▲ 222 r/copypasta

Actual comment from a porn forum in response to how a website doesn’t have as many amateur women the last few years

There's a general trend to this for all porn. When the pandemic hit, it basically caused an overabundance of supply of women willing to do porn, while at the same time spurring competition. Meanwhile, logistics issues created bottlenecks that hindered quality.

Talent couldn't travel as easily because of pandemic era restrictions. I remember Paris White actually got stuck with a small porn production team for months because of the lockdowns. I think this may have actually contracted her career, limiting the diversity of her portfolio, which might also have become a problem for new talent in the industry. Contracted career spans for super stars would cause women with the talent to succeed on their own to turn to such sources rather than producers.

While the on-screen talent was the most obvious impact from this, cameramen often couldn't be relocated to the filming location too, so locals had to be sourced for the role. This actually benefited some sites, especially soft core, because they could mail out the equipment and let the women do most of the work (see "In The Crack.") Sites like POVD or ATKGirlfriends actually pulled back their investments because of this.

Meanwhile, publishers that didn't invest in sites like POV or incest fetishes, decided to diversify. It became better to produce more unique content than quality content of any one type because it enabled better market capture. Everyone had a Naughty Step-Sister/Daughter/Mom spin-off. This meant the same sites that suffered from logistics problems were now facing increased competition too, further hindering production capacity. Porn compilation albums became a means to distract from the fact production was at a low, and never actually recovered. If we compare post-pandemic production of new content for sites like the aforementioned, they're often a half, or even a quarter, of pre-pandemic numbers.

Going forward a few years, and supply of women willing to do porn commercially dwindled because economic availability improved. There was still a supply for the Only Fans pipeline, but at this point it represented a new avenue to success, not a surplus of talent. If women with assets well enough to succeed in porn could simply do it on their own, then that business model became the most productive pathway. Producers would have to pay more to acquire the same level of talent that was easy to come by before the pandemic. Given all the damages the pandemic did to production, they are reluctant to do that.

There has also been a shift in business models to adapt to this market. FTVGirls has notably lowered their production standards and seems to be under new guidance. This has enabled them to keep up with production capacity, even if the content seems less candid, playful or artful, and the talent less selected.

Other sites have sought to hedge against competition, either by creating their own version of competitor's sites, or by buying them outright. For instance, ECG bought Black Ambush and rebranded it to BBC Surprise. In response to 4KPorn using fake cum shots, Blacked and other sites began doing the same. "Content is king" has become the rule for porn, too.

Then sites like ECG, Net Video Girls, and Backroom Casting Couch have had a lot of "one-offs" by catering to women of the webcam variety. That business model has actually amplified their success in this era. If a woman can launch a webcam career by doing one or two shoots with an established company, then that enables their model to have access to a larger supply of talent, all the while maintaining the bottleneck on the competition.

So, when will it change? When will quality come back? Well, porn producers will have to be willing to invest more in production standards. The return on investment doesn't seem high enough for them to do that. This could be a legitimate concern, or just a sunken cost fallacy from fear of pandemic era restrictions making a comeback. For example, the ATK sites used to lease properties internationally for making their content. They've since restricted it to just California, though have produced a few in Florida, and the softcore content has become very linear and scripted.

I imagine the situation isn't that different from VR gaming. Meta pumped tons of money into the industry, only for there to be a rug-pull years later. Now developers don't know how much to invest in the product, so they're cutting their studios back. The answer here is unfortunately that only time will tell if and when the porn industry recovers, or if it merely becomes something ne

reddit.com
u/Mazzocchi — 9 days ago

SMB4 Total Classics Phase 1 (early access)

Hello again, everyone!

A few months ago I released my first SMB4 project. I was quite proud of the work I had put in, but that project came out of (in my mind) necessity. What I'm releasing now is the first wave in a line of releases that is my effort of paying tribute to the best baseball video game mod ever released: MVP Baseball 2005 Total Classics. I'll be carrying on that talented teams mission statement of re-creating the best baseball teams of all-time, as accurately as possible in the wonderful world of Super Mega Baseball 4.

Phase 1 Early Access Team List:

2008 Philadelphia Phillies

2008 Tampa Bay Rays

2004 Boston Red Sox

2003 Florida Marlins

2001 Seattle Mariners

1998 New York Yankees

1995 Atlanta Braves

1994 Montreal Expos

1992 Toronto Blue Jays

1991 Minnesota Twins

1988 Oakland Athletics

1986 New York Mets

1971 Pittsburgh Pirates

1970 Baltimore Orioles

1967 St. Louis Cardinals

1955 Brooklyn Dodgers

"Early Access?"

Yes, this is an "early access" version of this project. In this first version, just over half (16) of the 30 eventual teams in this phase have been completed. I'm releasing it now, as I want to get feedback on anything and everything before I'm fully committed to my methodologies the rest of the way. The incomplete teams are renamed appropriately, and even some logos are done, but for all intense and purposes, they should be avoided being actually played with unless you want to basically play with 2026 rosters for them. They're solely there as place holders at this time.

