What % of a competitive match is just luck/variance
I’m starting to get into competitive on Pokémon champions. Especially in a best of one format… it feels just riddled with… terrible variance.
Perish song players bank on double protect and win.
Rock slide is gigantic variance where sometimes u miss, sometimes u hit, sometimes u hit both and flinch both. Sometimes u flinch the one threat that would have OHKO’d ur team.
Overheat can one shot kingambit, but who cares if u predicted they wouldn’t protect, overheat missed!
Hurricane confusing -> hitting yourself
Dire claw -> sleep/para -> stay asleep/can’t move
Speed ties deciding games where whoever’s aerodactyl goes first gets the tailwind and then their partner wipes ur team.
Blizzard -> frozen -> no thaw.
RANDOM CRITS.
I see why Wolfey hasn’t won worlds again. Even when u are the best player in the world, there is just WAY too much variance in this game. Like holy shit, why would they make the matches live and die on 10-30% chances??
Like am I missing something? Can someone explain to me how to win when luck is just not in ur favor?