramatically.
The Problem with Character Customisation
After the latest update, it's easy to take a 40-day break from the game. With the current character customisation, there's simply not much reason to keep playing.
Take the Battle Pass, for example. The outfit from the first tier looks like something that should be on the free track. For the paid version, you'd expect something genuinely unique. Unfortunately, that's not the case.
The same applies to the roulette rewards. You'd think that's where the most interesting and exclusive skins would be found. Instead, they're just slightly improved versions of the free skins. So where are the truly unique ones? Sadly, they don't seem to exist.
How can so little attention be given to character appearance in a game with a fully-fledged customisation system? Especially when players spend virtually 100% of their playtime looking at their own character. But with the current skins, you just don’t feel like looking at it.
A suggestion for the developers: once the story campaign is finished and the main goals have been completed, there's very little left to do besides daily activities. One of the best ways to keep players engaged for an extra half hour or hour is to give them something worth working towards visually. Creating unique and desirable character looks can be a strong motivation to keep playing.
P.S. Shorts in a game featuring a snowy winter location is a brilliant idea, of course. In that case, why not add a miniskirt for the female character as well, since realism clearly isn't a concern anymore?
A notification about an unviewed achievement is stuck
Two days before the update, I was running around the map and opening chests and rucksacks. At one point, a notification appeared saying I’d unlocked a new grey-rarity achievement, but there was no text. The notification didn’t disappear until I logged back into the game.
After that, a marker for an unviewed achievement remained in the menu. However, when I went to the achievements tab, nothing new was displayed in either of the two sections.
At first, I thought it was a temporary bug related to the upcoming update, but after the update was released, the problem persisted.