Iterate, iterate, iterate and what did I get?
a headache and this thing
a headache and this thing
Coastlines | This video explores a dream where physics and imagination blur together.
COASTLINES VR // Fractals, Road Cameras, and Million-Dollar Math Ghosts
A browser-native WebXR experiment combining live stream feeds, spatial audio, and fractal environments built directly for your headset. No installs or app downloads needed, just open the browser and jump straight in.
How to do that:
Open Meta Quest Browser
Search for / navigate to: Coastlines & Signal Room at Bits of the Month
Click "Open in VR"
Determine whether you’re operating as a sentient entity or just another wandering mathematically generated ghost
Try to find an unsolved Millennium Prize math problem in the room, feed it to the AI of your choice, and claim the $1,000,000 bounty
Feed the MAGNATVORTEX HD crushed cryptids to power spatial travel to new locations
Stick around for the mixed reality VJ studio
Note: The Signal Room updates on a rolling iteration schedule with new live telemetry feeds, optics nodes, and local AI experiments patched in regularly.
A WebXR signal-room experiment built with local AI.
A = εlc. BEER-LAMBERT. THE LIGHT THAT DID NOT ARRIVE TELLS YOU WHAT WAS IN THE WAY.
This thing is a pain in the butt
I'm further along than this but I thought I'd share some outtakes during the build.
What you're looking at:
https://bitsofthemonth.com/coastlines_signal_room
COASTLINES VR // Signal Room
A 6DoF WebXR platform running live, mathematically driven fractals entirely in the browser, zero pre-rendering.
The environment features a bank of 48 CRT monitors acting as live windows into the Mandelbrot boundary, alongside a fully volumetric, raymarched 8th-order Mandelbulb.
To achieve this in stereo-VR at frame rate, the heavy lifting happens purely in custom GLSL shaders. The 48-screen bank is rendered using a single instanced draw call per eye with zero render targets, utilizing shader-based parallax relief mapping for 3D depth inside the tubes.
The room also features audio-reactive Julia sets driven directly by the music's complex c coordinates, and interactive particle clouds plotting Lorenz and Rössler strange attractors.
Built with WebGL and Three.js in the backyard.
Works in the Meta Quest Browser app.
Free when complete as community gift.
Because apparently looking for work was not strange enough...
I've been building a browser-based VR project called COASTLINES to explore fractals, mathematics, universal constants, and other perfectly normal things to stare at alone in a dark room.
Unfortunately, fractals don't pay the bills.
So I changed the point of the machine.
The result is OPENINGS.
You enter a job search, step into a room of monitors, and real job listings surround you. Browse the results, inspect jobs in VR, and open the actual posting when something catches your attention.
It runs entirely in the browser using WebXR, works on the Quest 3, and also has a desktop mode if you don't have a headset.
It's still experimental, but I thought there had to be a more interesting way to job hunt than endlessly scrolling another website.
Totally free, just like everything else on Bits of the Month.
https://bitsofthemonth.com/coastlines_signal_jobs.html
Built with Claude and a concerning amount of free time.
Try not to die. Get a job like your life depends on it.
That is the game.
It ray marched across the border, duh 🤪
2,000 clicks later I am here. That's it right? Just hit run and its fun?
A VR mystery and puzzle I made about my favorite subjects: Fractals, UFOS, dead scientists, physics & math problems.
Loosely based on one of my favorite cult classic films from the 80s: https://en.wikipedia.org/wiki/Explorers_(film)
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Play with or without VR | Coastlines: The Signal
https://bitsofthemonth.com/coastlines_signal_room
It updates when you wake up.