However for the completed teams, I want your feedback on appearances, equipment, ratings, traits, uniforms, everything. I painstakingly researched every aspect of this, but I'm only human, and I'm sure I inevitably missed or misjudged some things. Baseball-Reference was a huge help in determining a lot of traits, but stats aren't great for some of the more intangible ones. Reference photos are great for determining likenesses, and equipment, but again they're not perfect. So let me know if you think someone deserves something they don't have!

Also, of course let me know if I should go with making another team over one of the ones that are not yet completed. For instance; It's basically a toss-up which Royals, Giants, and Rangers teams I'm going to do.

Teams to be finished in final release (not final):

^(2022 Houston Astros, 2016 Chicago Cubs, 2012 San Francisco Giants, 2011 Texas Rangers, 2007 Colorado Rockies, 2005 Chicago White Sox, 2002 Anaheim Angels, 2001 Arizona Diamondbacks, 1998 San Diego Padres, 1995 Cleveland Indians, 1985 Kansas City Royals, 1984 Detroit Tigers, 1982 Milwaukee Brewers, 1975 Cincinnati Reds)

Clarification, that I'm sad I have to make: There was absolutely no AI used in any phase of making this project. On anything. That means ratings, traits, appearances, and equipment have all been researched by myself using things like Baseball-Reference, Getty Images, baseball cards, etc, or using other human-made projects as reference.

Console users:

Unfortunately there's no way to get this project onto consoles. However, I can offer you a spreadsheet of the rosters from this project, so teams may be re-created by yourself on your own console. That spreadsheet can be seen here, and will be updated throughout the rest of this projects lifespan.

Super Mega Baseball Total Classics Phase 1 (v0.5 Early Access, 9/13/26): DOWNLOAD

Super Mega Baseball 4 League Import Tool: Download

u/Mazzocchi — 1 month ago

Importing specific cells from baseball-reference url

I'm trying to import a specific cell of data from a baseball-reference url

Example: I want to import Lou Brock's BA vs RHP from 1967 in one cell, and his BA vs LHP into another cell. Found here in the Platoon Splits table, columns Q1 and Q2 respectively.

I'm trying to use IMPORTXML and IMPORTHTML but nothing I try is working. Any help would be greatly apreciated.

reddit.com
u/Mazzocchi — 2 months ago
▲ 179 r/rangers+2 crossposts

[The Athletic] Larry Goodman aka “Dancing Larry” is being added as a defendant in a former Madison Square Garden employee’s workplace discrimination lawsuit against the team and their parent company, MSG Sports.

nytimes.com
u/Mazzocchi — 2 months ago

Super Mega Major League Baseball '26

After seeing u/GHOSTof86 release his MLB 2026 project last month, I wanted to give a shot at making my own version.

I used his roster as a base, made a bunch of teaks to more accurately reflect 2026 performances, accurately reflected all trade deadline deals, and topped it all off with with my logos and uniforms. What you get is something a perfectionist me is ultimately very happy with.

FEATURES:

- Full rosters, and player liknesses for every MLB team as of 8/3/2026

- 267 Free Agents of "overflow", and players that haven't played much this year (Tyler Glasnow), are not currently in the league for... reasons (Emmanuel Clase), etc.

- Accurate primary logos for every team as of the 2026 season

- Accurate color palette for every team as of the 2026 season

- City Connect 1 and 2 uniforms/logos for every team that has one

- Every different home, away, and alternate uniform a team has worn during the 2026 season

UPDATE LOG:

v1.1:

- Multiple roster tweaks to more accurately reflect 2026

- Field of Dreams uniforms added for the Phillies and Twins

You can read u/GHOSTof86's post here for his ratings, and player likeness philosophy, but I tweaked and added about 100 players manually myself, including re-rating the top-20 in 2026 fWAR, and adding new players to fill out the rosters due to the trade deadline.

By far the most work went into completely tearing down and rebuilding all team colors, logos, and uniforms based on the 2026 season. Overall you'll get extremely accurate team colors, combined with every single uniform a team has worn in the 2026 season, including retired City Connect 1's where applicable.

I would love to hear feedback from y'all, especially when it comes to something I might have missed on who to include in the limited roster spots for each team. I tried to go by playing time when deciding who to cut and move to Free Agents, but I obviously don't know every team inside and out like that. I'll hopefully be updating this project 1 or 2 more times throughout the rest of the year, so there's always time to make some tweaks.

Thanks for reading, I hope you all enjoy!

Mazzocchi's Super Mega MLB '26: v1.0 Download v1.1 Download

Super Mega Baseball 4 League Import Tool: Download

u/Mazzocchi — 2 months ago

My spreadsheet featuring logos for every MLB team, including City Connects

Hey everyone!

After playing SMB4 for thousands of hours on console, I recently picked up the PC version during a Steam sale. I saw this as a good opportunity to refresh my spreadsheet with my efforts over the years of recreating MLB team logos in SMB4. Some are my original efforts, some are from other various sources, but I wanted to put the best the community has to offer in one centralized place.

I plan on adding some throwback logos, and defunct teams, as well as updating it as time goes on with any changes in the league, so feel free to bookmark or save this post for your future reference. I also am in the midst of swapping all the screenshots for better quality ones, but I at least wanted to get this initial version of the guide out there for feedback and whatnot.

docs.google.com
u/Mazzocchi — 3 months ago